Monster Hunter Tri

Reverend Del

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To the good fellow who commented on a user's post count. Be informed thusly: post count is not a measure of competency or intellect. Merely propensity to post.

The fact the post itself was lamer than a pirate with two wooden legs could have been drawn attention to in a better fashion.

There will always be fanboys and always be haters. Some fanboys will be intelligent and believe that a game's flaws are compensated for by it's inherent good points, others will be those who arrived late to the party and had to jump onto the proverbial bandwagon, others still will have no clue and will merely spout for the sake of spouting. The haters are much the same, only believing that games flaws outweigh the good points.

If I were to take a Vorlon approach to the truth of this game I would conclude that it is average, good points and bad polarising it's fans and detractors.

That is my opinion, and however wrong you folks might think I am, I am right enough in my own mind not to care unless you can come up with a reasoned approach to changing my mind on the matter. Simply shouting and raving at me or other's is not going to do that.

Some valid and interesting points have been raised by both sides, but I for one cannot get past the fact that 90 minutes of gizzard collecting isn't my idea of fun. No matter what happens after that.
 

shadowmarth

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mike1921 said:
What about
Group D) People who use the opinion's of people who actually like the game. To hate it.

People trying to defend this game made me hate the game way more than anything yahtzee said. Anything that got me into a conversation about the game's tutorial would. Infact, yahtzee actually defended the game way better than you did by mistake, because he said
but now I've spotted some of those quick, whippy little bastards and want to switch to a shortsword and shield?
Which comfirmed that there actually are weapons other than sledge hammers, massive swords, massive spears, and all the other giant heavy slow shit. I was under the impression that all the weapons were heavy shit because: First some guy posted some youtube videos showing people beat bosses as if it were an arguement that the game doesn't suck (all of them with retardedly huge weapons), and then if I asked if all weapons are that huge no one bothered responding that they're not
Most of the weapons are HUGE. That's just how it goes. There's also Bowgunning, which is an entirely different experience. You know the thing about Sword and Shield though? It hits pretty weak compared to the bigger weapons (obviously), so you have to hit more often. Which is doable. But you also have to keep a variety of swords around because maximizing elemental damage is key to doing well with Sword and Shield. It's not exactly the best noob weapon.
 

BrilliantCircle

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z(ombie)fan said:
Urf said:
As I've stated before, my problem with the video is that he didn't review the actual game.
...
I was looking forward to a proper nip picking and what I got was Yahtzee whining about his job.
.
AGAIN YOU ARENT PAYING ATTENTION.

yes, he reviewed the actual damn game. he played and found it to be a tedious crapathon

also, that was 100% nit picking of the game, what the hell are you reading?
He did not review the game, he reviewed the tutorial. People who have actually played Monster Hunter would tell you the game is about hunting big monsters to gather material from them to fight even bigger and harder monsters.

It is not about gathering mushrooms or honey (like in Yahtzee's review) or hunting a bunch of small monsters (like in Yahtzee's review). Doing these things though, TEACH you about the game and MAY help you later. For example, fighting small monsters can help you learn how to time your attacks/dodges/blocks. Gathering can help you make items to help you fight big monsters, for example, you are low on health, but you know where ingredients are in the level to make potions so you can continue fighting.

These skills that you learn become pointless once you start PLAYING the game. You know how to take advantage on monster's movements and you know to be prepared for missions (you'll also have enough money now to just buy what you need from the store). Does this sound like anything from Yahtzee's review?
 

camazotz

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I am surprised that no one really gets the basic message Yahtzee was enunciating here: That if a game can't manage to appeal to you in X hours then it's not going to appeal to you inb 2X or even 3X hours. And even if it did, is wading through the initial round of suck worth a potential pay-off on hearsay? I've experienced many games like that....and I rarely give a game more than 1 hour if I find it's not to my liking; I have a much, much lower tolerance level for suck than Yahtzee (plus I don't have to do a video review, thank the evil game gods).

Whether it's a tutorial that takes (seemingly) forever or just normal gameplay (that feels like a bad tutorial) the bottom line is: hours in to the game none of the gameplay appealed to Yahtzee. And ergo I am reasnably confident it will not appeal to me, as I have found that about 75% of the time if Yahtzee finds a game's drag preposterous and torturous, so will I. About the only time I saw one of his reviews and it said, "this game has moments of suck, but the payoff for hanging in there is kinda cool (I'm paraphrasing here obviously) it was with Dark Void, which I did go get (once I saw it for ten bucks) based on what Yahtzee said. And he was right.

