Yeah well the term "good" is subjective as well, so back to square one, aren't we? What I (and everyone else means is) There is no such thing as "inherent good". We assign values of good and evil to actions depending on the situation.Jachwe said:Well you are stupid for believing morality is subjective. Because it is not. Morality is based on a consentual believe of good.karoliso said:Morality is subjective.
First, that is NOT morality. What keeps society in check are laws, and the people who enforce them.Jachwe said:Morality is an institution to keep order among society.
What do you mean by "condemned"? Arrested? Publicly vilified? Because again, being arrested is a result of you breaking the law, not morality.Jachwe said:If morality was subjective I could easily kill you and not be condemned for it.
Allow me to say, the condescending tone is uncalled for.Jachwe said:Imagine your description not in a digital world but in the real world. You are STILL PLAYING A GAME pointing at something pressing the button and stuff happens according to the RULES AND LAWS OF THE GAME. That is imagine a game hunting humans and pointing some machine (gun) that fires projectiles (bullets) at them that makes them not move anymore (dead). It is okay by your definition of morality according to rules and laws of a game. If you kill humans in a game it is fine. Again I know you only think of petty pixels but I have just shown how easily your thinking can be adjusted as justification for horrible acts.
Last I checked, I still feel, I still empathize, and I've been butchering virtual people most of my life. It's not about losing our empathy, it's about being able to draw the line between life and game, and say "Hey, I can't do this, this isn't a videogame."Jachwe said:So does them not feeling make you not feel? As you mentioned characters in games can be quite expressive and imitate human behaviour so it furthers your immersion. Is there not a danger with you deafening your empathy towards certain patterns of human behaviour namely another expressing pain when you kill him?
Again with the insults.Jachwe said:Well did I not ask you to give it some effort? Yes I did. You do not adress my you-wanting-to-be-that-misogynistic-dude-in-a-red-sleevles-shirt-wearing-sunglasses-killing-anyhting-that-moves-and-getting-a-hard-on-while-doing-it statement.
I can't see why our logic is childish or how you obliterated it, but moving on, would you mind explaining how the hell you can be held accountable for killing fictional people, in a fictional world, with a fictional weapon?Jachwe said:It is about agency. The whole point of the post is about agency. You are the agent, the actor. You are performing actions. What is your accountability for your actions in a videogame? NO ONE HAS ADRESSED IT. You do not see a conflict about you being the agent of the actions taken in the game. Do you all think just because it is a game you have no accountability for playing it? Again see above how I obliterated that simple childish logic. Just "because it is a game" is not enough of a justification. Think about it.
Jachwe said:"Because it is a game" is the PERFECT justifying reason.karoliso said:Do you all think just because it is a game you have no accountability for playing it? Again see above how I obliterated that simple childish logic. Just "because it is a game" is not enough of a justification. Think about it.
You didn't oblitirate anything. I'm just guessing here, but you seem like a lunatic, so I'm going to keep on thinking you are one untill proven otherwise.
You should really think about it, since you're the one with the problem to understand the simple meaning of "it's a game".
It's just the training phase. After I die, I'm going to kill God for doing stupid shit like spawning lunatics like you for shits and giggles.Jachwe said:Why do you kill in videogames if you know thou shall not kill? Is there no such thing as moral behaviour while acting in a virtual world? Please submit your explainations, justifications and reasons. Thanks in advance.
I did not say "morality is THE institution" but "morality is A institution". There are actions forbidden by law but demanded by morality and vice verse as well as not forbidden but allowed by law but forbidden by morality and vice versa which lead to my argument that if something is not forbidden/demanded by law but forbidden/demanded by morality it is keeping order in society that would not be possible by law alone.BordeauX said:First, that is NOT morality. What keeps society in check are laws, and the people who enforce them.Jachwe said:Morality is an institution to keep order among society.
Moraly condemned of course. What do you think we are talking about. If there was no consentual believe of good there would be no common ground we could argue about morality. It is what enables us to undrestand moralityBordeauX said:What do you mean by "condemned"?Jachwe said:If morality was subjective I could easily kill you and not be condemned for it.
You are overprective of videogames because you get all defensive and think about people going on school shooting as soon as anything like "violence" and "videogames" are mentioned together.BordeauX said:I've heard that argument before, saying that videogames cause people to be violent. Personally, I think that's bullshit. No person has ever gone on a killing spree just because they played a game the day before.Jachwe said:[...]
Like cooking, building houses, raising animals, fooling with evolution, making love, being a responsible member of society, killing... I get your argument. Games are escaptism. But that does not automaticly mean you should not game responsibly.BordeauX said:Those of us who CAN tell the difference enjoy our games since they allow us to do things we couldn't do otherwise.
Last time I checked losing your empathy was a big deal. Or how much fun would "life" be if it were filled with apathy? It is scientificly proven that you lose your empathy and alter your disposition to aggressiv behaviour with videogames if you consume videogames with violent content for too long at a young age. That is the reason why we reasonably argue for having a rating system.BordeauX said:Last I checked, I still feel, I still empathize, and I've been butchering virtual people most of my life. It's not about losing our empathy, it's about being able to draw the line between life and game, and say "Hey, I can't do this, this isn't a videogame."Jachwe said:So does them not feeling make you not feel? As you mentioned characters in games can be quite expressive and imitate human behaviour so it furthers your immersion. Is there not a danger with you deafening your empathy towards certain patterns of human behaviour namely another expressing pain when you kill him?
