Mortal Kombat Review

Susan Arendt

Nerd Queen
Jan 9, 2007
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Mortal Kombat Review

Mortal Kombat kind of lost its mind for a while, but it's feeling much, much better now.

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voetballeeuw

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I really enjoy this game. It's actually the first fighter game I've played with any continuity, and it's great. It's quite easy to just pick up a controller and start playing. The story mode is a good amount of fun. My only problem are the 1v2 fights which can be ridiculous.
 

Susan Arendt

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Jan 9, 2007
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Good review, but I thought the reason why the 10th tournament is very important is because it requires ten consecutive wins to invade another realm, and their main enemy has already won 9 successive times? Also, babalities are still in the game. Dunno about the others though.

I'm not a big fan of fighting games, but I gotta say, all the info I saw about the game caught my interest.
 

HK_01

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So this is the kind of video where you don't ask for my date of birth? Why, that makes perfect sense! Put an age-gate on harmless stuff but not here!

Anyway, looks like a fun game, but the gore is a little too much for my taste. It made me cringe a bit to just watch the video.
 

Susan Arendt

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Jan 9, 2007
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HK_01 said:
Strangely enough though, the vast majority of the blood and gore are cut off in story mode. There aren't even fatalities in that, because they need the characters alive.
 

Susan Arendt

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Sinclose said:
Good review, but I thought the reason why the 10th tournament is very important is because it requires ten consecutive wins to invade another realm, and their main enemy has already won 9 successive times? Also, babalities are still in the game. Dunno about the others though.

I'm not a big fan of fighting games, but I gotta say, all the info I saw about the game caught my interest.
Ah, perhaps you're right about why the 10th is so fired-up important. The thing about the babalities is now MK has a very wink-and-a-nod feel to it. It knows it's being silly and is just fine with that - exactly the right attitude for this series.
 

Yossarian1507

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Finally. I was really worried there would be no MK review at all.

So... Glad to hear it's good, but I have one important question - how's the balance? Is there any overpowered character, or one who you shouldn't even bother playing with? It's important to me, because every time I pick up a fighter, it turns out I'm taking the crappiest guy of the bunch (Anji Mito in GG, Tager in BlazBlue [although I managed to skill up with him, so at least I'm able to beat up my friends and sometimes even compete on-line], Rock in Soul Calibur III & IV etc.)
 

AroLombardi

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Oh God yes Susan. The ending of the video assured you as my favorite reviewer.

Anyways, does it still have all the characters from previous ones? Because I rented Armageddon and took a liking to Blaze.
 

Akihiko

Raincoat Killer
Aug 21, 2008
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Ordered a copy of this today, might not get it till next tuesday though. Thanks Royal Wedding and May Day... Looks surprisingly good though. Haven't really played a mortal kombat game since back on the playstation.

Edit: Anyone know how long the story mode is, by the way?
 

Susan Arendt

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Susan Arendt said:
Sinclose said:
Good review, but I thought the reason why the 10th tournament is very important is because it requires ten consecutive wins to invade another realm, and their main enemy has already won 9 successive times? Also, babalities are still in the game. Dunno about the others though.

I'm not a big fan of fighting games, but I gotta say, all the info I saw about the game caught my interest.
Ah, perhaps you're right about why the 10th is so fired-up important. The thing about the babalities is now MK has a very wink-and-a-nod feel to it. It knows it's being silly and is just fine with that - exactly the right attitude for this series.
Personally the babalities of the game I've seen on Youtube are hilarious. Especially stuff like baby Kratos! XD

And would you believe I've never really had an interest in fighting games but this game got me interested enough to read about the series? Shame games are so expensive here, else this is the 1st fighting game I might actually consider buying.
 

Crimson_Dragoon

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Jul 29, 2009
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I thought the fatalities were easier to pull off then ever (they have been simplified), but that's just me.
 

teh_Canape

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Emphasis on "Rip you in Half", Susan

this game is to splitting bodies what Dead or Alive games are to boobs

fuck you Noob Saibot

FUCK.YOU
 

The Wooster

King Snap
Jul 15, 2008
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Yossarian1507 said:
Finally. I was really worried there would be no MK review at all.

So... Glad to hear it's good, but I have one important question - how's the balance? Is there any overpowered character, or one who you shouldn't even bother playing with? It's important to me, because every time I pick up a fighter, it turns out I'm taking the crappiest guy of the bunch (Anji Mito in GG, Tager in BlazBlue [although I managed to skill up with him, so at least I'm able to beat up my friends and sometimes even compete on-line], Rock in Soul Calibur III & IV etc.)
It's impossible to make any comments on balance yet since the game hasn't been out long enough and tiers and such only really become relevant at really high levels of play. From my experience though, the game is fairly balanced because most characters have the same basic tools and projectiles aren't the huge deal that they are in say SFIV. That being said, characters with a quick dependable teleport you can use to to punish from any range have a little bit of an edge.

EDIT: The only characters I actively dislike right now are Kano (because his inputs are just weird) and Kitana.

Also. I'm a fellow Tager player and hey, at least he's better than Rachel.
 

Yossarian1507

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AroLombardi said:
Oh God yes Susan. The ending of the video assured you as my favorite reviewer.

Anyways, does it still have all the characters from previous ones? Because I rented Armageddon and took a liking to Blaze.
Looking at the Wikipedia, no. The roster have most of the fighters from MK3 + Quan Chi from MK4, and Cyber Sub-Zero (WTF? I'm curious about that one) + DLC brings up Kenshi from MK: Deadly Alliance.
 

Hungry Donner

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Mar 19, 2009
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Ha! I was hoping Susan Arendt would do the MK review :D

I think the last MK game I played with MK3 (or maybe it was MK3 Ultimate Edition or whatever put most of the old characters back in).
 

AroLombardi

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Yossarian1507 said:
Looking at the Wikipedia, no. The roster have most of the fighters from MK3 + Quan Chi from MK4, and Cyber Sub-Zero (WTF? I'm curious about that one) + DLC brings up Kenshi from MK: Deadly Alliance.
Cyber.... Sub-Zero? And that's a little disappointing. Armageddon may have not been the best, but it certainly got points for bringing together most if not all of the (real) characters.
 

Yossarian1507

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Grey Carter said:
It's impossible to make any comments on balance yet since the game hasn't been out long enough and and such only really become relevant at really high levels of play. From my experience though, the game is fairly balanced because most characters have the same basic tools and projectiles aren't the huge deal that they are in say SFIV. That being said, characters with a quick dependable teleport you can use to to punish from any range have a little bit of an edge.

Also. I'm a fellow Tager player and hey, at least he's better than Rachel.
1) Awesome.

2) Good for me with teleports. I decided to pick Sektor after looking at the roster, and he has a teleport attack, if I remember correctly the E3 gameplay.

3) I guess you're talking about Continuum Shift where apparently they nerfed her hard (looking at the online tiers, I don't have CS). In Calamity Trigger, Rachel is extremely powerful in right hands (I can't do shit with her, but online players usually don't let me even close the distance to her).
 

Susan Arendt

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Jan 9, 2007
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Akihiko said:
Ordered a copy of this today, might not get it till next tuesday though. Thanks Royal Wedding and May Day... Looks surprisingly good though. Haven't really played a mortal kombat game since back on the playstation.

Edit: Anyone know how long the story mode is, by the way?
4-5 hours, I believe, depending on how good you are. With a good story too, it's not just a string of dumb excuses to keep the fights going-there are interesting plot twists and such.
 

Akihiko

Raincoat Killer
Aug 21, 2008
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Sinclose said:
Akihiko said:
Ordered a copy of this today, might not get it till next tuesday though. Thanks Royal Wedding and May Day... Looks surprisingly good though. Haven't really played a mortal kombat game since back on the playstation.

Edit: Anyone know how long the story mode is, by the way?
4-5 hours, I believe, depending on how good you are. With a good story too, it's not just a string of dumb excuses to keep the fights going-there are interesting plot twists and such.
Not too bad then for a fighter. Most don't even give you a story at all.
 

Ne1butme

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that review needs to end with a small video of Susan doing a victory dance after performing the fatality.
 

-Samurai-

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I was avoiding the story mode due to past story modes in Mortal Kombat being just horrendous, but I finally dove into it(and finished it) last night, and I love it. The story was good and made enough sense, and it really helped me to get better with each character instead of keeping to the few I always used. Not to mention it gave me enough koins to knock out 2 and a half of the 4 sections of the Krypt.

And I kompletely about the test your luck. Armless+headless upside down fighting in an ice storm is great.

The challenge tower is amazingly humorous. Some of the stuff is just so ridiculous that I can't help but laugh out loud.

I haven't really enjoyed a game this much in a long time.
[small]Use Kanos choke move on anyone(especially Sonya). His evil laugh combined with their ridiculous choke sounds crack me up every time.[/small]
 

The Wooster

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Jul 15, 2008
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Yossarian1507 said:
Grey Carter said:
It's impossible to make any comments on balance yet since the game hasn't been out long enough and and such only really become relevant at really high levels of play. From my experience though, the game is fairly balanced because most characters have the same basic tools and projectiles aren't the huge deal that they are in say SFIV. That being said, characters with a quick dependable teleport you can use to to punish from any range have a little bit of an edge.