The last time I ignored Yahtzee, it was at my peril--I picked up Wet despite his review, thinking I could overlook it all and find the coolness within. I was wrong.

Damnit, Yahtzee is always right. ALWAYS.
 

Atmos Duality

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10 hour tutorial??

TEN???

Fuck no. You're a class A idiot if you claimed this game had a 10 hour tutorial.
I spent maybe 2 tops going through the entire tutorial and the set for all the weapons on my first try. Half of that was optional. 1 hour for a tutorial is par for the course with most games released today. Usually it's integrated into the opening missions and trickled out as the game goes along.

Anyone who thinks that this game takes 10 hours to get running has lost their bloody mind.

Monster Hunter might be a massive pain in the ass, and it might have unfair levels of grind in it, but it does not take 10 bloody hours to get to the good hunts.
 

shadowmarth

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camazotz said:
I am surprised that no one really gets the basic message Yahtzee was enunciating here: That if a game can't manage to appeal to you in X hours then it's not going to appeal to you inb 2X or even 3X hours. And even if it did, is wading through the initial round of suck worth a potential pay-off on hearsay? I've experienced many games like that....and I rarely give a game more than 1 hour if I find it's not to my liking; I have a much, much lower tolerance level for suck than Yahtzee (plus I don't have to do a video review, thank the evil game gods).

Whether it's a tutorial that takes (seemingly) forever or just normal gameplay (that feels like a bad tutorial) the bottom line is: hours in to the game none of the gameplay appealed to Yahtzee. And ergo I am reasnably confident it will not appeal to me, as I have found that about 75% of the time if Yahtzee finds a game's drag preposterous and torturous, so will I. About the only time I saw one of his reviews and it said, "this game has moments of suck, but the payoff for hanging in there is kinda cool (I'm paraphrasing here obviously) it was with Dark Void, which I did go get (once I saw it for ten bucks) based on what Yahtzee said. And he was right.

The last time I ignored Yahtzee, it was at my peril--I picked up Wet despite his review, thinking I could overlook it all and find the coolness within. I was wrong.

Damnit, Yahtzee is always right. ALWAYS.
If Yahtzee was always right then there would be no good games. That's absurd. And Wet is the polar opposite of this game. Wet is a shallow story and style-driven shooter. This is an action game about fighting giant monsters that has immense replay value.
 

NamesAreHardToPick

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Pugiron said:
Weapon wear and repair was thought up by morons for moorons. if you enjoy it in a game, guess which group you are in? The rates are abritrary at best and malicious at worst. They are simply mechanics to reduce player resources and prolong the game by making you do chores. Take a solid metal hammer and start hitting an anvil. Count how many hits it takes to break the hammer. For best results, hold your breath while you count. Light your house on fire and see if you can break the hammer before it burns down around you.
I totally agree. Super Mario Bros was a crap game because it's totally unrealistic that I'd be killed by a turtle or a mushroom walking in to me. Also where's the ground? Doesn't he breathe when he's swimming?

TL;DR - I'm being sarcastic. Videogames aren't supposed to be true to real life, anyone who compares one to a real-world situation has an invalid point.

The function of dulling your weapon, in Tri is to force you from offense to defense every now and then... it's a minor crisis situation you have to deal with. You can keep hitting the monster and hope it retreats, or you can figure out how to extract yourself from the room without becoming a snack. Similarly your fight will be interrupted by needs like hunger, needing potions to protect you from harsh environments, and so on.

The ten hour, 90 minute, 5 minute, whatever-it's-down-to-now tutorial complaint is still ridiculous. How is something worth doing if it doesn't take any time to learn how to do? Jump into a new game, start mashing buttons, whee you win! Even in videogaming it's a completely unrealistic expectation. While I how to play Lost Planet 2 already, there's a different map on this week's faction battle. I learned it over the course of a couple of hours... spawn points, weapon pick-ups, vehicles, control posts, fields of fire for turrets, etc. Gradually I went from one of the worst players, to just bad, and eventually sort of good. Maybe after a couple rounds tonight I'll be the unremarkable mid-tier player I'm truly capable of and then lord my knowledge over new recruits by grabbing the sniper rifle first and doling out bodily orfices on the un-enlightened.

