Monster Hunter Tri

geldonyetich

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He's still completely missing that the point of the game was the unique online multiplayer hunting game on a platform where online multiplayer can rarely ever be found.

The reason why you're restricted to one weapon is the different hunters that come along with you are expected to fill the other niches. The small sword and shield guy is essentially the tank that keeps the monster good and distracted so the guys with the big-ponderous weapons or ranged weapons can lay on the DPS.

Basically, single player mode is one giant practice mode that doubles as a means to level-up your hunter offline. The tutorial isn't a 10 hour grind. The single player mode is one giant, flexible tutorial you can drop out of whenever you feel confident enough to play the real game by going online.

That the single player mode may pass as a whole game in and of itself is part of the genius of the series. Sure, if you want to grind alone and pass on most of the game, you can, and still feel relatively as though you paid for a complete game.
 

joshthor

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Lt Blasphemer said:
He reviewed Dragon age without finishing it and he said he wasn't sick of it.
in fairness dragon age took me 75 hours to finish. he also had a review to write and a video to make, he didnt have time for the whole game.
 

xavierxenon

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I can't help but laugh at the mindless drones posting here.

I also can't help but laugh at this:
The last mission I played was one that had me hunting and killing some giant version of the velociraptor lads.
This shows that he barely even played it for an hour. Must be so nice to be ignorant.
 

Worgen

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Whatever, just wash your hands.
really didnt play it right, why on earth would you use the wiimote when you have a classic controller? and seriously you only got to the bigger jaggi thing, thats pretty early in the game, seriously it only sounds like you played it for a few hours, I hate to say it given your tender tummy but you should have gone online, just join a random game and at least seen how a fight against a real monster goes, hell, you probably could have gotten ppl to just fight it as you watched if you were so inclined
 

joshthor

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golbleen said:
mike1921 said:
Hearing "It has a 90 minute tutorial, not a 10 hour one" is like hearing "You aren't raped by several hairy men, there's only one". It's not really making the situation sound particularly more appealing
This is actually acceptable game pacing for people who play games that aren't cinema-like twitch experiences, such as RPGs.

You can't judge all games by the same parameters of pacing, as such.
i disagree. i hate tutorials and i play alot of rpgs. if i have to stick to a tutorial that long i quit, unless its actually an interesting tutorial.
 

soapyshooter

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10 hour tutorial? WTF? it doesn't take that long to be certified a fucking medic in AA and in that game you actually learn something useful
 

joshthor

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Normalgamer said:
ReverseEngineered said:
*slow clap* I totally agree, Yahtzee. The game shouldn't start getting good 10 hours in. Would you have sex with a cheese grater if somebody promised it "gets good" 10 minutes in? I don't think so. It's the same excuse as, "She's nice once you get to know her." It's another way of saying, "She's a ***** and has no social skills, but she isn't half as mean to her friends."

A good game should be good from beginning to end. The tutorial shouldn't be terrible, nor should it be 10 hours long (if it takes 10 hours to explain how to play the game, it is either too complicated or you need to learn how to explain things better).

I swear that some of the people defending these games are suffering from Stockholm syndrome. They paid so much for their games that they have to see them through to the end, and once they get past the 10 hour mark, even the slightest improvement seems like a blessing, because they've become accustomed to such horrible gameplay the rest of the way through. It isn't fun or entertaining, it's servitude. They play the game because they have to in order to justify the time, money, and effort they have already invested in it.

PS: I haven't tried Monster Hunter Tri, nor do I intend to. If it really does take 10 hours to get "good", it isn't worth my time.
Okay, guys, the tutorial isn't 10 hours long, he was exaggerating, all of you need to realise that in all of Yahtzee's reviews, he EXAGGERATES. kthxbai.
Edit: Yes I probably mispelled Exhaggerate or however ou spell it.
exaggerate. you had it right the first time.
 