Also. I'm a fellow Tager player and hey, at least he's better than Rachel.
1) Awesome.

2) Good for me with teleports. I decided to pick Sektor after looking at the roster, and he has a teleport attack, if I remember correctly the E3 gameplay.

3) I guess you're talking about Continuum Shift where apparently they nerfed her hard (looking at the online tiers, I don't have CS). In Calamity Trigger, Rachel is extremely powerful in right hands (I can't do shit with her, but online players usually don't let me even close the distance to her).
Yeah, Sektor has that bitchy little uppercut teleport which he can combo from. Gets me every time.

Yeah. I mained Rachel in CT. In CS they gimped her hard enough that she was terrible even in casual play. None of her B+B's worked and her damage with full meter and wind was just about reaching the damage of one of Ragna's meterless combos. I wept.

Then to top it off they went and gave her frog diabetes.
 

Kurt Horsting

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Yossarian1507 said:
Finally. I was really worried there would be no MK review at all.

So... Glad to hear it's good, but I have one important question - how's the balance? Is there any overpowered character, or one who you shouldn't even bother playing with? It's important to me, because every time I pick up a fighter, it turns out I'm taking the crappiest guy of the bunch (Anji Mito in GG, Tager in BlazBlue [although I managed to skill up with him, so at least I'm able to beat up my friends and sometimes even compete on-line], Rock in Soul Calibur III & IV etc.)
So far (could change once a few tourney results are out) the top characters arn't that op, but the runts are really bad. But the mid is really big and ambiguous right now, which is a good thing. So the tier list so far...(where they are currently and if they will stay at that position is subject to change)

Top - Shang Tsung, Ermac, Johnny Cage, and Nightwolf.
Mid - Everyone else.
Bottom - Quan Chi, Cyber Sub-Zero, Sheeva, Sektor (could be low mid) Kratos (PS3 only)

Not that I'm the go-to guy about MK, but from my experiance, almost everyone has a fighting chance against anyone, and the runts have a few gimicks that make them useful. But it is an up-hill battle for them.
 

Nurb

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Babalities, animalities, and friendships embarassing? WHAT'S WRONG WITH YOU??
 

Furioso

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AroLombardi said:
Yossarian1507 said:
Looking at the Wikipedia, no. The roster have most of the fighters from MK3 + Quan Chi from MK4, and Cyber Sub-Zero (WTF? I'm curious about that one) + DLC brings up Kenshi from MK: Deadly Alliance.
Cyber.... Sub-Zero? And that's a little disappointing. Armageddon may have not been the best, but it certainly got points for bringing together most if not all of the (real) characters.
Sub Zero is still there, cyber sub zero is an unlockable that you really just have to play the story to find out why hes there
 

JWRosser

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I love it.
At times it can get a bit annoying in some of the handicap matches, and Shao Kahn is a *****, but all in all it's a great fighting game.

I agree with what they said about the graphics though - even though the backgrounds are magnificent, and the amount of detail is fantastic, but some of the character models, especially the faces do seem a bit...meh.

Also, Test Your Luck on verses mode is hilarious.
 

Furioso

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Kurt Horsting said:
Yossarian1507 said:
Finally. I was really worried there would be no MK review at all.

So... Glad to hear it's good, but I have one important question - how's the balance? Is there any overpowered character, or one who you shouldn't even bother playing with? It's important to me, because every time I pick up a fighter, it turns out I'm taking the crappiest guy of the bunch (Anji Mito in GG, Tager in BlazBlue [although I managed to skill up with him, so at least I'm able to beat up my friends and sometimes even compete on-line], Rock in Soul Calibur III & IV etc.)
So far (could change once a few tourney results are out) the top characters arn't that op, but the runts are really bad. But the mid is really big and ambiguous right now, which is a good thing. So the tier list so far...(where they are currently and if they will stay at that position is subject to change)

Top - Shang Tsung, Ermac, Johnny Cage, and Nightwolf.
Mid - Everyone else.
Bottom - Quan Chi, Cyber Sub-Zero, Sheeva, Sektor (could be low mid) Kratos (PS3 only)

Not that I'm the go-to guy about MK, but from my experiance, almost everyone has a fighting chance against anyone, and the runts have a few gimicks that make them useful. But it is an up-hill battle for them.
I would put Kratos at least in the mid, he can be devestating once you learn his tricks

Captcha: Furequ princplzesk
 

Onyx Oblivion

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Sep 9, 2008
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Was really hoping for a John Funk review here, to be honest.

But you'll do very nicely as a substitute, Susan. :)

I might actually have to get this...I've been laughing at MK since...well...ever. Even the olden days. It seems to have grown competent fighting mechanics, suddenly.
 

Snotnarok

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This is the best Mortal Kombat since ultimate (1 and 2 were great as well) that's for sure, those others ...oh god they were so bad, so bad. I'm still confused what some people saw in them.
 

Yossarian1507

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Kurt Horsting said:
So far (could change once a few tourney results are out) the top characters arn't that op, but the runts are really bad. But the mid is really big and ambiguous right now, which is a good thing. So the tier list so far...(where they are currently and if they will stay at that position is subject to change)

Top - Shang Tsung, Ermac, Johnny Cage, and Nightwolf.
Mid - Everyone else.
Bottom - Quan Chi, Cyber Sub-Zero, Sheeva, Sektor (could be low mid) Kratos (PS3 only)

Not that I'm the go-to guy about MK, but from my experiance, almost everyone has a fighting chance against anyone, and the runts have a few gimicks that make them useful. But it is an up-hill battle for them.
Yep... Ever since I watched the trailers, I totally called Ermac the top. Looks like my experience with other fighting games finally gave me some perks in terms of insight.

Also, if what you say is true (or will stay true, after the tiers will sort out), then looks like my curse will go on, because F that, I'm still going to play with Sektor.
 

Vanguard_Ex

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Agreed on the God-forsaken fatalities. In training, yeah cool. In actual fights, my character just dances around a bit then throws a simple punch. Why won't you fucking work, dammit?!
 

Susan Arendt

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Jan 9, 2007
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Ne1butme said:
that review needs to end with a small video of Susan doing a victory dance after performing the fatality.
I jumped up and down and clapped, no lie.

And thanks loads to everyone going into detail about the tiers and balancing - that's why the Escapist community is tres awesome.
 

roostuf

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i just love mortal kombat its the only fighting game i actually enjoy, hell even the story i love.
 

anotherdaydown

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MK through UMK3 are some my favorite games of all time. I was at the arcade as much as possible when those were out. I am pretty stoked at the job they've done with the latest effort. This really is a great game. The only glaring error I found in the review is the mention of all characters being available at start. You have to unlock Cyber Sub-Zero and Quan Chi. I also believe the fatalities in this game are easier than ever to pull off.
 

Dectilon

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It's too early to make tier lists I'd say. Sure, there is a guide written by the tournament players that helped playtest the game, but true balance is something you need hundreds of players and a lot of time to figure out.

In the meantime I can recommend this extended set of casuals between seb and damdai: http://www.youtube.com/watch?v=f93jm7cQP5E&feature=feedu
 

ace_of_something

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This is probably the first fighting game i've ever played that has a story that makes sense.
Though they had to start it over to do it. They tower, minigames, different fighting modes give it a lot more variety than most games.
I gotta ask though escapistmagazine.com... When a game is on both 360 and ps3 do you EVER review it on the ps3? Cuz it seems like you don't. No matter what.

Also, Kratos is totally cheap and his 'hidden costume' is raver chic.
 

Azmael Silverlance

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Oct 20, 2009
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I thought it was a bit weird that a woman was reviewing the game.
But at the end when she did the fatality she was sooo happy it just made my day :D

p.p: why does it say to view full review go to escapist...im already here o.p
 

Susan Arendt

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Jan 9, 2007
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Azmael Silverlance said:
I thought it was a bit weird that a woman was reviewing the game.
Uh, why? Admittedly, my fighting game tastes tend more toward the Guilty Gear/Blazblue realm, (with the exception of Soul Calibur which will ALWAYS be my favorite fighter of all time) but I don't really see what my gender has to do with it.

anotherdaydown said:
MK through UMK3 are some my favorite games of all time. I was at the arcade as much as possible when those were out. I am pretty stoked at the job they've done with the latest effort. This really is a great game. The only glaring error I found in the review is the mention of all characters being available at start. You have to unlock Cyber Sub-Zero and Quan Chi. I also believe the fatalities in this game are easier than ever to pull off.
Well, yes, I really should've said "almost all" for strictest accuracy.
 

Azmael Silverlance

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Well Susan i know you are a gamer and all....but just opening the Mortal Kombat review and hearing a female voice i dont know....
Your reaction to the fatality was cute...but i guess thats the issue :D
Your not suppose to be all cute and cuddly in mortal kombat...id expect F bombs and disturbing comments about how you gona pwn your opponent :D
 

Lord Beautiful

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Well then, I suppose I'm a god. Never had a problem with the fatalities.

