Morality Matters

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rapidoud

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Feb 1, 2008
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My main qualm with morality systems:

Morality is a flapping subjective view you inbred developers, and across cultures 1 thing can mean something completely different everywhere else.

So how about you just give us choices without saying "oh committing euthanasia is bad you get evil points" and just give us 2 choices with characters reacting according to their personalities.

Especially bad if they say "oh hey this option is what you get for personality points invested" UMM NO that just forces me to take the special choices to see what they are, how about you hide it and have every outcome something the player has to think about instead of pressing X for good Y for evil (DA2, Fable III are the 2 most recent examples, KotOR 1+2, Mass Effect etc).

Thank god Deus Ex: HR will change this.
 

Kroxile

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Oct 14, 2010
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I really loved 3rd Edition DnD Morality. Being a Lawful Evil Character was so much fun because you couldn't just go around murdering people for giggles but you couldn't always do the right thing either.

I really wish more RPGs would use that morality scale and do it right.
 

Alphakirby

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May 22, 2009
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Mikey Neumann said:
Chrono Trigger. I will never, for my entire gaming life, forget being put on trial and made to look a fool for choices I did not know the game was tracking. I stole that old man's lunch, and the game friggin' knew I did it. I felt that pang of guilt in my stomach when I realized, not only was I going to jail, but those bastards kind of had a point. I broke the law.
I really didn't feel as remorsed,I just thought "Holy Shit,HE KNEW!?" and as for the little girl,I tried looking for the cat for a few seconds cause I remember seeing a cat,but I couldn't interact with the cat so I gave up and moved on.