Mindmaker

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mike1921 said:
Carnagath said:
Blah blah blah, MH3 does not have a 10 hour tutorial. It has a 90 minute tutorial, unless you linger on, doing things that are unnecessary forever. Do them for a bit, explore a bit, then move on. Do you need a manual to play this game, someone to hold your hand? You don't like some elements of it, sure, I accept that, but saying it has a 10 hour tutorial is like reviewing WoW and spending your first 10 hours picking herbs and then saying "In this game you do nothing but pick herbs for the first 10 hours". That's pretty silly.

Also, WELL UP YOURS TOO, PRICK!
Hearing "It has a 90 minute tutorial, not a 10 hour one" is like hearing "You aren't raped by several hairy men, there's only one". It's not really making the situation sound particularly more appealing
A) It isn't a tutorial, just some quickinfo which you can skip by bashing the A-Button.
B) You haven't played the game, ergo you can't evaluate how the experience at the beginning of the game is.
 

mike1921

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golbleen said:
mike1921 said:
Hearing "It has a 90 minute tutorial, not a 10 hour one" is like hearing "You aren't raped by several hairy men, there's only one". It's not really making the situation sound particularly more appealing
This is actually acceptable game pacing for people who play games that aren't cinema-like twitch experiences, such as RPGs.

You can't judge all games by the same parameters of pacing, as such.
...Wait, in what genre of games is a 90 minute tutorial acceptable? In WRPGs they last...Maybe an hour at most? MAYBE. in JRPGs they're about the same, probably a little less. In RTSes, it depends on how the game splits up the tutorial (My favorite RTSes tend to have tutorials where the basic shit that is common to all RTSes like how to select units is seperate from the rest) but, either you don't have to do it or it's 30 minutes at the most. In FPSes, Action Games, Sports games, They're incredibly short . So, please, let me know what genre this is acceptable in.
Mindmaker said:
mike1921 said:
Carnagath said:
Blah blah blah, MH3 does not have a 10 hour tutorial. It has a 90 minute tutorial, unless you linger on, doing things that are unnecessary forever. Do them for a bit, explore a bit, then move on. Do you need a manual to play this game, someone to hold your hand? You don't like some elements of it, sure, I accept that, but saying it has a 10 hour tutorial is like reviewing WoW and spending your first 10 hours picking herbs and then saying "In this game you do nothing but pick herbs for the first 10 hours". That's pretty silly.

Also, WELL UP YOURS TOO, PRICK!
Hearing "It has a 90 minute tutorial, not a 10 hour one" is like hearing "You aren't raped by several hairy men, there's only one". It's not really making the situation sound particularly more appealing
A) It isn't a tutorial, just some quickinfo which you can skip by bashing the A-Button.
B) You haven't played the game, ergo you can't evaluate how the experience at the beginning of the game is.
A) Alright, I'm fucking tired of this. In the last thread I had a person who claims to like the game but played the older ones (and thus doesn't need the tutorial) complaining about how it's not skippable. Why can't the game's fans be somewhere within the realm of consistant when discussing a game?
B) I don't need to play an hour long tutorial to know it's ridiculous.
 

Kavachi

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golbleen said:
Kavachi said:
*applause* Well that is some nice back-up you got there. But let's go even further back. Why did Yahtzee actually put this in his Extra Punctuation? Because you guys attacked his opinion. So, he is present, else he would never made that XP.
Right. So why do Yahtzee's fans need to continue defending him? It's clear he could continue this dialogue as long as he wanted, without your help.

Kavachi said:
Also, if you did like the game, why would you "attack", like you call it, Yahtzee's opinion.
Because it's based off of false and misconstrued facts.


Kavachi said:
The main thing I hear you MH3 fans scream is that we should just fuck off if we don't like the game, but who actually started if Yahtzee's opinion was attacked? Right, you and the rest of those MH3 fans.
The main thing I hear from you Yahtzee fans is the Strawman Fallacy, which happens to be why this section of your post is wrong. Please stop using it and we can continue an intelligent dialogue at a future date.

Kavachi said:
Also, I do have my own opinion, but as many times, Yahtzee knows to hit it right on the spot, so I don't defend HIS opinion, I just tell you guys what I'm thinking, and that's indeed very similair to Yahtzee's opinion.
This is a similar phenomenon to how horoscopes profit off of their followers; the psychological effect known as confirmation bias. Effectively, your mind analyzes his opinion but only grasps the vague key points he mentions that agree with yours, therefore projecting yourself onto him in a sort of idealization and discarding matter his review produces that doesn't fit into this 'right on the spot' opinion that you 'share.'