Onyx Oblivion said:
I might actually have to get this...I've been laughing at MK since...well...ever. Even the olden days. It seems to have grown competent fighting mechanics, suddenly.
It has. I'm right there with you hating the rest of the series for its shit gameplay, but this one is legitimately good.

AroLombardi said:
Cyber.... Sub-Zero?
It makes sense in context. Play the game to find out. Now.


teh_Canape said:
fuck you Noob Saibot

FUCK.YOU


Don't be dissing my boy now. Well, he was my boy. Then I played Ermac. Now he's not my boy, but he is my future tag partner. So yeah. Don't be hatin'.
 

teh_Canape

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Lord Beautiful said:
Don't be dissing my boy now. Well, he was my boy. Then I played Ermac. Now he's not my boy, but he is my future tag partner. So yeah. Don't be hatin'.
he's my boy as well

we go back all the way to Mortal Kombat Trilogy

but god damn his new fatality is too much for me

I'm not squeamish at all, but I swear the first time I pulled that fatality I was like "JESUS NO MAN!!!!"
 

Dukenstein

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Yossarian1507 said:
Finally. I was really worried there would be no MK review at all.

So... Glad to hear it's good, but I have one important question - how's the balance? Is there any overpowered character, or one who you shouldn't even bother playing with? It's important to me, because every time I pick up a fighter, it turns out I'm taking the crappiest guy of the bunch (Anji Mito in GG, Tager in BlazBlue [although I managed to skill up with him, so at least I'm able to beat up my friends and sometimes even compete on-line], Rock in Soul Calibur III & IV etc.)
There are a few unbalanced characters online. I find Smoke, Scorpion and even Sub-Zero really cheap. The first two more than the third. They are the noob characters of the game with really really really easy moves. Sub-Zero just pisses me off because his play style is so easy to get abused against. An in all, it's good. Also, be prepared to face very very very cheap players in ranked games, they will do anything to win. I/e spam one move.
 

Dfskelleton

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I freaking love this game. It's the most fun I've had with a fighting game since my awe at the funfest that was Street Fighter IV. Basically combine what SFIV did for Street Fighter and do it with the MK series and you get what everyone wants: back to the beginning, cut out the lame characters that nobody likes (Remember Dairou and Hsu Hao? Me neither, nobody liked them), and recreate what everyone loved all those years ago with modern technology.
However, I will agree that some of the character models are pretty ugly. Then again, that's okay with me half the time because my favorites are Scorpion, Reptile, Ermac and Baraka, and they're all supposed to be freaking ugly. I'm glad I preordered it, as I love Scorpion's classic skin and fatality.
Although, the prize for beating the challenge tower is pretty lame. A skimpier costume for Mileena? I didn't think she could have a skimpier costume! How is that possible?
Oh, wait. She's wearing like 2 bandages. Never mind.
Also, I'm glad that the little "TOASTY!" Dan Forden guy is back. He made everything so fun.
 

cainx10a

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Ha, come to think of it, I was only able to pull off ONE fatality in MK4, and none in the following games or MK2/UMK.

My only problem is the 'persistent gore'. A bloodied and badly ripped face is not pretty to look in the endgame. :p (sigh, at least the girls bras get torn off ... a little > . >).
 

-Samurai-

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Lord Beautiful said:
Don't be dissing my boy now. Well, he was my boy. Then I played Ermac. Now he's not my boy, but he is my future tag partner. So yeah. Don't be hatin'.
Noob Saibot + Ermac? Ugh...I don't even want to think about it! They should rule all Realms together. It's not like anyone could stop them.[small] Except Smoke and Scorpion[/small]
 

guise709

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Grey Carter said:
Yossarian1507 said:
Finally. I was really worried there would be no MK review at all.

So... Glad to hear it's good, but I have one important question - how's the balance? Is there any overpowered character, or one who you shouldn't even bother playing with? It's important to me, because every time I pick up a fighter, it turns out I'm taking the crappiest guy of the bunch (Anji Mito in GG, Tager in BlazBlue [although I managed to skill up with him, so at least I'm able to beat up my friends and sometimes even compete on-line], Rock in Soul Calibur III & IV etc.)
It's impossible to make any comments on balance yet since the game hasn't been out long enough and tiers and such only really become relevant at really high levels of play. From my experience though, the game is fairly balanced because most characters have the same basic tools and projectiles aren't the huge deal that they are in say SFIV. That being said, characters with a quick dependable teleport you can use to to punish from any range have a little bit of an edge.

EDIT: The only characters I actively dislike right now are Kano (because his inputs are just weird) and Kitana.

Also. I'm a fellow Tager player and hey, at least he's better than Rachel.
The only class that is unbalanced is Baraka he is the worst of all the fighters (sorry Baraka fans). He has a weak pop up and his most damaging combo is around 20% compared to other fighters that can do more.
 

Escapist Account

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Forward, back, forward, jump, jump, squat, taunt, moonwalk, loop-de-loop, sacrifice the lamb, quarter circle forward, aaaaand kick button!! Fuck, wrong kick button.
And that is how I always screw up the fatalities.
 

ThreeKneeNick

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I think i was twelve when i first played Mortal Kombat and MK2, it was one of the first games i ever played. Ahh, nostalgia. Years later i was outraged to hear that others were outraged by the violence. For me it was clear as day that it was fantasy and nothing else. Anyway, nice to hear they finally made a good one.
 

Susan Arendt

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Jan 9, 2007
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Azmael Silverlance said:
Well Susan i know you are a gamer and all....but just opening the Mortal Kombat review and hearing a female voice i dont know....
Your reaction to the fatality was cute...but i guess thats the issue :D
Your not suppose to be all cute and cuddly in mortal kombat...id expect F bombs and disturbing comments about how you gona pwn your opponent :D
I am always cute and cuddly. It cannot be helped! Well, except when playing Lego Star Wars: The Clone Wars...then I scare my dog.
 

Tdc2182

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I gotta be honest here.

I think Reptile was cooler when he looked nothing like a Reptile and more like the Copy of Sub Zero and Skorpion.

It's one of those things that links back directly to my childhood when I thought green was the coolest color in the world, and I took that shit seriously.

But yeah, I miss Green ninja outfit. Being an alternate outfit just doesn't work for me.



Look at this bad assness.
 

The Wooster

King Snap
Jul 15, 2008
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Susan Arendt said:
Azmael Silverlance said:
Well Susan i know you are a gamer and all....but just opening the Mortal Kombat review and hearing a female voice i dont know....
Your reaction to the fatality was cute...but i guess thats the issue :D
Your not suppose to be all cute and cuddly in mortal kombat...id expect F bombs and disturbing comments about how you gona pwn your opponent :D
I am always cute and cuddly. It cannot be helped! Well, except when playing Lego Star Wars: The Clone Wars...then I scare my dog.
HHahaahahaha. Oh I'm sorry I just -HAHAHAAHAAHA.
 

Kurt Horsting

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Jul 3, 2008
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Furioso said:
I would put Kratos at least in the mid, he can be devestating once you learn his tricks

Captcha: Furequ princplzesk
It would help if he could had moves that had decent startup, mixup, good projectiles, decent wake-up or a lot of stuff. His saving grace is his damage is really good (50-60% per combo). But outside of that, Kratos is really bad right now. I'd care more if he wasn't tourney banned for being a console specific character. Sort of a waste of space. Cool stage though.
 

Xan Krieger

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Feb 11, 2009
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Susan Arendt said:
Mortal Kombat Review

Mortal Kombat kind of lost its mind for a while, but it's feeling much, much better now.

Read Full Article
Is there a create a fighter mode like there was in Mortal Kombat Armageddon?
 

Jumplion

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Nice touch with the Mortal Kombat theme, that's going to be stuck in my head for a while.

I have to wonder, though, if you're not a fan of fighting games, or playing them competitively, would you still recommend getting Mortal Kombat? I'd imagine it wouldn't be the hardest fighting game to get into, and the fatalities certainly help sell it.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Grey Carter said:
Susan Arendt said:
Azmael Silverlance said:
Well Susan i know you are a gamer and all....but just opening the Mortal Kombat review and hearing a female voice i dont know....
Your reaction to the fatality was cute...but i guess thats the issue :D
Your not suppose to be all cute and cuddly in mortal kombat...id expect F bombs and disturbing comments about how you gona pwn your opponent :D
I am always cute and cuddly. It cannot be helped! Well, except when playing Lego Star Wars: The Clone Wars...then I scare my dog.
HHahaahahaha. Oh I'm sorry I just -HAHAHAAHAAHA.
DEAD TO ME.

Jumplion said:
Nice touch with the Mortal Kombat theme, that's going to be stuck in my head for a while.