The tutorial period matters in Monster Hunter... if you don't know how to swat fast human-sized targets with a hammer the size of a european car by the time you're done, you stand zero chance of hitting the same sized target now attached to the business end of an enraged fantasy dinosaur while the whole monster chases you all over the map tackling and breathing fire and spinning around to slap you with its tail. Even at that, you may have to spend an hour or two learning the specifics of the monster's attacks and territory before you're sufficiently armed (with knowledge) to beat the thing down. Sure you could play some other game that had you killing equally impressive enemies with the touch of a single button, but how do you get a sense of accomplishment from that? Monster Hunter is for people who want to take pride in a hard job well done (or done at all, in some cases) and sharing your accomplishments with other players who can appreciate your skill and dedication.
 

BrilliantCircle

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mike1921 said:
BrilliantCircle said:
You won't like the game if you have never played Monster Hunter before and they just thrust you into the meat of the game, and you won't like the game if you think the tutorial is too long. Basically there are two kinds (maybe three?) people who do not like this game.

Group A) The people who made is past the 1* quests, fought some big monsters, do not like how tedious the game can be
Group B) The people who played only 1* quests and hated the game

and then...

Group C) The people who use either group A or Bs opinion to hate the game

Most people who have played Monster Hunter and didn't like it are group B, you can see this in a lot of reviews (worst being Gametrailers review of Monster Hunter Freedom, where they had to out right lie to try to prove their point). This includes Yahtzee. People like to point out flaws in people's opinions, that's why there are a lot of people pointing out this review.

It can be summed up that Yahtzee did not review the game, he reviewed the tutorial, which he doesn't like. The thing is, his review says this is what the whole game is like, which it is not.
What about
Group D) People who use the opinion's of people who actually like the game. To hate it.

People trying to defend this game made me hate the game way more than anything yahtzee said. Anything that got me into a conversation about the game's tutorial would. Infact, yahtzee actually defended the game way better than you did by mistake, because he said
but now I've spotted some of those quick, whippy little bastards and want to switch to a shortsword and shield?
Which comfirmed that there actually are weapons other than sledge hammers, massive swords, massive spears, and all the other giant heavy slow shit. I was under the impression that all the weapons were heavy shit because: First some guy posted some youtube videos showing people beat bosses as if it were an arguement that the game doesn't suck (all of them with retardedly huge weapons), and then if I asked if all weapons are that huge no one bothered responding that they're not
How is this the game's fault then? Yes there other weapons. None of the weapons are slow and none of them are fast, in a sense. A weapon may attack more, but you'll almost never have time to attack that much or else the monster will hit you. A slow weapon, for example, may give you only 1 opportunity to attack, but you may do enough damage in that 1 attack than 3 of a faster weapon.

All the monsters are designed to be fought with every weapon. You don't need a fast weapon on a fast monster, it's all about timing and learning how the weapons work.
 

deckai

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mike1921 said:
What about
Group D) People who use the opinion's of people who actually like the game. To hate it.
Really?...I mean REALLY? That's your reason for arguing here? .. that is sad... at least, thank you for showing me that you don't really have any opinion on this game other then just to pissing other people off.
 

Zeruun22

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camazotz said:
I am surprised that no one really gets the basic message Yahtzee was enunciating here: That if a game can't manage to appeal to you in X hours then it's not going to appeal to you inb 2X or even 3X hours. And even if it did, is wading through the initial round of suck worth a potential pay-off on hearsay? I've experienced many games like that....and I rarely give a game more than 1 hour if I find it's not to my liking; I have a much, much lower tolerance level for suck than Yahtzee (plus I don't have to do a video review, thank the evil game gods).

Whether it's a tutorial that takes (seemingly) forever or just normal gameplay (that feels like a bad tutorial) the bottom line is: hours in to the game none of the gameplay appealed to Yahtzee. And ergo I am reasnably confident it will not appeal to me, as I have found that about 75% of the time if Yahtzee finds a game's drag preposterous and torturous, so will I. About the only time I saw one of his reviews and it said, "this game has moments of suck, but the payoff for hanging in there is kinda cool (I'm paraphrasing here obviously) it was with Dark Void, which I did go get (once I saw it for ten bucks) based on what Yahtzee said. And he was right.

The last time I ignored Yahtzee, it was at my peril--I picked up Wet despite his review, thinking I could overlook it all and find the coolness within. I was wrong.