So you want to tell me you do not account for your actions? That your actions are not acccountable to your person?BordeauX said:would you mind explaining how the hell you can be held accountable for killing fictional people, in a fictional world, with a fictional weapon?
My actions in the game have no real-world consequences. Thus, I assume I'm not accountable for anything I did there, seeing as I didn't actually DO anything.
You are an idiot for believing thatRichardplex said:As others have said, morality is subjective. If you want to call me an idiot on that [...]
Not enough time as we will seeRichardplex said:I did 2 years on Ethics & Philosophy at sixth form, so I've spent quite a lot of time on that question.
And here we see you have not understood Kant. His point was that the subject is the autonomous judge of morality. Morality no being some heteronomous rule. Read it is subjective. But every subject has thanks to reason the ability to deduct rules of morality. Every subject has reason and everyone can reason with anyone. Thus the conclusion that there is but one morality. The morality which is dictated by reason.Richardplex said:Unless you have a Kantian or have another Deontological view on morality, it is subjective, [...] Calling it stupid to think morality is subjective is just illogical and close minded.
And now here is my point of the question. How do you justify this conflict. You do not answer the question asked. Why do you post and be boldly without contributing to the solution. Your 2 years have appearently done nothing of use on the subject.Richardplex said:I kill in games because I work by utilitarianism, killing the naughty end boss saves more lives. Unfortunately, the game's morals, at least with games with a moral choice system, work by rule utilitarianism, and thus sometimes conflicts with my morals.
Well that was at least funny .Richardplex said:Or, for the real reason that we all kill in games, a man with an exclamation mark over his head offered us 3 silvers to kill someone else, and as it was marked as a "quest" we went and did that person in.
Let's kick this off with a question: What kind of actions are forbidden by the law but demanded by morality, or the other way around? I really can't think of any.Jachwe said:I did not say "morality is THE institution" but "morality is A institution". There are actions forbidden by law but demanded by morality and vice verse as well as not forbidden but allowed by law but forbidden by morality and vice versa which lead to my argument that if something is not forbidden/demanded by law but forbidden/demanded by morality it is keeping order in society that would not be possible by law alone.
If I'm reading this correctly, you believe that morality is an absolute concept, and not something created by and exclusive to humanity. I don't share that point of view, and there is not much point arguing about it, seeing as it is a purely subjective matter.Jachwe said:Moraly condemned of course. What do you think we are talking about. If there was no consentual believe of good there would be no common ground we could argue about morality. It is what enables us to undrestand morality
That would be AWESOME! Having an AI that takes a callous approach to the health of its subordinates would make games quite interesting, not to mention hilarious...Dr. McD said:Simply choosing what enemies to set loose on you, and you can have lovely conversation with ASS (Automated Support System) later that day, making dark jokes about the unfortunate "soldiers".
Well, I've learned my lesson: don't post when I'm very tired, I'm prone to fucking up. I am an idiot indeed.Jachwe said:snip
Good I am having fun tooBordeauX said:I'll admit, even though I don't share your opinions, I'm having fun
Well imagine your wife or husband being sick. Your partner will die if you do not provide him/her with a certain medicine. Now luckily there is a doctor who has the needed medicine but will only sell it at such a high prize you cannot afford it. So what do you do? Steal the medicine and rescue the life of your partner? Or abide to law and let him/her die?BordeauX said:What kind of actions are forbidden by the law but demanded by morality, or the other way around? I really can't think of any. #
I bevlieve that the concepualization of morality as the consentual believe of good is the way that enables us to talk about morality in a meaningful way. That is it enables us to discuss matters of morality. If morality were absolutely subjective it would not make sense to even talk to one another about the matter of morality. I do not argue morality being an absolute concept that is just there. The conceptualization of morality as the consentual believe of good enables you to the viewpoint of morality being a absolute concept but it also enables us the viewpoint of morality being a concept created by humanity exclusive to humanity or maybe also for animals. This conceptualization does not dismiss religion as a source of morality as well as it does not dismiss reason, feelings, the persecution of happines or intuition as the source of morality.BordeauX said:If I'm reading this correctly, you believe that morality is an absolute concept, and not something created by and exclusive to humanity. I don't share that point of view, and there is not much point arguing about it, seeing as it is a purely subjective matter.
You do not "think" of them as living beings but that is weak. You must "know" they are not living otherwise I could twist your logic in perverted ways.BordeauX said:But what I CAN argue about is what you define as "killing". Killing is the act of ending a life. The reason why I don't think killing in videogames is wrong is because I don't think of the characters as living beings.
Well digital characters are not born but created or generated that is true but they still do interact with their respective digital environment. The concept of their "personality" not disappearing is intriguing. Could you please elaborate? What is a personality in a game? If you can answer that question you can also explain why it is not supposed to disappear after the npc´s death.BordeauX said:A living being is born into the world, interacts with its environment for most of its life, and then passes away, never to be brought back.
Characters in games don't do this. They aren't born, they don't interact with their environment except in pre-programmed ways, and they don't die, their model merely disappears from the map, but the code behind their behavior and "personality" is still there, and they can be resurrected as many times as desired.
Rather dissapointing, but maybe next time if you try harder. It is not like I am unbeatable. I am just having fun discovering your flaws in an argument. Maybe you should try another approach?Richardplex said:Well, I've learned my lesson: don't post when I'm very tired, I'm prone to fucking up. I am an idiot indeed.Jachwe said:snip