I have to wonder, though, if you're not a fan of fighting games, or playing them competitively, would you still recommend getting Mortal Kombat? I'd imagine it wouldn't be the hardest fighting game to get into, and the fatalities certainly help sell it.
Getting it? Probably not. But I'd at least rent it, especially if you have an equally noobtastic friend to play it with. You'll have a load of fun pulling X-ray moves on each other and doing the Test Your Luck mode.
 

cainx10a

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Jumplion said:
Nice touch with the Mortal Kombat theme, that's going to be stuck in my head for a while.

I have to wonder, though, if you're not a fan of fighting games, or playing them competitively, would you still recommend getting Mortal Kombat? I'd imagine it wouldn't be the hardest fighting game to get into, and the fatalities certainly help sell it.
Definitely. The story mode alone is amazing. Every time you encounter a new character, get into an argument with a random person, you settle it with a FIGHT! I was expecting a really cheesy story, but I found the story to be really enjoyable with an unexpected turn of events.

And there's enough extras in this game to warrant the damningly expensive price tag, $80 (canadian dollars) ... seriously?
 

Azmael Silverlance

Pirate Warlord!
Oct 20, 2009
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Susan Arendt said:
Azmael Silverlance said:
Well Susan i know you are a gamer and all....but just opening the Mortal Kombat review and hearing a female voice i dont know....
Your reaction to the fatality was cute...but i guess thats the issue :D
Your not suppose to be all cute and cuddly in mortal kombat...id expect F bombs and disturbing comments about how you gona pwn your opponent :D
I am always cute and cuddly. It cannot be helped! Well, except when playing Lego Star Wars: The Clone Wars...then I scare my dog.

So....your dog is not bothered by guts and broken bones....but LEGO cubes and his owner freak him out? o_O
 

spacewalker

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So, what you brake somones limbs or rip out their organs and it dosent hamper them at all? you stab somone in the brain or shatter their spine, and they still wont die until their hp runs out?

edit: i get that it wants to be over the top and fun cool looking fights, but i feel that i would have a hard time ignoring this.
 

Jumplion

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Susan Arendt said:
I have to wonder, though, if you're not a fan of fighting games, or playing them competitively, would you still recommend getting Mortal Kombat? I'd imagine it wouldn't be the hardest fighting game to get into, and the fatalities certainly help sell it.
Getting it? Probably not. But I'd at least rent it, especially if you have an equally noobtastic friend to play it with. You'll have a load of fun pulling X-ray moves on each other and doing the Test Your Luck mode.
May go for a rental if I have the spare time, though I usually prefer to buy it. Dunno, feels more legitimate if I buy it with cold hard cash.
 

Grahav

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Susan Arendt said:
Grey Carter said:
Susan Arendt said:
Azmael Silverlance said:
Well Susan i know you are a gamer and all....but just opening the Mortal Kombat review and hearing a female voice i dont know....
Your reaction to the fatality was cute...but i guess thats the issue :D
Your not suppose to be all cute and cuddly in mortal kombat...id expect F bombs and disturbing comments about how you gona pwn your opponent :D
I am always cute and cuddly. It cannot be helped! Well, except when playing Lego Star Wars: The Clone Wars...then I scare my dog.
HHahaahahaha. Oh I'm sorry I just -HAHAHAAHAAHA.
DEAD TO ME.

Jumplion said:
Nice touch with the Mortal Kombat theme, that's going to be stuck in my head for a while.

I have to wonder, though, if you're not a fan of fighting games, or playing them competitively, would you still recommend getting Mortal Kombat? I'd imagine it wouldn't be the hardest fighting game to get into, and the fatalities certainly help sell it.
Getting it? Probably not. But I'd at least rent it, especially if you have an equally noobtastic friend to play it with. You'll have a load of fun pulling X-ray moves on each other and doing the Test Your Luck mode.
I also wasn't expecting to hear a pretty voice for this game. But that made the review even more interesting and made me remember my sister throwing spears with Scorpion in the first MK.

A gruesome scene turned cute by the voice.

Ah the days with friends without command lists trying to guess fatalities...

teh_Canape said:
Lord Beautiful said:
Don't be dissing my boy now. Well, he was my boy. Then I played Ermac. Now he's not my boy, but he is my future tag partner. So yeah. Don't be hatin'.
he's my boy as well

we go back all the way to Mortal Kombat Trilogy

but god damn his new fatality is too much for me

I'm not squeamish at all, but I swear the first time I pulled that fatality I was like "JESUS NO MAN!!!!"
Ditto. And I had already seen Kung Lao's.
 
Nov 5, 2007
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cainx10a said:
And there's enough extras in this game to warrant the damningly expensive price tag, $80 (canadian dollars) ... seriously?
Yah seriously. I kind of jumped when I saw that. The game looks great and all but damn, that's pretty expensive as far as games go.
 

Saelune

Trump put kids in cages!
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I dont like when reviews get plot wrong. Raiden did not recieve a vision of what happens if Earthrealm loses the 10th tournament. It shows what happens if everything happens as the previous 7 MKs showed. The opening scene is the end of Mortal Kombat: Armaggeddon aka MK7.
Raiden just THINKS it is about the tournament.
 

Saelune

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spacewalker said:
So, what you brake somones limbs or rip out their organs and it dosent hamper them at all? you stab somone in the brain or shatter their spine, and they still wont die until their hp runs out?

edit: i get that it wants to be over the top and fun cool looking fights, but i feel that i would have a hard time ignoring this.
Almost every shooter ever. Why can you run around after being shot more than once?
What MK does with surviving wounds is far from new, and its about fun, not realism. Mortal Kombat never pretended to be realistic.
 

Rad Party God

Party like it's 2010!
Feb 23, 2010
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This is one of those occasions where I really want to have a console just for this game (I don't think I'll want a PS3 anymore).

At the very least, it would be awesome if it's ported to the PC. One can dream.
 

ace_of_something

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Saelune said:
I dont like when reviews get plot wrong. Raiden did not recieve a vision of what happens if Earthrealm loses the 10th tournament. It shows what happens if everything happens as the previous 7 MKs showed. The opening scene is the end of Mortal Kombat: Armaggeddon aka MK7.
Raiden just THINKS it is about the tournament.
You realize they don't say that because it SPOILS the story, right?
 

Saelune

Trump put kids in cages!
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ace_of_something said:
Saelune said:
I dont like when reviews get plot wrong. Raiden did not recieve a vision of what happens if Earthrealm loses the 10th tournament. It shows what happens if everything happens as the previous 7 MKs showed. The opening scene is the end of Mortal Kombat: Armaggeddon aka MK7.
Raiden just THINKS it is about the tournament.
You realize they don't say that because it SPOILS the story, right?
No. It doesnt. It was a stated fact way before it came out, and if you played MK1-7 you would know that. AND the opening movie of story mode shows the end results of Armaggeddon. It is only a spoiler for new people. I assure you, there are some major spoilers I could give that even as a huge MK fan was surprised by.
 

ace_of_something

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Saelune said:
ace_of_something said:
Saelune said:
I dont like when reviews get plot wrong. Raiden did not recieve a vision of what happens if Earthrealm loses the 10th tournament. It shows what happens if everything happens as the previous 7 MKs showed. The opening scene is the end of Mortal Kombat: Armaggeddon aka MK7.
Raiden just THINKS it is about the tournament.
You realize they don't say that because it SPOILS the story, right?
No. It doesnt. It was a stated fact way before it came out, and if you played MK1-7 you would know that. AND the opening movie of story mode shows the end results of Armaggeddon. It is only a spoiler for new people. I assure you, there are some major spoilers I could give that even as a huge MK fan was surprised by.
So your logic is that if you read reviews beforehand and played all the other games it doesn't spoil?
It doesn't specifically say in the opening cutscene that the events occurring are after Armageddon all you see is ol' funny hat being beaten up. It also DEFINITELY does not say what 'he must win' means and up until a certain point in the story it's reasonable for anyone who hasn't played much MK to think that 'he must win' means exactly what Raiden thinks it does.
 

Saelune

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ace_of_something said:
Saelune said:
ace_of_something said:
Saelune said:
I dont like when reviews get plot wrong. Raiden did not recieve a vision of what happens if Earthrealm loses the 10th tournament. It shows what happens if everything happens as the previous 7 MKs showed. The opening scene is the end of Mortal Kombat: Armaggeddon aka MK7.
Raiden just THINKS it is about the tournament.
You realize they don't say that because it SPOILS the story, right?
No. It doesnt. It was a stated fact way before it came out, and if you played MK1-7 you would know that. AND the opening movie of story mode shows the end results of Armaggeddon. It is only a spoiler for new people. I assure you, there are some major spoilers I could give that even as a huge MK fan was surprised by.
So your logic is that if you read reviews beforehand and played all the other games it doesn't spoil?
It doesn't specifically say in the opening cutscene that the events occurring are after Armageddon all you see is ol' funny hat being beaten up. It also DEFINITELY does not say what 'he must win' means and up until a certain point in the story it's reasonable for anyone who hasn't played much MK to think that 'he must win' means exactly what Raiden thinks it does.
Actually I did not even know who he meants, nor did I say who now that I know or even suggest it. And it is not wrong to assume people know what happens in a series. Hell, people who jump late into a series often require spoilers or else its all confusing babble.
 