It is impossible for your opinion and Mr. Croshaw's opinion on any single given subject matter to be perfectly contiguous. Multiple slight or even major deviations are bound to exist out of the billions of people in the world that exist, with various points and counterpoints all weighted differently, creating incongruities.

Basically, MHtri fans don't care about your opinion. They care about Yahtzee's, because he has a public speaking medium that others project onto in doubt, giving him a by-and-large somewhat dangerous amount of control over the gaming medium, if left uncriticized.
Cute, giving an answer to every single sentence I posted. All right, you can do that, if that is how you want to play you're "intellectual", how you call it, discussion.

However you also start to put things kinda out of context, which is pretty weak.

But because you did that you started to contradict earlier statements you made with your other statements. For example you said how I'm defending Yahtzee's opinion by sharing my own. This would point out that my opinion is the same as Yahtzee's. However somewhere near the end you got all psycological on me and told me that my opinion could never be the same as Yahtzee's. Are you starting to see the error in you're way of arguing?
Also, about what you said in him being inacurate with false facts; you can say all you want, but the things he said are true. The only thing that he just over-exxagurated way too much is the tutorial time. However a tutorial one hour or even more long (this statement has been taken from earlier posts) is still ridiculous. He was trying to prove a point.
When you plead to me to stop using a specific argument using an invalid argument yourself. This is kind of hypocritical to do. Just saying.
I don't mean to offend you in any way, however I don't like it when you start putting things out of context. I hope you won't take it that hard.

P.S. Did you graduate in Psycology? Because that part about confirmation bias is pretty interesting. But personally I believe I'm not projecting myself onto him, I still think we just share opinions on those main points you spoke about, and indeed I do not agree on him on the more sophisticated things.

P.P.S. About me being a Yahtzee fanboy: Yeah, he's pretty funny and most things he say are true, however I do take consideration that he is almost never positive about something. However in this instance I think he is right.
 

Cptn_Squishy

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It does tend to amaze me how often people say 'This game is amazing because MetaCritic said so.'

I created a post where I took issue with Kratos in GoW 3...not GoW 1, not GoW 2, not GoW: CoO. I wrote that Kratos was not a badass, but simply a jerk and a bully. And MAN did I get flamed for saying that. It got to a point where whoever was in charge took the thread down. And I don't believe that they took it down because there were some harsh disagreements (its not like harsh disagreements are abnormal in a forum). I'm pretty sure they took it down because a couple days later, Yahtzee posted an Extra Punctuation article that said pretty much the exact same thing.

And why are people writing to Yahtzee to say 'you got it wrong, its a good game' anyway? This is one man's opinion. It's not like there's any evidence of an agenda with his critiques, like he was one of those conservative movie critics who saw 'An American Carol' and said 'Well, its not funny, but I hate Hollywood so I'm giving it a thumbs up.'

BTW, if you think I'm lying about that last sentence, look at rottentomatoes. :-D
 

De Ronneman

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Krimson Kun said:
I got to point where Yahtzee is talking about(fighting the Great Jaggi) in about an hour of gameplay, and it took me about 15 minutes to kill the thing. Since I've played other Monster Hunters, that gives me the advantage of knowing what to do, but still by hour 2~3 I was fighting things that scared the shit out of me even though I've played other MHs.
Well, I've enjoyed this game, and I'm just sorry that Yahtzee felt like the game was kicking him in the nuts over and over and over.
I was new to MH too, and at first I had the exact same problems as Yahtzee, but I stuck to MY rule: if at first I don't succeed, try again, but now differently.

I thought I was doing pretty good, my annoyances at some time in where:
-Restriction to 1 weapon, I'd like to have a Bowgun and SnS with me.
-Restricted to 10 honey, the stuff you pretty much burn all the time, whilst getting megapotions.
-Great Jaggi is too strong.

