Monster Hunter Tri

Grandleon

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Jun 1, 2010
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chakra22 said:
Congratulations yahtzee! You have just beaten the easiest boss in the entire game and given up. You are now fully a casual
Don't lie to him. Great Jaggi is an oversized minion, not a boss. They fall over in less than 2 minutes as long as you aren't trying to attack them with a steak knife.
 

Lawllerskater

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Jan 29, 2010
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chakra22 said:
Congratulations yahtzee! You have just beaten the easiest boss in the entire game and given up. You are now fully a casual
Congratulations retarded ape! You've swung and missed the entire synopsis of why he did so! You are now fully an ass-hat!
 

Grandleon

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Jun 1, 2010
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mike1921 said:
Almost every game is unplayable with a wii mote to me. The only exceptions are No more heroes 1 and super mario galaxy. Unless turning off the waggle draw/attack makes it so I only have to use the buttons , it'll be unplayable to me.
Well with that more restricted criteria, you could still use a Hammer or Bowgun (though Bowguns aren't recommended for solo play as they're more of a support weapon). With Hammers you're either using the triple-pound (neutral position A combo) or one of the R(Z) button charge attacks. Long swords you can also get away without using any of the positional moves if you're solo, but you don't get those until more than halfway through the game. Great swords require your being able to use the various positional attacks, but are slow enough that you have plenty of time to shift the Wiimote well in advance.
 

milskidasith

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Jul 4, 2008
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Grandleon said:
mike1921 said:
Almost every game is unplayable with a wii mote to me. The only exceptions are No more heroes 1 and super mario galaxy. Unless turning off the waggle draw/attack makes it so I only have to use the buttons , it'll be unplayable to me.
Well with that more restricted criteria, you could still use a Hammer or Bowgun (though Bowguns aren't recommended for solo play as they're more of a support weapon). With Hammers you're either using the triple-pound (neutral position A combo) or one of the R(Z) button charge attacks. Long swords you can also get away without using any of the positional moves if you're solo, but you don't get those until more than halfway through the game. Great swords require your being able to use the various positional attacks, but are slow enough that you have plenty of time to shift the Wiimote well in advance.
Wait, what? Great Sword is only draw attack, and charged up draw attack (at least online) so it shouldn't need the Wii Mote waggle at all.
 

Adzma

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Sep 20, 2009
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It's so amusing to read all these butthurt fanboy responses to Yahtzee.

He's absolutely right. Fuck playing a game for 10 hours so it gets better. And I don't care how many of you say it only takes 2 hours. Lets take FFXIII for example, it apparantely gets better after 20 hours. Nope. It was good for the first couple of hours I played it, introducing everything and whatnot, then it all goes downhill. After that 20 threshold it still sucks massive monkey wang. That's why it's being called the weakest in the series since X-2.
 

Snipingkid

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Apr 17, 2009
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"You have one second to name a game in which weapon degradation was a good idea."
He reminded me of that.
 

shadowmarth

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Jun 1, 2010
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Adzma said:
It's so amusing to read all these butthurt fanboy responses to Yahtzee.

He's absolutely right. Fuck playing a game for 10 hours so it gets better. And I don't care how many of you say it only takes 2 hours. Lets take FFXIII for example, it apparantely gets better after 20 hours. Nope. It was good for the first couple of hours I played it, introducing everything and whatnot, then it all goes downhill. After that 20 threshold it still sucks massive monkey wang. That's why it's being called the weakest in the series since X-2.
Uh... what. But he's wrong. Without qualification, he is 100% wrong. There is no way you could stretch out the first bit of the game to 10 hours without spending 8 of them in Free Roam, which is both optional, and unending.
 

Shamanic Rhythm

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cynicalsaint1 said:
I'd like to take a moment to point out that a lot of us have no problem with negative review, but the rather poor quality of the review in general. Honestly I really wonder why he bothered with this review in the first place, I could have told you well in advance that he was going to end up hating it - if you've listened to any of his other reviews it isn't hard to get a feel for what he likes and doesn't like in games, and MH3 is chock full of things he tends to not like. Really its like asking a dude who's only into action movies to give his opinion on 2001: A Space Odyssey.
This, right here, is what's gone wrong with the videogame journalism industry. "If you don't like it, don't review it." Basically the expectation from fans that a review should mirror their own opinion of a game. It's a review, for christ's sake, it's a subjective personal opinion, and an opinion that hates a game because of all the tropes it uses is no less valid than one that just drenches it in a tongue-bath of praise. It takes all kinds to make a world, and it's just as important to tell people why they might not like a game.
 

The Hungry Samurai

Hungry for Truth
Apr 1, 2004
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While the initial review did leave me feeling that he didn't give the game a fair shot, and that he focused on things that some people like. (No, really some people like the base simplicity of this game and the big nasties are pretty impressive) This did make much sense. I wasn't one of the complainers about the article but if you give a rats ass I apologize on behalf of them.