Eldarion

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Susan Arendt said:
Azmael Silverlance said:
I thought it was a bit weird that a woman was reviewing the game.
Uh, why? Admittedly, my fighting game tastes tend more toward the Guilty Gear/Blazblue realm,
As someone who loves the crap out of guilty gear/blazblue I got to ask, how does this game compare?

I'm looking to get into other fighters but the last one I tried (street fighter 4) was a disappointment.
 

sumanoskae

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Sinclose said:
HK_01 said:
Strangely enough though, the vast majority of the blood and gore are cut off in story mode. There aren't even fatalities in that, because they need the characters alive.
I'm perplexed by that, they managed to work Fatalities into Shaolin Monks. It'd be a an opportunity to educate us on the basics
 

AgentBJ09

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Nurb said:
Babalities, animalities, and friendships embarassing? WHAT'S WRONG WITH YOU??
Who knows? I'm surprised most folks forget that those were Midway's methods of appealing to the fans/making fun of the controversy around the Mortal Kombat name. I still applaud them for making fun of the nay-sayers like that.

Vanguard_Ex said:
Agreed on the God-forsaken fatalities. In training, yeah cool. In actual fights, my character just dances around a bit then throws a simple punch. Why won't you fucking work, dammit?!
You have to be fast. You input those commands too slowly, or in the wrong location, you won't get anything. Try holding down Block while you input your directions, then let go before the action button press if you have trouble.


ace_of_something said:
Saelune said:
No. It doesnt. It was a stated fact way before it came out, and if you played MK1-7 you would know that. AND the opening movie of story mode shows the end results of Armaggeddon. It is only a spoiler for new people. I assure you, there are some major spoilers I could give that even as a huge MK fan was surprised by.
So your logic is that if you read reviews beforehand and played all the other games it doesn't spoil?
It doesn't specifically say in the opening cutscene that the events occurring are after Armageddon all you see is ol' funny hat being beaten up. It also DEFINITELY does not say what 'he must win' means and up until a certain point in the story it's reasonable for anyone who hasn't played much MK to think that 'he must win' means exactly what Raiden thinks it does.
I have to disagree on your argument, ace. That fight takes place atop the Armageddon pyramid, with the panning camera shots showing everyone besides Shao Khan and Raiden dead around it. Sure, going in blind you wouldn't know what that was, but here's my counter for that argument.

- Any gamer with even minutes of spare time can research the Mortal Kombat series, and find out what happened up to that point, and get some idea of why things are going to hell so hard. Also, since this Mortal Kombat is a reboot, you're not really spoiling much by looking up the stories of the old games.

I've done this with other series I jumped into late, such as Fallout and Morrowind, even when I plan to play those games later on. It's not a deal-breaker to not research things like this, but knowing that the series has a long history, if I was new to MK, and heard that this game was a reboot, I would surly want to know what had happened and why upon seeing this opening.
 

Tim_Buoy

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voetballeeuw said:
I really enjoy this game. It's actually the first fighter game I've played with any continuity, and it's great. It's quite easy to just pick up a controller and start playing. The story mode is a good amount of fun. My only problem are the 1v2 fights which can be ridiculous.
god this a thousands times i loathed the goro kintaro fight
 

ace_of_something

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AgentBJ09 said:
I have to disagree on your argument, ace. That fight takes place atop the Armageddon pyramid, with the panning camera shots showing everyone besides Shao Khan and Raiden dead around it. Sure, going in blind you wouldn't know what that was, but here's my counter for that argument.

- Any gamer with even minutes of spare time can research the Mortal Kombat series, and find out what happened up to that point, and get some idea of why things are going to hell so hard. Also, since this Mortal Kombat is a reboot, you're not really spoiling much by looking up the stories of the old games.

I've done this with other series I jumped into late, such as Fallout and Morrowind, even when I plan to play those games later on. It's not a deal-breaker to not research things like this, but knowing that the series has a long history, if I was new to MK, and heard that this game was a reboot, I would surly want to know what had happened and why upon seeing this opening.
I guess I'm old. If I want to get into a series I tend to almost always start at the beginning.
Though in a fighting game series that would be silly. So perhaps you're right. My only qualm was with the 'but raiden only THINKS...' part of the above Saelune's post.
They need to remake/use the same concept as Shaolin Monks. That was hella fun to play with my old roomie.
 

LawlessSquirrel

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Actually looks very good, I think I just might go out and g-- oh right, Australia. I forget that my fragile convict mind is just one violent videogame away from snapping into a murderous rage.

Well that's a pain, it sounds like it exceeded expectations.
 

AgentBJ09

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ace_of_something said:
I guess I'm old. If I want to get into a series I tend to almost always start at the beginning.
Though in a fighting game series that would be silly. So perhaps you're right. My only qualm was with the 'but raiden only THINKS...' part of the above Saelune's post.
They need to remake/use the same concept as Shaolin Monks. That was hella fun to play with my old roomie.
Technically speaking, I can understand why Raiden had the misconception: He received those visions during the tenth tournament from the first game. He had no idea what was going on, even if the player did.

Still, Shaolin Monks was a spectacular game. I miss that thing, and I want it for my 360, even if Deadly Alliance doesn't work on it.
 

Trogdor1138

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I'm waiting for my copy, it's an a covert mission through the Australian borders at the moment and should be here shortly.

First game I've been genuinely hyped for and buying on launch since... Metal Gear Solid 3 I believe. It's been looking like it's everything I was hoping for. I didn't think the Mortal Kombat series would ever be this good again and I'm really glad it's come back to pop culture and has new products being made. Sure the newer 3D games weren't bad, but they just never clicked properly to me and it always felt like they were lacking.
 

The Wooster

King Snap
Jul 15, 2008
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Eldarion said:
As someone who loves the crap out of guilty gear/blazblue I got to ask, how does this game compare?

I'm looking to get into other fighters but the last one I tried (street fighter 4) was a disappointment.
It's probably closer to Street Fighter than it is BB but it's still an awesome game. Best game in the series by a country mile and, if the character designs were better (ugh. Sonya) and the controls were a little friendlier to non-MK sticks it'd be damn near perfect.

That being said, while I much prefer MK's button input over street fighter (not a 360 in sight thank god) the presence of a block button in a 2d fighter is and has always been, dumb.
 

Zeroththeking

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By the way Susan, Sub-Zero's move makes him crush the liver. Just letting you know (Wiki is my friend)

And my friend brought over the game. It took 12 times to beat Shao Kahn, since he is broken as hell in story mode (I'm not sure in versus). The X moves are easy to do, which is enjoyable. And the One v Two matches are hell. But the game is fun, and I'm not even good at fighter games. I can't even do Juri's special, which pisses me the hell off >.<
 

crimsonshrouds

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the video supplement is messed up for me. i hear her but the video just cuts out. It has been doing this for all reviews but other vids such as zp are fine.
 

Orange Monkey

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Oh Susan, I've missed your reviews, always so entertaining :D I might pick this up for summer so me and the boyfriend can work through our issues with bloody, bloody violence.
 

Yossarian1507

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Dukenstein said:
There are a few unbalanced characters online. I find Smoke, Scorpion and even Sub-Zero really cheap. The first two more than the third. They are the noob characters of the game with really really really easy moves. Sub-Zero just pisses me off because his play style is so easy to get abused against. An in all, it's good. Also, be prepared to face very very very cheap players in ranked games, they will do anything to win. I/e spam one move.
Oh, that's obvious in on-line games. Believe me, I spent some time playing games like BlazBlue on-line, and I fought my share of Jin's spamming Ice Car over and over again. Fortunately, even the cheap moves have the way to get around them, so a little training and those spammers will become an easy W.
 

CoL0sS

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Very good rewiew. End made me laugh :D
I'm not a big fan of fighter games (cause I suck at them), but I always had a soft spot for Mortal Kombat. I tried it and I can honestly say that after a few years of devs not really knowing what to do with the series, this one finally sets things straight. It's accessible enough for noobs like me, while experienced players can still kick my ass with a single combo :D Fatalities are easier to pull off, since you can pause the game and check proper button sequence, Krypt is back, challenge tower is fun and laughs are guaranteed.

Now If I only had a dollar for every time I said "Aaaaaaawwww, damn that's nas-AAAAAAAAAWWWWW MAAAAAAN" I could probably buy the game immediately. But I'll have to wait until the price drops :(
 

kingmob

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Mortaaaaal Kombaaaaaaaaaaaaaaat!

Sorry, had to do it.

As someone who is currently sadly living far away from friends with gaming interests, is the game also fun enough on your own to warrant a sale? Maybe using an online mode or something?
I remember loving soul calibur untill I had noone to play against, that quickly stopped that :{

Or is there even the very unlikely chance a non-gamer girlfriend (well she likes zelda and enslaved :p) might be into this?
 