After some questing, I got my Switch axe and my farm upgraded. Now all my troubles are gone. I've always been jumpy around big bosses, especially in the field, when gathering, not carrying a lot of potions or demondrugs. Now I don't care, and actually chased one. When it was dead I couldn't believe I had done that. I'm up against a Barroth next, and hell, I've been looking forward to fighting a monster 10x my size! That's a freaking first!

I'm pretty glad Yahtzee cleared stuff up. He played, didn't like it. Fine, your choice, but he gave it a go.

I always refrain from making posts in Yahtzee's threads personal, but I must give you (Benjamin Yahtzee Godzilla Croshaw that is) credit for being more fair than I thought.
 

Kavachi

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deckai said:
Kavachi said:
Also, I do have my own opinion, but as many times, Yahtzee knows to hit it right on the spot, so I don't defend HIS opinion, I just tell you guys what I'm thinking, and that's indeed very similair to Yahtzee's opinion.
Wait, how is it possible to have a opinion on a game you havn't played?

At best you can have a opinion on other opinions...
Alright, good point. I did not play the game, however I did see things at my friends, saw gameplay movies and plenty of reviews to form my an opinion of my own. The reason for this is because I was curious before and thought it would be pretty awesome, but after seeing all that stuff it just doesn't really do it for me, and the things I saw at me friend's made it worse. Yahtzee pointed out the things that I already had noticed about the game.

Cya
 

Mindmaker

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mike1921 said:
golbleen said:
mike1921 said:
Hearing "It has a 90 minute tutorial, not a 10 hour one" is like hearing "You aren't raped by several hairy men, there's only one". It's not really making the situation sound particularly more appealing
This is actually acceptable game pacing for people who play games that aren't cinema-like twitch experiences, such as RPGs.

You can't judge all games by the same parameters of pacing, as such.
...Wait, in what genre of games is a 90 minute tutorial acceptable? In WRPGs they last...Maybe an hour at most? MAYBE. in JRPGs they're about the same, probably a little less. In RTSes, it depends on how the game splits up the tutorial (My favorite RTSes tend to have tutorials where the basic shit that is common to all RTSes like how to select units is seperate from the rest) but, either you don't have to do it or it's 30 minutes at the most. In FPSes, Action Games, Sports games, They're incredibly short . So, please, let me know what genre this is acceptable in.
Maybe whe should have pointed that out earlier.
By using the term tutorial we were speaking in figures.

It's like in anf FPS which presents you a new feature in the fifth mission and gives you some quickinfo about it.

Your not getting lectured.
Just bash A until the quickinfo goes away, if you know it already or just dont care.
 

Normalgamer

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joshthor said:
Normalgamer said:
ReverseEngineered said:
*slow clap* I totally agree, Yahtzee. The game shouldn't start getting good 10 hours in. Would you have sex with a cheese grater if somebody promised it "gets good" 10 minutes in? I don't think so. It's the same excuse as, "She's nice once you get to know her." It's another way of saying, "She's a ***** and has no social skills, but she isn't half as mean to her friends."

A good game should be good from beginning to end. The tutorial shouldn't be terrible, nor should it be 10 hours long (if it takes 10 hours to explain how to play the game, it is either too complicated or you need to learn how to explain things better).

I swear that some of the people defending these games are suffering from Stockholm syndrome. They paid so much for their games that they have to see them through to the end, and once they get past the 10 hour mark, even the slightest improvement seems like a blessing, because they've become accustomed to such horrible gameplay the rest of the way through. It isn't fun or entertaining, it's servitude. They play the game because they have to in order to justify the time, money, and effort they have already invested in it.

PS: I haven't tried Monster Hunter Tri, nor do I intend to. If it really does take 10 hours to get "good", it isn't worth my time.
Okay, guys, the tutorial isn't 10 hours long, he was exaggerating, all of you need to realise that in all of Yahtzee's reviews, he EXAGGERATES. kthxbai.
Edit: Yes I probably mispelled Exhaggerate or however ou spell it.
exaggerate. you had it right the first time.
Really? I always want to pronounce it with an H, perhaps it's my accent.
 

joshthor

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Normalgamer said:
joshthor said:
Normalgamer said:
ReverseEngineered said:
*slow clap* I totally agree, Yahtzee. The game shouldn't start getting good 10 hours in. Would you have sex with a cheese grater if somebody promised it "gets good" 10 minutes in? I don't think so. It's the same excuse as, "She's nice once you get to know her." It's another way of saying, "She's a ***** and has no social skills, but she isn't half as mean to her friends."