Damnit, Yahtzee is always right. ALWAYS.
As I stated earlier the tutorial(5 pages of text from an npc you click through) or if you call the 4 key quests that dont contain any real threats you need to do to get to the harder bosses are just to show you the ropes if youre new. Whats surprising to me that no ones pointed out about his review is that he complains about weapon bounces on the easiest early boss, a situation easliy remedied by upgrading his starter weapon, I mean he did spend 10 hours free roaming. Again 4 key quests you have to do to with a time limit of 50 min each tho all doable in 5 each since the objectives are all close to the starter area for missions(3 and a half hours if you go to the wire on each one) But ok you guys are right, its fair to review a game based on just its intro quests only if you explore everything in the enviroment.
 

golbleen

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Kavachi said:
But because you did that you started to contradict earlier statements you made with your other statements. For example you said how I'm defending Yahtzee's opinion by sharing my own.
Demonstrate where this occurred.

Kavachi said:
Also, about what you said in him being inacurate with false facts; you can say all you want, but the things he said are true.
There are two questions that arise from this;

1) Do you have evidence that is not anecdotal, or appeals to Croshaw's authority, that validate his claims?

2) Even if the things he states are true; do they give an accurate representation of the full game experience? You don't give a test an F because someone got the first two questions wrong. To say that the game gave a bad first impression within 30 minutes to two hours of play (a point I won't contest) is no excuse to write the entire game off as horrid. The focus on some of the activities he describes shifts greatly in favor of other activities he never experienced until writing the second page of his article. Other games do this too, but in the opposite direction; remember how Brutal Legend had a great intro before being bogged down by awkward RTS confusion?

Kavachi said:
The only thing that he just over-exxagurated way too much is the tutorial time. However a tutorial one hour or even more long (this statement has been taken from earlier posts) is still ridiculous. He was trying to prove a point.When you plead to me to stop using a specific argument using an invalid argument yourself. This is kind of hypocritical to do. Just saying.
First off, exaggerations are dangerous when written as fact. Croshaw's tone of voice can't be objectively 'read' when he writes an Extra Punctuation article, especially when he claims, in his writing, that the MHtri fan community stated this figure and not him. It's in poor form. This is doubly-true given that Extra Punctuation articles tend to be more of a serious, somber retrospect than his usual voice-recorded game rants.

Game pacing varies and there are no 'right' ways to pace games. Some want the instant gratification fast cinema experience, and some want the slow-building novel experience that carries more depth in exchange for time and attention span investment. Games as a medium have the benefit of choosing whichever path they desire for whichever audience they're intended for, and there are pros in additions to cons that can be brought up for the initial slow pacing of some games. Basically, you cannot state that 'one hour' is too long and therefore too long. A more appropriate statement might be that it's outside of one's personal taste, or doesn't satisfy mass appeal - though honestly, is mass appeal necessary for a 'good' game?

I don't know how you get the impression that I am 'pleading' you to stop doing something. I'm merely asserting that logic errors exist in your statements. You also haven't really demonstrated where mine exist with any real coherency? To me, this strikes me largely as an excuse from you for an amusing bout of internet name-calling. Just saying.
 

Mangue Surfer

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The pterodactyl is the second boss.
The second boss is still tutorial? Maybe the Lizards with glamorous blond hair? How we know when the tutorial is over?
 

mike1921

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shadowmarth said:
mike1921 said:
What about
Group D) People who use the opinion's of people who actually like the game. To hate it.

People trying to defend this game made me hate the game way more than anything yahtzee said. Anything that got me into a conversation about the game's tutorial would. Infact, yahtzee actually defended the game way better than you did by mistake, because he said
but now I've spotted some of those quick, whippy little bastards and want to switch to a shortsword and shield?
Which comfirmed that there actually are weapons other than sledge hammers, massive swords, massive spears, and all the other giant heavy slow shit. I was under the impression that all the weapons were heavy shit because: First some guy posted some youtube videos showing people beat bosses as if it were an arguement that the game doesn't suck (all of them with retardedly huge weapons), and then if I asked if all weapons are that huge no one bothered responding that they're not
Most of the weapons are HUGE. That's just how it goes. There's also Bowgunning, which is an entirely different experience. You know the thing about Sword and Shield though? It hits pretty weak compared to the bigger weapons (obviously), so you have to hit more often. Which is doable. But you also have to keep a variety of swords around because maximizing elemental damage is key to doing well with Sword and Shield. It's not exactly the best noob weapon.
I really don't care if it's the best weapon. Big heavy slow weapons bore me to death.
Kai XIII said:
mike1921 said:
Kai XIII said:
Sure is agree with yAHtzhee in here.