Vanguard_Ex

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AgentBJ09 said:
Vanguard_Ex said:
Agreed on the God-forsaken fatalities. In training, yeah cool. In actual fights, my character just dances around a bit then throws a simple punch. Why won't you fucking work, dammit?!
You have to be fast. You input those commands too slowly, or in the wrong location, you won't get anything. Try holding down Block while you input your directions, then let go before the action button press if you have trouble.
I always do the block thing but to no avail. Guess I'll have to try doing them faster...which is no simple job on the xbox controller, these things are so shitty for fighting games.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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God damn Shao Kahn is cheap!

But this game is awesome :) Best fighting game ever, I don't care what you say! I Can't hear you LALALALA :D
 

GrizzlerBorno

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I have no intention of getting MK (it's just not my thing). I just watched the review becasue Susan's reviews are just fucking entertaining as hell. X)
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Terrible video review. If the game does a good job of teaching you (and it doesn't - for example there's no mention of the game having considerable negative edge) then you should know how to do a 'damn fatality'.

The character models are not ugly, but the game isn't balanced. Teleport moves are ridiculous. Some characters, Ermac, Kung Lao and Raiden, are overpowered compared to others (sheeva for instance is useless).

The story mode is an itneresting idea but having to change characters all the time makes it hard to learn how to play, especially against an increasingly difficult ai. Shao Khan is piss poor game design at it's piss poorest: his moves are sickeningly overpowered (even on block) and his random immunity from any damage (which all the bosses have) is clumsy. MK has never had smart game design in this regard and NRS prove again, throughout this game, they are good conceptually, not so good at execustion. You also cannot skip the cutscenes, some of which are long.

Fortunately the fighting is pretty solid and not too complicated. But don't hold out for a decent training mode or tutorial. The training mode is not up to much and the AI, as it is throughout the game, is terrible; it reads your inputs and cheats. The tutorial has to be played in it's entirety and you can't select which part to relearn. It also teaches you very little and there is no character specific tutorial or training system.

Challenge Tower starts off quite fun, but quickly becomes massively irritating. Some of the challenges (fighting upside down, fighting while your character slows to the point of unplayability, unbalanced matches) are just ridiculous and the reward is trivial. It isn't a good way to learn the game nor was it intended as such. You can spend Koins (SP mode rewards) to skip tower episodes however.

Koins can also be spent to unlock kontent in the Krypt. However 70% of this content is utter rubbish. YOu will find alternate fatalities (each character has 2 fatalities, a babality, and a stage specific command) and a second costume. That's it. The rest is pictures of characters and areans as well as arena music. Useless.

All the characters are not unlocked from the start either.

However, on balance the singleplayer is worthwhile, if you can stomach the appalling AI. Graphically it's rich. However the vaunted x ray moves are too powerful, way too powerful, and combo breakers shouldn't require 2 bars of special meter. The controls for using enhanced moves are too fiddly as well.

However the biggest problem with the game, which potential customers must consider, is the online. It's broken, plain and simple. Not only does it contain the poorest netcode in any fighting game, the interface is the most badly designed ill suited mess i've yet come across, it looks like something intended for the pc. There are no options to filter your search, matchmaking doesn't work, the lobby system is terrible, the hyped up KoH mode is a lagfest where you cannot limit the number of people that can join - and peopel can join from anywhere in the world, so if you have a lobby called 'UKONLY', and set up a KoH from players within, players outside using the Player Search option can still jion.

NRS have issued a glib and feeble statement claiming 'unanticipated complications' that have surfaced in the online experience, while also claiming millions of matches are initiated every day. This is just toss. The game doesn't work and wasn't anywhere near ready for release. Yet another broken game for multiplayer fans to mourn. They say they are going to fix things over the next two weeks, but no word on how, when, or what they even think needs fixing. Not only that but the preorder codes don't work properly (retro alternate costumes).

The bottom line: if NRS know what's wrong and are caopable of fixing it (which is going to require no less than a complete redesign of the entire online system), then why did it get released this way? I don't hold out much hope. Brink is out in a fortnight, I guess I'll be trading my copy in.

Overall: gutted.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
0
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strangeotron said:
Just a few things.

It's not a terrible video, it's a reviewer with a different opinion than you (that's what reviews are).

I actually thought switching between characters helped me learn. The tutorial teaches you the basics, I don't know any fighter that has a specific tutorial for each character. Why would you need one? Play the tutorial and learn the basics. Next play story mode where you'll play as most f the characters and you'll get an idea of which characters you like and learn how to play as them. There's also a practice mode where you can just pick a character and dick around for awhile. Look at the moves list and try them. Or would you prefer a tutorial mode where the game just holds your hand and makes you play through the moves list in order? You don't need a tutorial for each individual fighter. I loved how unbalanced Shao Kahn was, reminded me of the old days. Now I can beat him with relative ease though.

How does the AI read your input and cheat? Any support for that claim? I'm pretty sure I'd have found the game much harder if that were true. Honestly a lot of this is just sounding like you're complaining because you found the game too hard, no offence (that probably makes me sound like a dickhead).

I'm still finding the challenge tower fun. No point arguing over that though, fun is subjective. A lot of them do teach you more, or at least force you to learn. Some teach you characters' special moves (teaching) others do things like taking away your supermoves making you rely on combos (forcing you to learn).

For enhanced moves just press block at the end of the combo... I don't see how that's too fiddly. One extra button that your finger is probably hovering over already.

EDIT: Shao Kahn has no immunity to any damage. What happens is you have to time it right to interrupt his attacks. But even if he isn't knocked back, watch his healthbar, he is losing just as much health.
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
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Susan Arendt said:
Sinclose said:
Good review, but I thought the reason why the 10th tournament is very important is because it requires ten consecutive wins to invade another realm, and their main enemy has already won 9 successive times? Also, babalities are still in the game. Dunno about the others though.

I'm not a big fan of fighting games, but I gotta say, all the info I saw about the game caught my interest.
Ah, perhaps you're right about why the 10th is so fired-up important. The thing about the babalities is now MK has a very wink-and-a-nod feel to it. It knows it's being silly and is just fine with that - exactly the right attitude for this series.
I think it's exactly the right attitude for fighting games. They're, in a sense, an arcade relic--from days when games didn't need a "story" or a "point," but were simply designed to keep the quarters coming.

Some fighting games tend to take the story too seriously, and it just makes them feel unintentionally goofy. Why, if so much is riding on the outcomes of these fights, are only two people fighting at a time? How'd they get everyone to agree on rules like time limits or "best of 3?" It just reads as forced... so why not embrace it?

Others try to take the technique a bit too seriously, and bog down in nigh-impossible combos with far too steep a learning curve. Killer Instinct kind of started this, but even that game had a good mix of humor and user-friendliness (what with all the guides floating around). Games like this can become an exercise in rote repetition, in which each player is essentially ignoring the opponent and just focusing on the super ultra awesome mega combo.

Mortal Kombat has taken awhile to get the balance right, but they've usually had the right goal in mind: Get people to the action. Give them excuses to fight, not so much reasons. Give them crazy stuff to do to each other, give them ways to learn the tricky bits, and then get the hell out of the way.

(I'm glad to see that some of the gore animations have finally improved. Those never seemed quite as "silly" as they did "cheap" in the past.)
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Spot1990 said:
strangeotron said:
Just a few things.

It's not a terrible video, it's a reviewer with a different opinion than you (that's what reviews are).

I actually thought switching between characters helped me learn. The tutorial teaches you the basics, I don't know any fighter that has a specific tutorial for each character. Why would you need one? Play the tutorial and learn the basics. Next play story mode where you'll play as most f the characters and you'll get an idea of which characters you like and learn how to play as them. There's also a practice mode where you can just pick a character and dick around for awhile. Look at the moves list and try them. Or would you prefer a tutorial mode where the game just holds your hand and makes you play through the moves list in order? You don't need a tutorial for each individual fighter. I loved how unbalanced Shao Kahn was, reminded me of the old days. Now I can beat him with relative ease though.

How does the AI read your input and cheat? Any support for that claim? I'm pretty sure I'd have found the game much harder if that were true. Honestly a lot of this is just sounding like you're complaining because you found the game too hard, no offence (that probably makes me sound like a dickhead).

I'm still finding the challenge tower fun. No point arguing over that though, fun is subjective. A lot of them do teach you more, or at least force you to learn. Some teach you characters' special moves (teaching) others do things like taking away your supermoves making you rely on combos (forcing you to learn).

For enhanced moves just press block at the end of the combo... I don't see how that's too fiddly. One extra button that your finger is probably hovering over already.
It's a review that makes comments that are erroneous.
You can learn somethings from the stor mode, obviously. But it isnt best served as a tutorial at all. For instance when you fight as Kung Lao, having to face both Quan Chi and Shang Tsung is a bit of a trial by fire.

The AI is programmed to act in direct response to your input as part of processing your input. IOW: it's like trying to outrun your own reflection. Of course there's a margin of error, but that depreciates as you set the difficulty higher. It's a flawed means of teaching the player. It cheats by doing things you can't, such as recovering into wakeup moves far quicker.

The challange tower is fun, but as it increases the difficulty gets ridiculous and the requirements less fun. If i'm getting frustrated trying to play upside down then i'm not having fun.