A good game should be good from beginning to end. The tutorial shouldn't be terrible, nor should it be 10 hours long (if it takes 10 hours to explain how to play the game, it is either too complicated or you need to learn how to explain things better).

I swear that some of the people defending these games are suffering from Stockholm syndrome. They paid so much for their games that they have to see them through to the end, and once they get past the 10 hour mark, even the slightest improvement seems like a blessing, because they've become accustomed to such horrible gameplay the rest of the way through. It isn't fun or entertaining, it's servitude. They play the game because they have to in order to justify the time, money, and effort they have already invested in it.

PS: I haven't tried Monster Hunter Tri, nor do I intend to. If it really does take 10 hours to get "good", it isn't worth my time.
Okay, guys, the tutorial isn't 10 hours long, he was exaggerating, all of you need to realise that in all of Yahtzee's reviews, he EXAGGERATES. kthxbai.
Edit: Yes I probably mispelled Exhaggerate or however ou spell it.
exaggerate. you had it right the first time.
Really? I always want to pronounce it with an H, perhaps it's my accent.
perhaps. i say it exadgurate. i needed to go through my spellchecker.
 

mike1921

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Mindmaker said:
mike1921 said:
golbleen said:
mike1921 said:
Hearing "It has a 90 minute tutorial, not a 10 hour one" is like hearing "You aren't raped by several hairy men, there's only one". It's not really making the situation sound particularly more appealing
This is actually acceptable game pacing for people who play games that aren't cinema-like twitch experiences, such as RPGs.

You can't judge all games by the same parameters of pacing, as such.
...Wait, in what genre of games is a 90 minute tutorial acceptable? In WRPGs they last...Maybe an hour at most? MAYBE. in JRPGs they're about the same, probably a little less. In RTSes, it depends on how the game splits up the tutorial (My favorite RTSes tend to have tutorials where the basic shit that is common to all RTSes like how to select units is seperate from the rest) but, either you don't have to do it or it's 30 minutes at the most. In FPSes, Action Games, Sports games, They're incredibly short . So, please, let me know what genre this is acceptable in.
Maybe whe should have pointed that out earlier.
By using the term tutorial we were speaking in figures.

It's like in anf FPS which presents you a new feature in the fifth mission and gives you some quickinfo about it.

Your not getting lectured.
Just bash A until the quickinfo goes away, if you know it already or just dont care.
Is the fifth mission forcing you to do shit that you will never be forced to do again so you learn how to do it? Because that's how it was explained to me, if it does, I don't care if I have to read the quickinfo, the mission is still part of a tutorial.
 

Urf

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As I've stated before, my problem with the video is that he didn't review the actual game.
Everything was a series of his over-done tropes bordering on cliches.
I was looking forward to a proper nip picking and what I got was Yahtzee whining about his job.
You might have jumped the shark with this one, maybe stick with your booze+gaming thing, at least someone will be entertained there.
 

Zoriath

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Also, when people say "tutorial", they mean the 1 star quests. None of which has the "Press the A button to swing your sword!" crap.

Quest 1: Gather mushrooms. Learn to gather.
Quest 2: Kill raptors. Learn to hit stuff that hits back.
Quest 3: Kill water herbivores. Learn to swim.
Quest 4: Kill water lizards. Learn to kill stuff in water. Also plot related.

That's all 1 star stuff. The other 3 quests in there are optional.

Quest 5: Kill a Great Jaggi. Fight and kill a boss monster.
Quest 6: Capture a Great Jaggi. Learn how to beat down and capture a monster before you kill it.

That's 2 stars. By 3 stars you'll have met at least 4 boss monsters and they just keep getting bigger and scarier. Yeah, if you can't handle trying the same monster a few times to learn how he moves or where to hit him, then maybe this game isn't for you.