It's a good game, get over yourselves
Yes, how dare we agree with yahtzee that a game you like sucks. Obviously if you say it's a good game it must be, all mighty person with 10 posts.
u mad?
I mad
 

shadowmarth

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Mangue Surfer said:
The pterodactyl is the second boss.
The second boss is still tutorial? Maybe the Lizards with glamorous blond hair? How we know when the tutorial is over?
Depends who you ask. Generally once you've beaten the Great Jaggi you've graduated from the early game.
 

BrilliantCircle

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camazotz said:
I am surprised that no one really gets the basic message Yahtzee was enunciating here: That if a game can't manage to appeal to you in X hours then it's not going to appeal to you inb 2X or even 3X hours. And even if it did, is wading through the initial round of suck worth a potential pay-off on hearsay? I've experienced many games like that....and I rarely give a game more than 1 hour if I find it's not to my liking; I have a much, much lower tolerance level for suck than Yahtzee (plus I don't have to do a video review, thank the evil game gods).

Whether it's a tutorial that takes (seemingly) forever or just normal gameplay (that feels like a bad tutorial) the bottom line is: hours in to the game none of the gameplay appealed to Yahtzee. And ergo I am reasnably confident it will not appeal to me, as I have found that about 75% of the time if Yahtzee finds a game's drag preposterous and torturous, so will I. About the only time I saw one of his reviews and it said, "this game has moments of suck, but the payoff for hanging in there is kinda cool (I'm paraphrasing here obviously) it was with Dark Void, which I did go get (once I saw it for ten bucks) based on what Yahtzee said. And he was right.

The last time I ignored Yahtzee, it was at my peril--I picked up Wet despite his review, thinking I could overlook it all and find the coolness within. I was wrong.

Damnit, Yahtzee is always right. ALWAYS.
Monster Hunter is different though. Really, there is no game yet designed like Monster Hunter (which is surprising to me). The game will NOT appeal to you in the first hours. I don't think I've met anyone who says "OH WOW DID YOU JUST SEE ME CATCH THAT FISH!? THIS IS THE SHIT!" Even I hated it, but this was at a time when I barely had any games and I didn't want to waste money. So I played it and while it did get harder, it got more enjoyable. For me, taking down something that was really challenging using my own skill is rewarding and satisfying, as opposed to let's say RPGs where the character in the game is what determines how you beat something.

This is not a game where you get little rewards for doing things repeatedly (which is like most games), you are doing one huge mission and then getting a huge reward for it.
 

Zeruun22

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Mangue Surfer said:
The pterodactyl is the second boss.
The second boss is still tutorial? Maybe the Lizards with glamorous blond hair? How we know when the tutorial is over?
More of a Velociraptor and its not part of the tutorial its the 1 star level quests urgent quest, basically you need to beat it to unlock 2 star quests.
 

shadowmarth

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mike1921 said:
I really don't care if it's the best weapon. Big heavy slow weapons bore me to death.
You say that now, but when a Dragon is clawing at your head and you're struggling to keep from getting wiped out, that one big hammer smash to the face in the enemy's breif opening is going to a look a lot nicer, and faster. This isn't God of War, a slow weapon works very well, if you just time your hits carefully.
 

mike1921

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deckai said:
mike1921 said:
What about
Group D) People who use the opinion's of people who actually like the game. To hate it.
Really?...I mean REALLY? That's your reason for arguing here? .. that is sad... at least, thank you for showing me that you don't really have any opinion on this game other then just to pissing other people off.
No, although now I'd love to piss you off. Since you're obviously an idiot who can't read.
My reason for arguing, is that people recommending this game make it sound like a terrible game. I don't care if I piss other people off.

The people who like this game couldn't make it sound worse to me if they planned it all in advance
"Hey! Let's find everything mike hates about games. Find a game with all those things or say that a game has all those things, and act like all those aspects are awesome".
BrilliantCircle said:
mike1921 said:
BrilliantCircle said:
You won't like the game if you have never played Monster Hunter before and they just thrust you into the meat of the game, and you won't like the game if you think the tutorial is too long. Basically there are two kinds (maybe three?) people who do not like this game.

Group A) The people who made is past the 1* quests, fought some big monsters, do not like how tedious the game can be
Group B) The people who played only 1* quests and hated the game

and then...

