Jumplion said:
Treblaine said:
Okely dokely then, just a little observation I made. I have no idea if what I was saying was true, but it does seem to (hypothetically anyway) have some capabilities that the Kinect has.
But now I want to go over to your debate with Mornelithe if that's okay with you, specifically this part;
Move MAY be accurate for aiming, but that is dependant on VERY good programming and other factors. My experience with other control systems and image processing means there will have to be a balance between:
-Computational Power
-Input Lag (latency / teh lag)
-Accuracy/Precision
1.
Of course you need to have good programing to make a game around the Move, Wii, Kinect, or just about any system.
2. From what I have heard/read, the Move is exact 1:1 controls, no issues with accuracy or input lag.
What I find weird is that you're saying that the Wii is so much more advanced (maybe it is, but whatever) and so much more accurate when
no games have ever done what you've said the Wii does. I find it difficult to believe that the Wii was so accurate that it needed a peripheral (Motion+) to make it do what it was supposedly supposed to to in the first place. I have yet to see any game for the Wii that shows exactly 1:1 movements, but with the Move (and Kinect to be fair) I have seen 1:1 all the time (though I've seen a large amount of input lag with Kinect-[sup]damnit inner fanboy![/sup]).
Well, one thing I was trying to point out is how Wii's sensor-bar tracking is INHERENTLY EASY to Program for, the data is accurately and quickly processed even with the low-spec (and low cost) hardware in each wii-mote, putting no burden on the core CPU.
And I do hope I made my point clear that the standard Wii-mote (with sensor bar) was ideal for POINTING primarily. I see that as the most anticipated feature of Motion controls, people are most excited about aiming with Move-mote in Killzone 3, less so for grenade throw gestures or some other 1:1 weapon tracking.
Considering how cheap the motion-plus add-on is ($18/£14) I don't think it is unreasonable to include it in this comparison - and as far as I know Move does not have an upgrade-slot. Now I will concede that Move DOES have the advantage in apparently perfect 1:1 spacial tracking but the Wii MotionPlus takes it 90% there as this video demonstrates:
I wouldn't say Wii is more advanced, technically the Move Setup is FAR more technically advanced. It is just my philosophy of design that makes me personally think Playsation's Move Suite is over-engineered for its most anticipated uses (aiming and flick gestures). Wii with sensor bar... it just seems like design genius to me, like the computer mouse: genius in simplicity.
"What I find weird is that you're saying that the Wii is so much more advanced and so much more accurate when
no games have ever done (that)"
err, maybe I should clarify: aiming
Wii is king for rail-shooters, the Wii has proven itself since 2006 how effective it is at quick and precise aiming of guns, arrows, laser-beams and so on:
-House of the dead: Overkill
-Dead Space Extraction
-Resident Evil 4, Umbrella & Darksider chronicles
-Metroid Prime 3 (and GC re-releases)
-Mario Galaxy and Zelda made great use of Wii's aiming as well.
IMHO, even with Move and Kinect coming out, Wii-mote is still second only to PC's mouse for aiming, pointing and selecting.
I suppose to be fair, Molyneux needs to SHUT THE FUCK UP and show some proper appreciation for what Sony is trying to do different. It's clearly trying to do what hardcore gamers thought the Wii-mote was supposed to be. A virtual sword fighting/boxing device simulator. 1:1 tracking for EVEN MORE complexity and control.
Really the Wii-mote is trying to be more expansive and flexible while intuitive and easy to setup. On it's side it can be a classic SNES comptroller, pointed it can aim projectile weapons or select/draw things, it can use intuitive gestures to TRIGGER attacks. Motion plus goes the extra step, not for 1:1 tracking but what I'd call "1:~1"; good enough to tell if Link want to make a vertical or a diagonal sword slash... but not that Link is directly parroting your moves, that could look a bit dumb. After all, not every gamer can be as elegant with a sword as a Hero like Link, no, the developers make smooth animations for Link to follow.
To be honest, I don't think either Microsoft or Sony or most developers really understand the Wii's success. A very good analogy I've heard is they are like the Birdmen who wanted to fly, only instead of studying the dynamics of flight (Wii's business model and philosophy) they just glued wings to their arms and flapped their wings "like a bird"... so many crazy people jumped off cliffs flapping their feathery arms thinking they would fly.
I've been dropping this link a lot but this is the article where I heard that "Birdman" concept applied to Wii and wider gaming industry:
http://malstrom.50webs.com/birdman.html
It's a long one but very good article even if it took me more than one go to finish reading it, it changed how I look at the Wii... changed how I looked at the entire Video and Computer gaming industry.