I made it through more than he did, and I probably would have actually completed the game if it weren't for the stupid Weapon Degradation system, and the fact that EVERY time you beat one of the games obscenely difficult bosses, it then became one of the regularly random spawned mobs in the game. I loved the game's style but I needed to see a bit more reward for my effort.

Also I thought making the first boss of the game a "BIGGER" version of the most commonly fought creature in the game to that point, a complete idiot move.
 

Loonerinoes

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Apr 9, 2009
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Snipingkid said:
"You have one second to name a game in which weapon degradation was a good idea."
He reminded me of that.
While I agree with him on many things, it is on this point that I think he's full of it. System Shock 2 would not have been as scary if you didn't have to worry about weapon degradation as well.
 

Grandleon

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Jun 1, 2010
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milskidasith said:
Wait, what? Great Sword is only draw attack, and charged up draw attack (at least online) so it shouldn't need the Wii Mote waggle at all.
The charge attack IS a positional attack on the Wiimote, and if that's the ONLY attacks you're using, you're wasting the weapon's full range. If it's safe to do so, you should be comboing in another attack after the charge attack, and two of those options are positional attacks. You'll end up with better damage than merely retreating to reposition for another charge attack. Don't be mistaking guidelines for new players in not pissing off group members for how it should be played by people who have experience and spatial awareness.
 

Zethis

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Apr 25, 2008
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"Unless at that magic ten hour mark the game goes "Ha ha, just kidding, here's a completely different game" and magically transmutes the disk into Shadow of the Colossus or something, I don't see how it could significantly improve."

Actually...thats how it felt for me when I started playing.
I see what the problem is. You have to work hard to be able to fight those big boss monster. You have to work on your field, prepare traps and potions, gather items to build these traps or bombs you may need.
Its more like a prehistoric real life simulation + fantasy elements.

But... its sooo rewarding to kill a frickin huge monster, with a BFS thats just a small knife compared to your enemy ;)
 

Zakdos

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Jun 1, 2010
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I just registered here to say:

Are you serious? 10 fucking hours? Geez, you suck at playing. That or you were putting too much thought into changing your equipment.

Other than that: Yeah, MH have all slow starts. What can I say? You love it or you hate it.
 

Krimson Kun

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May 28, 2010
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The Hungry Samurai said:
While the initial review did leave me feeling that he didn't give the game a fair shot, and that he focused on things that some people like. (No, really some people like the base simplicity of this game and the big nasties are pretty impressive) This did make much sense. I wasn't one of the complainers about the article but if you give a rats ass I apologize on behalf of them.

I made it through more than he did, and I probably would have actually completed the game if it weren't for the stupid Weapon Degradation system, and the fact that EVERY time you beat one of the games obscenely difficult bosses, it then became one of the regularly random spawned mobs in the game. I loved the game's style but I needed to see a bit more reward for my effort.

Also I thought making the first boss of the game a "BIGGER" version of the most commonly fought creature in the game to that point, a complete idiot move.
Why do people think Great Jaggi is a boss? Is it because it is called 'Great' Jaggi? It is not a boss, but just a simple minion, Barroth is a boss, Qurupeco is a boss, Royal Luduroth is kinda a boss, and so on. Great Jaggi is nothing more than a minion.

Edit: Here's a size comparison link to kinda give you an idea of how big the monsters get its not tri mind you, but still.
Edit2: forgot I don't know how to use html here's the link http://images4.wikia.nocookie.net/__cb20090513071155/monsterhunter/images/2/20/MonsterSize2.jpg
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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I think that the problem is that Yahtzee is playing these games like a pirate. There was an article a while back about how the author had once become so used to pirating software that he never actually bought a game for himself and instead just skimmed over games without treating them like proper games. Mr. Croshaw gets these games for free so that he can review them, so he doesn't respect them (although that sounds like a slightly strong word for the situation) as if he bought them. This is how he can play less than 10 hours in an RPG and still feel like he hasn't wasted anything on it that he should make it earn back.
 

milskidasith

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Jul 4, 2008
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Where are all these butthurt Monster Hunter fans everybody keeps going on about? I see more people insulting them and calling all fans of the game sheep than I see actual MH fans, let alone unreasonable ones (most all of them, myself included, are annoyed more at the fact Yahtzee didn't even point out he quit in the review and, obviously, that he didn't have much material actually based on the game [half of it was wii/japan bashing and cutscene bashing])
 

mr Awsome

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Jul 27, 2009
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alright, when he said a "ten hour tutorial" he was obviously exaggerating, i guess some of you are too dumb to realise that.
the tutorial took me like 3 hours at best
but maybe theres a pretty long tutorial because they dont want you going in the game with no experience with a weapon whatsoever fighting this big baddass of a monster and dieing ever single time. if i didnt play the tutorial, or if there was no tutorial, i would get so frustrated from dieing that i would stop playing.

so maybe you people will stop letting yahtzee have such a big influence on you that you only buy the games he gives good reviews for.
this is probably the only time ive gottne mad over somethin as stupid as this, not at yahtzee for giving it a bad review because everyone is entitled to their opinion, but mad at you guys for listening to him as if he was jesus reincarnated!