Group C) The people who use either group A or Bs opinion to hate the game

Most people who have played Monster Hunter and didn't like it are group B, you can see this in a lot of reviews (worst being Gametrailers review of Monster Hunter Freedom, where they had to out right lie to try to prove their point). This includes Yahtzee. People like to point out flaws in people's opinions, that's why there are a lot of people pointing out this review.

It can be summed up that Yahtzee did not review the game, he reviewed the tutorial, which he doesn't like. The thing is, his review says this is what the whole game is like, which it is not.
What about
Group D) People who use the opinion's of people who actually like the game. To hate it.

People trying to defend this game made me hate the game way more than anything yahtzee said. Anything that got me into a conversation about the game's tutorial would. Infact, yahtzee actually defended the game way better than you did by mistake, because he said
but now I've spotted some of those quick, whippy little bastards and want to switch to a shortsword and shield?
Which comfirmed that there actually are weapons other than sledge hammers, massive swords, massive spears, and all the other giant heavy slow shit. I was under the impression that all the weapons were heavy shit because: First some guy posted some youtube videos showing people beat bosses as if it were an arguement that the game doesn't suck (all of them with retardedly huge weapons), and then if I asked if all weapons are that huge no one bothered responding that they're not
How is this the game's fault then? Yes there other weapons. None of the weapons are slow and none of them are fast, in a sense. A weapon may attack more, but you'll almost never have time to attack that much or else the monster will hit you. A slow weapon, for example, may give you only 1 opportunity to attack, but you may do enough damage in that 1 attack than 3 of a faster weapon.

All the monsters are designed to be fought with every weapon. You don't need a fast weapon on a fast monster, it's all about timing and learning how the weapons work.
It isn't the game's fault. It is however, evidence of my claim that the very fans of this game make it sound worse than people arguing against it.
You say that now, but when a Dragon is clawing at your head and you're struggling to keep from getting wiped out, that one big hammer smash to the face in the enemy's breif opening is going to a look a lot nicer, and faster. This isn't God of War, a slow weapon works very well, if you just time your hits carefully.
I don't care , slow is boring. If the game is supposed to be fun because of the boss fights, and I can't enjoy the boss fights because of the heavy weapons, what's the point?
 

Zeruun22

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mike1921 said:
shadowmarth said:
mike1921 said:
What about
Group D) People who use the opinion's of people who actually like the game. To hate it.

People trying to defend this game made me hate the game way more than anything yahtzee said. Anything that got me into a conversation about the game's tutorial would. Infact, yahtzee actually defended the game way better than you did by mistake, because he said
but now I've spotted some of those quick, whippy little bastards and want to switch to a shortsword and shield?
Which comfirmed that there actually are weapons other than sledge hammers, massive swords, massive spears, and all the other giant heavy slow shit. I was under the impression that all the weapons were heavy shit because: First some guy posted some youtube videos showing people beat bosses as if it were an arguement that the game doesn't suck (all of them with retardedly huge weapons), and then if I asked if all weapons are that huge no one bothered responding that they're not
Most of the weapons are HUGE. That's just how it goes. There's also Bowgunning, which is an entirely different experience. You know the thing about Sword and Shield though? It hits pretty weak compared to the bigger weapons (obviously), so you have to hit more often. Which is doable. But you also have to keep a variety of swords around because maximizing elemental damage is key to doing well with Sword and Shield. It's not exactly the best noob weapon.
I really don't care if it's the best weapon. Big heavy slow weapons bore me to death.
Kai XIII said:
mike1921 said:
Kai XIII said:
Sure is agree with yAHtzhee in here.

It's a good game, get over yourselves
Yes, how dare we agree with yahtzee that a game you like sucks. Obviously if you say it's a good game it must be, all mighty person with 10 posts.
u mad?
I mad
My problem is all you guys are basing your opinions off bad info and running with it. yes bigger weapons are slow, but so what they have extra benefits Great sword can cut off parts of the monsters and make it do a flip and scream in pain and shock, lances pierce and trip monsters, hammers daze monsters if you hit them in the head and burn up their stamina fast making them stand for awhile drooling in exhaustion. Youve never played this game so you dont really know if you dislike slow weapons because they cause statuses you might find amusing. And just in case you didnt see my earlier posts tutorial half hour if you just accomplish the objectives, sharpenss bad at first extra dmg when you get good sharpness, resources suck at first farmers do it for you later "Yay now I can just beat the crap out of monsters"