i love how the avatar completely goes with this statementLINKXIII said:So basically Molyneux is praising Microsoft for ripping off the SONY Eye-Toy
OT: i feel i would be being redundant by adding anything else to this discussion
i love how the avatar completely goes with this statementLINKXIII said:So basically Molyneux is praising Microsoft for ripping off the SONY Eye-Toy
Plus, I can't imagine how'd they'd work something like Kinekt into more hardcore titles. Sure, for casual games it can be fun to flail about like you've got ants in your pants, but nobody wants to do that when they're playing RPGs or FPS's.coldalarm said:Got to agree, I think. I fail to see what's so different about Move and the Wiimote.
However, MS haven't done anything new, either. Kinect is just the EyeToy with a 1 Up Mushroom.
My god. Your right. This never even occurred to me. Hopefully you are right this would be awesome.Ponchponcho said:I hope he sees the potential for kinect and a possible Black and White 3. casting spells with hand gestures, training your monster and building structures. What I first thought when I saw kinect,"This will revolutionize rts games on consoles."
to his credit, one does use a camera and the other doesn't XDFieryTrainwreck said:Yeah, did anyone think they were different? I'm confused.DTWolfwood said:he is good at pointing out the obvious XD
No. No they didn't. Microsoft still went with the motion control copout. They still are not going to do anything truly epic with it because Microsoft has already admitted that Kinect is not for "hardcore" games. You are still a mouthpiece for a corporation, because we all know that you cannot go on the record and say something that is even potentially bad about Microsoft."It would be very easy for them to have created something like the Wii, but instead they did go that extra mile and they said, 'No, we're going to make that huge step.' I think the real benefits are going to be shown in the next wave of titles that come out."
Not sure about Move (or Kinect's) Face/gender tracking, but the Wii has been able to do a significant amount of tracking thanks to the Sensor Bar with its pairs of Infra-Red LEDs the sensor on each Wii Mote (a cheap "web-cam" configured to only see infra-red). Basically the same but reversed.Mornelithe said:Uh yeah, you're kind of leaving out the Camera though? Which has head and facial recognition, gender recognition and tracks the huge glowing ball on the front of the device at 1:1 on the x,y, and z axis? Move has to have the Camera, so you can't exclude it from the package. And the camera works pretty damn well for the handful of games it uses. Trials of Topoq being my favorite. Simple, but addictive.Treblaine said:In fact, The PS Move may even be LESS capable than Wii-Mote+ MotionPlus as Wii uses a highly precise gyroscope in combination with accelerometers, while Move has no gyroscope, only a Magnetometer which is less precise, it's apparently only there to counteract error-drift that you'd get with pure accelerometers to track orientation.
Know nothing about the PS Move? Are you saying that I am uninformed? Have I made some errors? What point have I got my facts wrong on? I have gone to considerable effort researching all the public information about PS-Move and I think my assertion is as good as any.Mornelithe said:So what you're really saying, is you know a ton about the Wii's capabilities and processes, but none about the Move. Gotcha. Unfortunately, the demoing they've already done with FPS' that currently exist (ie, not initially made for move) would suggest otherwise. When you get a better grasp of what it can do, in fact, no, wait. Go back and look at the Camera itself. Move is useless without it. Together though? It's going to be highly accurate. What, you prefer pushing a stick to the side, and waiting for the game to catch up with your desired pace?Treblaine said:Not sure about Move (or Kinect's) Face/gender tracking, but the Wii has been able to do a significant amount of tracking thanks to the Sensor Bar with its pairs of Infra-Red LEDs the sensor on each Wii Mote (a cheap "web-cam" configured to only see infra-red). Basically the same but reversed.
Move must tell distance (Z axis) by the apparent size of the orb (hard as it needs good and fast edge detection processing) while Wii-Mote only needs to measure observed distance between POINTS of Infra Red light which is so easy the visual image processing is done INSIDE the wii-mote and raw data pumped out. Wii's setup can also easily detect angle or "canting" of the controller by the angle of a line drawn between the points.
The WiiMote's greatest strength is accurately telling where the wii mote is pointing relative to the screen, by position of the LED points in the camera's field. This actually gives Wii an edge in games that depend on pointing such as Rail Shooters, archery games, and of course; FPS games. It's just inherently good at that task.
To Playstation 3's Camera it is not "obvious" where the Move-mote is actually pointing at the screen, it is not "objective", it needs to "deduct" the point of aim by the change in orb position and angle of handle (by accelerometers) to figure out where point of aim on screen might now be. The problem is extrapolation and error magnification, while being more processing heavy and inherently more laggy than Wii's setup.
Move is ideal for tracking the Controller in space for gestures and movements, like boxing or sword fighting, but poor for aiming anything. So in that sense the Playstation Move is MORE casual oriented than the Wii!!
In a way their system is likely to actually be LESS accurate for "hardcore" games like First Person Shooters than the Wii was AT LAUNCH! That's without the MotionPlus upgrade, just the standard sensor bar, and it goes hugely against Sony's claims of "we're hardcore cause we're more accurate".
Maybe more accurate than Kinect. But for a game LIKE Zelda where I might switch to Bow and Arrow for precise aiming I'd much rather have the sensor bar based aiming than Move's setup.
I'm not knocking the Wiimote, kinda hard to do so in the face of such success right? But you're simply bashing at something you really know nothing about. Not nearly as in-depth as you've given Nintendo's machine. Hardly seems fair really.
Yes, Kinect DOES have a camera, but it tracks people thanks to a pair of "depth-sensing lenses" these essentially work the same as radar, they map a rough outline of all the viewable surfaces in range, a person standing in front of the camera leaves a shape the program can easily identify as human and no just a lampshade. Sony's Eye camera lacks that depth-sensing ability, so may not be able to track bodies, only certain distinct aspects of an image, like a glowing orb or the distinctive shape of a human face.Jumplion said:I just realized, the Move is essentially the Wiimote and Kinect at the same time.
I don't know if people realize this, but to use the Move the PlaystationEye camera for the PS3 is required. The camera tracks the big ball thingamajig on the Move remote ("Momote"?) but this also, theoretically, allows the camera to keep track of the player itself.
So really, it's a bit of Kinect and the Wii.
Huh....can't believe nobody noticed that yet.