***Form your own opinions through experience***
 

milskidasith

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Jul 4, 2008
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mr Awsome said:
alright, when he said a "ten hour tutorial" he was obviously exaggerating, i guess some of you are too dumb to realise that.
the tutorial took me like 3 hours at best
but maybe theres a pretty long tutorial because they dont want you going in the game with no experience with a weapon whatsoever fighting this big baddass of a monster and dieing ever single time. if i didnt play the tutorial, or if there was no tutorial, i would get so frustrated from dieing that i would stop playing.

so maybe you people will stop letting yahtzee have such a big influence on you that you only buy the games he gives good reviews for.
this is probably the only time ive gottne mad over somethin as stupid as this, not at yahtzee for giving it a bad review because everyone is entitled to their opinion, but mad at you guys for listening to him as if he was jesus reincarnated!

***Form your own opinions through experience***
There's still a difference between exaggeration and hyperbole. In this case, he's made the tutorial from a reasonable amount of time (an hour) to a completely unreasonable one (ten hours). Even if it's an exaggeration, that doesn't change the fact it moves the timespan from "annoying to some, but playable" to "Holy shit this isn't ever worth it."

That's like saying if I said your face was covered in acne and it looked like you lost a knife fight because you had a shaving cut and a speck of dirt on your cheek.
 

obex

Gone Gonzo ..... no ..... wait..
Jun 18, 2009
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NamesAreHardToPick said:
obex said:
lol the equipment management gripe is so off-base it's not even a thing. I mean on what grounds can someone gripe about how a character has to go HOME to change like 50 pounds of armor, or how you can't carry an alternate weapon when the one you've brought clearly wieghs a ton? While other games let you tote a closet worth of clothing and a garbage-can sized rocket launcher that just spring into existence when you hit the hotkey, you can't tell me with a straight face that this ridiculous immersion-breaker from 1980's roleplaying games is an important feature for every videogame to emulate.

It's not like there's a "right" or "wrong" kind of weapon for 90% of the monsters you hunt, though depending on your play style some might feel that way... and that's a matter of trying different things and learning the ropes again and we know how much respect having to invest some effort for a game gets around here.
Ok this i must simple respond to i will have to ignore your possible valid point about right and wrong weapons as i havent played the game.

But have you never herd of suspension of disbelief its where you accept that this is a work of ficiton/fantasy and never think "where does legolas keep getting his arrows from? he never picks them up" or "Why does my wow character never need to go to the bathroom?" because we want to play a fun game not get bogged down in realism. I mean if you want to move more towards realism like COD or w/e fine do it but FFS i dont want realism in a game about fighting monsters! We maybe i do and when they make one ill have a look but you cannot pass of something as an attempt at realism when there are no other realistic things in the game!

What happens with realism is it impresses you by making you think "Holy shit thats just like real life!" for example in Farcry 2 when on low health your character does special stabilising healing where he does a context sensitive action such as bandaging a wound, patting fire out on his clothing or pulling a bullet out of his leg when this happens i think "Wow this is like what would happen in a real gun fight!" but in when you got back to your house did you think "holy shit this is totally like real life if i was like fighting monsters i couldn't carry all that shit at all its way to heavy!" Is there one other aspect of the game that is realistic like this to show that it was not just a rubbish mechanic i mean how does your health recover do you drink potions i hope not that silly how does that work i mean is it magic if so why not a magic bag to carry my stuff in infact do you have a inventory weight? Or can you carry infinite gold/magic potions/Frogs eye just not more armour?

This is ignoring the elephant in the room that this is game about fighting monsters REALISM HAS NO PLACE HERE. We want fun game play elements not realistic ones or if you want a nice compromise why not make a realistic game play mechanic that doesnt sound like a total pain in the arse? You talk about immersion breaking i can think of nothing that would kill the mood of being a bad ass monster killer than having to trek home so i can change my clothes.

Seriously i said that i wouldnt respond unless you guys came up with something awesome and im pleased to say you rose to the challenge amazingly this was the single stupidest definite of a game mechanic i have ever heard. Ever.

Infact not to be over insulting (because lets face it this is going to be insulting no matter how i say it but try not to take it to heart) your a god damn inspiration i wrote this large post in mere minuets i could go on all day deconstruction your argument im gonna have a hard time stopping myself respond to whatever you give me next. Im writing this out so fast i feel like i could write a novel on just how stupid your post was i mean i could of just told you to google suspension of disbelief (you should btw) but it just inspired me to tell you how wrong you are. Dont take this to personally your probably i nice guy and all but if Karma exists then get a pen because that post was so stupid that to balance it out your probably going to cure cancer or something.
 

hcig

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Mar 12, 2009
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1. stop using wii mote controller for this game

2. learn to play monster hunter, you moron. your explanation of how you took on the jaggi tells me exactly what i suspected in your review - that you dont know what the hell you are supposed to do in this game.