I actually enjoyed what Bioware did in Jade Empire more than any other game I've played. Instead of "Good" and "Evil", they went with a system where you could be a complete suckup, a completely evil murdering jerk, or more of a "survival of the fittest" neutral stance.
The game still only clung to a 2d meter (open palm = good, closed fist = bad), but the choices gave you much more freedom.
For instance, you might encounter a prisoner in a cage. The open palmer would free them. The evil person might kill them & loot their body. But the closed fist would tell them they needed to get free on their own and prove they were strong enough to survive by killing their guard. Sure, it was still technically evil, but it walked a wonderful line between "save everyone" and "kill everyone". I felt much more like a real character, and not some cartoony goody two shoes or mustache twirler. I felt like everything I did was completely justified, even though the choices were completely vile at times.
The game still only clung to a 2d meter (open palm = good, closed fist = bad), but the choices gave you much more freedom.
For instance, you might encounter a prisoner in a cage. The open palmer would free them. The evil person might kill them & loot their body. But the closed fist would tell them they needed to get free on their own and prove they were strong enough to survive by killing their guard. Sure, it was still technically evil, but it walked a wonderful line between "save everyone" and "kill everyone". I felt much more like a real character, and not some cartoony goody two shoes or mustache twirler. I felt like everything I did was completely justified, even though the choices were completely vile at times.