Yeah, I've got to agree with you there.UltimatheChosen said:True, there weren't many launch titles.maxben said:Seeing as there were only 10 or so launch titles asking for more that 2 is a lot but let me try:UltimatheChosen said:For once, he may have a point.
Usually, I think the man is full of it, but in the case, he's making a fair case. The Kinect is new, and launch titles often have big issues. For instance, I'm hard-pressed to think of more than one or two good DS launch titles.
So while I won't judge Kinect on the basis of the godawful launch titles, I will instead judge it by the fact that motion controls are a terrible fit for most games, and will end up getting shoehorned in... just like the touch screen on the DS.
Super Mario 64 DS
Metroid Prime Hunters
And I personally like Mr. Driller and I know some people enjoyed Spiderman 2
However, one other thing to take into consideration is how most games didn't have any clue what to do with the touchscreen. Sure, some games made good use of it. But a lot of them just tried to wedge it in there, and it often ended up being a distraction.
I remember one game in particular: Magical Starsign. There were at least three buttons that did nothing, and you HAD to use the touchscreen to open the menu. And to navigate the menu. For no apparent reason.
New technology is always hard to use properly.
However, I still wonder about the Kinect as everyone who's not Microsoft or Molyneux knows its an upgraded version of the Wii, its not an innovative concept in itself (though the presentation is unique).
As such, publishers should already have a good idea what to do with motion controls.
If they fail to bring out one title that is a must-have, its going to crash no matter how many assurances we get that later titles will be better.