Enhanced moves require that I press the trigger simultaneously with the button for the move. IT's awkward requiring the player press the trigger and button at the same time. That's not a comfortable move with console contriollers.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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strangeotron said:
No it doesn't. Well except for all characters being unlocked at the start. You do have to unlock Cybe Sub-zero and Quan Chi.
I haven't noticed any instance of the AI readin my moves and using that to cheat. Do you have evidence of it?

I said some of the modes teach you. Things like unbalancing the opponent are challenges, that's why they're in the challenge tower. Complaining that the challenge tower is too challenging is silly. I find it fun. You didn't, as I said there's no point arguing over that.

Pressing a R2/Right trigger with an action button is an incredibly simple move. Your thumb is already hovering over the action buttons, you're index or middle finger is over the trigger. It's literally as simple as bringing your thumb and index finger together. It's the same action you make in many games where you lock on to an enemy and attack. The triggers are designed to be easy to use simultaneously with the action buttons. That's why they are where they are. That's why shoulder buttons have become the norm.
 

Gralian

Me, I'm Counting
Sep 24, 2008
1,789
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Yossarian1507 said:
Finally. I was really worried there would be no MK review at all.

So... Glad to hear it's good, but I have one important question - how's the balance? Is there any overpowered character, or one who you shouldn't even bother playing with? It's important to me, because every time I pick up a fighter, it turns out I'm taking the crappiest guy of the bunch (Anji Mito in GG, Tager in BlazBlue [although I managed to skill up with him, so at least I'm able to beat up my friends and sometimes even compete on-line], Rock in Soul Calibur III & IV etc.)
I would say the fast characters are ridiculously overpowered, if only because they can lock you in 10 hit+ combos. I'm mainly talking about online, though, and if you don't know how to get even a single hit on a fast character online then there's just no hope for you, period.(I'm looking at you, Sonya Blade and Johnny Cage). There's also slow but heavy fighters that don't really utilise combos, but instead block and dodge and move in for one or two powerful hits at a time. Every character is useful, though, because every character generally has some utility that can counteract the enemy. For example, you'd expect Stryker to be one of the worst (he sort of is, but i still play him anyway) but he has grenades to stop both high and low attacks, a ranged attack, and a dash-grapple which gives him good utility. He's big and slow though, so you need to make sure you time your baton twirls and uppercuts just right, because if they block it you leave yourself open to nasty retaliation.

I'd also like to point out that The Computer Is A Cheating Bastard [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheComputerIsACheatingBastard] is also back in full swing. The AI will manage to predict and block nearly every single attack, while following up with its own impossible to break out of combo that can sometimes turn a winning match with you at over 50% life and them at 10% life to a defeat within a few seconds. Also, Shao Kahn and Goro are unbelievably cheap. You can't block Shao Kahn's attacks, and neither him nor Goro stagger or have their attacks interrupted when you hit them, so you have to rely on cheap tactics like Scorpion's teleport to win on difficulties above Medium.

Susan Arendt said:
It knows it's being silly and is just fine with that - exactly the right attitude for this series.
I didn't think the game or the series as a whole was trying to be camp or silly. I think there is a serious story in there, it just got lost under the two awfully bad movies that came out of it. As for the babalities, i think it was only 'winking and nodding' to past games. Specifically, Mortal Kombat 2 and 3. I also think this is in part due to the fighting system being most similar to MK3. I can see how it might appear so grindhouse, cheesy, and 'B-rated Kung fu movie' to be seen as silly, but that's not really how i hold the MK series. I'd say it was eccentric and over the top, but not camp.

Edit: I'd also like to add that the fatalaties are by far the easiest to pull off in the entire series. Very simple button presses ( Like right, down, right, down, kick ) and they give you almost quadruple the time you originally had to pull them off.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
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Spot1990 said:
strangeotron said:
No it doesn't. Well except for all characters being unlocked at the start. You do have to unlock Cybe Sub-zero and Quan Chi.
I haven't noticed any instance of the AI readin my moves and using that to cheat. Do you have evidence of it?

I said some of the modes teach you. Things like unbalancing the opponent are challenges, that's why they're in the challenge tower. Complaining that the challenge tower is too challenging is silly. I find it fun. You didn't, as I said there's no point arguing over that.

Pressing a R2/Right trigger with an action button is an incredibly simple move. Your thumb is already hovering over the action buttons, you're index or middle finger is over the trigger. It's literally as simple as bringing your thumb and index finger together. It's the same action you make in many games where you lock on to an enemy and attack. The triggers are designed to be easy to use simultaneously with the action buttons. That's why they are where they are. That's why shoulder buttons have become the norm.
how can i prove something in a video game? Just play against the AI in training mode and see for yourself. Watch how it manages to expertly time the exact counter at the exact moment you act over and over, only acting when you do. You can't play like that it's ridiculous. Watch how quikcly it recovers into wakeup moves.

IO'm not complaining that the tower is challening. I'm complaining that it's needlessly frustrating. Fighting upside down is a challenge, but its a stupid challenge. It's poor game design, quick and lazy. It's not smart, it has no bearing on the storyline or anything other than what some lazy developer thought would be fun. All the cyrax challenges are beyond stupid. I am not motivated to persist in a game that isn't fun and if they can't motivate me to play a game i'm interested in through decent gameplay then they have failed. I turned the difficulty down for Shao Khan because I just couldn't be bothered banging my head against a brick wall due to his appalling design.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Gralian said:
I would say the fast characters are ridiculously overpowered, if only because they can lock you in 10 hit+ combos. I'm mainly talking about online, though, and if you don't know how to get even a single hit on a fast character online then there's just no hope for you, period.(I'm looking at you, Sonya Blade and Johnny Cage).
Sonya isn't one of the best characters. Cage is much better because he is very safe.

The real problems re characters like Ermac; his unblockable telekinetic grab thing is flat broken. I know why it's there (same with Demon Fire for scorpion), but this one is way too much.

Unfortunately characters like Ermac are just too powerful in the current laggy online. They get a free pass, especially Raiden with his superman slam which is completely absurd.

Its hard to be objective as a result of the crap netcode and ive given up more matches than ive complated because i'm not willing to sit through the kind of lag that gives the host (usually the person in the P1 position, i presume) a huge advantage and makes reacting and timing combos, and tech moves, impossible. Unfortunately I really don't see them being able to fix this mess.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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I want to buy this game, but my local store has been out of supply for over a full god damn week!

This is the price I pay for living in a small island county in an even smaller town where it takes forever for shit to arrive :(
 

Smooth Operator

New member
Oct 5, 2010
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Hmm, maybe I'll pick it up cuz I always loved the MK silliness, but not at full price, 60$ on a fighting game... fucking insane.
 

Cherry Cola

Your daddy, your Rock'n'Rolla
Jun 26, 2009
11,940
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Misses the fact that babalities are still in the game, apparently fails to understand the story if comments must be made on how the others were "important", no proper research in what characters are and aren't unlocked.

Me no likey this review.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Eldarion said:
Susan Arendt said:
Azmael Silverlance said:
I thought it was a bit weird that a woman was reviewing the game.
Uh, why? Admittedly, my fighting game tastes tend more toward the Guilty Gear/Blazblue realm,
As someone who loves the crap out of guilty gear/blazblue I got to ask, how does this game compare?

I'm looking to get into other fighters but the last one I tried (street fighter 4) was a disappointment.
Completely different headspace required. Those games embrace the weird, and are fast-fast-fast. MK is less frenetic...it's Sylvester Stallone to Jet Li, if you will.
 

lazarus1209

New member
Mar 17, 2011
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Does anyone else feel like they're back in the 90's? Right now I'm rockin' some Mortal Kombat and in a few months hopefully I'll be blasting space pigs in Duke Nukem. Then, to wrap up the year, I'll be driving around a demented ice cream truck in Twisted Metal.

Seriously, I think I just hopped into my Delorean and hit 88.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Azmael Silverlance said:
Susan Arendt said:
Azmael Silverlance said:
Well Susan i know you are a gamer and all....but just opening the Mortal Kombat review and hearing a female voice i dont know....
Your reaction to the fatality was cute...but i guess thats the issue :D
Your not suppose to be all cute and cuddly in mortal kombat...id expect F bombs and disturbing comments about how you gona pwn your opponent :D
I am always cute and cuddly. It cannot be helped! Well, except when playing Lego Star Wars: The Clone Wars...then I scare my dog.

So....your dog is not bothered by guts and broken bones....but LEGO cubes and his owner freak him out? o_O
She gets upset when I yell, because she knows that means mommy is mad. And Lego Clone Wars made me yell. A lot.
 

Ophiuchus

8 miles high and falling fast
Mar 31, 2008
2,095
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This is the game that finally made me feel like an adult. I watched all of the fatalities on YouTube and just thought "huh, yup, that's some fatalities right there". There was none of the "awww, cooooooooool!" sort of reaction that I had as a kid watching the early entries in the series.

