*slaps* NO! bad internet person BAD! most Molyneux games are generally pretty good, especially fable (fable 2 loses points BECAUSE THEY DIDN'T RELEASE IT ON THE PC SO I COULD PLAY IT >:C )Uber Waddles said:UberWaddles: No shit Molyneux, now stop wasting my time. Dont you have some crappy game to build hype about?
QFTBaby Tea said:I don't care what anyone says: I love Peter Molyneux.
He's the most enthusiastic game developer/designer/idea-man I've seen in the industry. Ever.
He tries new things, he puts his ideas to the test, he's his own worst critic, and he's willing to admit when he screws something up. Seriously, even if he over-promises on some aspects of his games: The guy has a real heart for the industry, and a real passion to keep things moving.
Hang in there, Pete!
Absolutely, I love Peter Molyneux. I appreciate the passion in his work and he makes good games.Baby Tea said:I don't care what anyone says: I love Peter Molyneux.
He's the most enthusiastic game developer/designer/idea-man I've seen in the industry. Ever.
He tries new things, he puts his ideas to the test, he's his own worst critic, and he's willing to admit when he screws something up. Seriously, even if he over-promises on some aspects of his games: The guy has a real heart for the industry, and a real passion to keep things moving.
Hang in there, Pete!
Bring me back to the days when fun was watering a forest I made myself. Sod the village and all it's people and the Curious Cow I had for a pet; I had trees to tend to. Peter M was onto something there, but there's always some fatal flaw, some error in execution that spoils absolutely everything and makes you give up. In this case; it was the enemy AI god on the second level stealing all my trees. The land was barren and bare; the AI never nurtured anything but cheated, that blue Dalek reached a hundred miles outside his own influence circle to pick up my trees and drop them in his storehouse. Seriously, it wasn't limited by the influence ring as the player was because it moved so fast it didn't matter. Lionhead never fixed that. In the end I had to win the only way I didn't want to as a good god: genocide. I threw a mushroom in his storehouse and poisoned the food. They lasted twenty minutes. No matter how much of my food and wood he stole, the AI didn't think to empty all the grain from his storehouse and drop it outside(poison disappears somehow).carpathic said:He has an awesome imagination and a brilliant ability to communicate his vision.
Seriously, prior to fable he got us excited about trees growing.
We have trees in real life, but were excited by trees growing in a game.
That is pretty awesome by itself really.