That said: it looks like a great game if you're into that sort of thing. I'm not particularly (and, yes, that's because I'm completely incompetent at them) but no doubt my brother's gonna be raving about it.
 

KaiusCormere

New member
Mar 19, 2009
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Regarding the AI cheating :
As sub-zero, or Cyber Sub Zero, the AI will only ever hit your ice clone if it was mid-jump toward you. I know as a player I can't always stop myself in time, but the AI can.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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strangeotron said:
Spot1990 said:
strangeotron said:
No it doesn't. Well except for all characters being unlocked at the start. You do have to unlock Cybe Sub-zero and Quan Chi.
I haven't noticed any instance of the AI readin my moves and using that to cheat. Do you have evidence of it?

I said some of the modes teach you. Things like unbalancing the opponent are challenges, that's why they're in the challenge tower. Complaining that the challenge tower is too challenging is silly. I find it fun. You didn't, as I said there's no point arguing over that.

Pressing a R2/Right trigger with an action button is an incredibly simple move. Your thumb is already hovering over the action buttons, you're index or middle finger is over the trigger. It's literally as simple as bringing your thumb and index finger together. It's the same action you make in many games where you lock on to an enemy and attack. The triggers are designed to be easy to use simultaneously with the action buttons. That's why they are where they are. That's why shoulder buttons have become the norm.
how can i prove something in a video game? Just play against the AI in training mode and see for yourself. Watch how it manages to expertly time the exact counter at the exact moment you act over and over, only acting when you do. You can't play like that it's ridiculous. Watch how quikcly it recovers into wakeup moves.

IO'm not complaining that the tower is challening. I'm complaining that it's needlessly frustrating. Fighting upside down is a challenge, but its a stupid challenge. It's poor game design, quick and lazy. It's not smart, it has no bearing on the storyline or anything other than what some lazy developer thought would be fun. All the cyrax challenges are beyond stupid. I am not motivated to persist in a game that isn't fun and if they can't motivate me to play a game i'm interested in through decent gameplay then they have failed. I turned the difficulty down for Shao Khan because I just couldn't be bothered banging my head against a brick wall due to his appalling design.
I have played it in training. And Story. And Arcade. It's difficult but beatable. I see no reason to believe the AI is a cheating bastard. If it was an individuals ability wouldn't vary too greatly. Seeing as I'm doing better than a lot of people and a lot of people are doing way better than me on Arcade and story I'm inclined to believe the AI is just quick and tough.

You find it frustrating. I find it fun. It's not meant to have a bearing on the story line. It's like the challenges in Portal where you have to complete the level in a certain number of steps/portals or in a certain time. It's arbitrary. It's just meant to add an extra level of challenge. They haven't failed because you don't like it. Just like Capcom hasn't failed because I don't like Street Fighter.

It's not appalling design. Shao Kahn is intentionally a broken fucker. Because that's what fans of the series wanted. Shao Kahn has always been that way. People hated MK 4 because the boss wasn't as completely unbalanced. Unbalanced characters, dick moves, frustrating challenges and just flat out unfair fights these are things long term fans of the series have always enjoyed about the games. The game isn't for you, I get that. That doesn't mean it's a bad game, it means you don't like it.

One point I forgot to mention earlier was:

when you fight as Kung Lao, having to face both Quan Chi and Shang Tsung is a bit of a trial by fire
Most games are. That's the point. They all have parts where you just have to stand on your own without someone telling you exactly what to do.

I get frustrated playing most sports games. I accept it's because I'm just not that good at them. I don't try to pass it off as the game being shit.
 

Madara XIII

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Sep 23, 2010
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HK_01 said:
So this is the kind of video where you don't ask for my date of birth? Why, that makes perfect sense! Put an age-gate on harmless stuff but not here!

Anyway, looks like a fun game, but the gore is a little too much for my taste. It made me cringe a bit to just watch the video.
I'm guessing you saw Noob Saibot's fatality and Kung Lao's impression of Gold finger from James Bond huh? Hehehe this game made me orgasm with excitement the moment I saw gore!
 

Madara XIII

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Sep 23, 2010
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strangeotron said:
Why did this review ignore mention of the terrible online? Don't you think that's relevant?
If the game can stand on single player and does well with local multiplayer then I agree the online needs to be addressed. However I take Yahtzee's side when it comes to the online segment. Don't bother with it if the person you're playing against isn't within slapping range.

LOL I've yet to see a game where the online segment doesn't have a crappy and cheap feel to it.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Madara XIII said:
strangeotron said:
Why did this review ignore mention of the terrible online? Don't you think that's relevant?
If the game can stand on single player and does well with local multiplayer then I agree the online needs to be addressed. However I take Yahtzee's side when it comes to the online segment. Don't bother with it if the person you're playing against isn't within slapping range.

LOL I've yet to see a game where the online segment doesn't have a crappy and cheap feel to it.
This is ridiculous. The game has an online component: a significant part of the onverall game experience, regardless of how you yourself might choose to play the game. And one that was highly anticipated by a lot of people. I don't care what Yahtzee says, too many peopel on these boards blow smoke up his ass far too often; he knows nothing about MK or fighting games as is self evident.

It's part of the game, it should work properly like every other component. That it doesn't is a considerable factor and one many people thinking about playing would be wise to discover beforehand. That this silly woman who knows fuck all about these games reviewing chose to ignore the state of the online is a considerable oversight.

Next time, do your job better please.
 

MonkeyPunch

New member
Feb 20, 2008
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Right up front: I'm not the biggest MK fan.

But I think this game is at very least good. It has lots of value for money too - as fighting games go. You can tell a lot of effort has gone in to this title and it shows.

I don't agree on the models being ugly though... I thought that they are pretty good (and intricate! All the innards for each character!) and the backgrounds deserve a mention too, whilst talking about the visuals.

You could get much worse and if you're only a casual fighting game player, I would actually say this is the best choice of a fighting game compared to the current selection of fighting game titles.
 

Madara XIII

New member
Sep 23, 2010
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strangeotron said:
Madara XIII said:
strangeotron said:
Why did this review ignore mention of the terrible online? Don't you think that's relevant?
If the game can stand on single player and does well with local multiplayer then I agree the online needs to be addressed. However I take Yahtzee's side when it comes to the online segment. Don't bother with it if the person you're playing against isn't within slapping range.

LOL I've yet to see a game where the online segment doesn't have a crappy and cheap feel to it.
This is ridiculous. The game has an online component: a significant part of the onverall game experience, regardless of how you yourself might choose to play the game. And one that was highly anticipated by a lot of people. I don't care what Yahtzee says, too many peopel on these boards blow smoke up his ass far too often; he knows nothing about MK or fighting games as is self evident.

It's part of the game, it should work properly like every other component. That it doesn't is a considerable factor and one many people thinking about playing would be wise to discover beforehand. That this silly woman who knows fuck all about these games reviewing chose to ignore the state of the online is a considerable oversight.

Next time, do your job better please.
Well I can see where you're coming from, but the reason why I say what I say about online segments is that I've had my fair share of bad experiences (bout 70% of the time), but one fighting game that proved online could be fun and actually worthy of my time was Marvel Vs Capcom 3....yet that still had it's flaws. Secondly I hope you don't get a ban for talking smack about an Escapist staff. Lord knows their double standards when it comes to bad mouthing someone.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Madara XIII said:
Well I can see where you're coming from, but the reason why I say what I say about online segments is that I've had my fair share of bad experiences (bout 70% of the time), but one fighting game that proved online could be fun and actually worthy of my time was Marvel Vs Capcom 3....yet that still had it's flaws. Secondly I hope you don't get a ban for talking smack about an Escapist staff. Lord knows their double standards when it comes to bad mouthing someone.
The quality of that review speaks volumes about the review and the ability of the reviewer.

In much the same way MK's lack of effort speaks volumes about NRS.

That they haven't even bothered to sort out their appalling choice for gamespy as server for the online says it all. Anyone looking to believe this game will be fixed is, I think, in for disappointment.
 

Jamienra

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Nov 7, 2009
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I love MK. I would say the fighting is hte best it's ever been but Midway still haven't topped Konquest from MK:Deception
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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strangeotron said:
This was not a bad review. This is not a bad game. You didn't like it. Get over yourself. Your opinion is not gospel and all the people who liked this game are not wrong for liking it. You're allowed not like it, I'm sure lots of people agree with you. But could you for just ten seconds stop acting like your opinion is somehow right when everyone else's is wrong.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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Spot1990 said:
Your opinion is not gospel and all the people who liked this game are not wrong for liking it.
Neither's your's sunshine, remember that and wind your neck in.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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0
strangeotron said:
Spot1990 said:
Your opinion is not gospel and all the people who liked this game are not wrong for liking it.
Neither's your's sunshine, remember that and wind your neck in.
I'm not saying mine is. I'm saying I like it. Lots of people do and they're not wrong for liking it. Just like you're not wrong for disliking it. You're the one acting like if anyone disagrees with you they're wrong.
 

Susan Arendt

Nerd Queen
Jan 9, 2007
7,222
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MonkeyPunch said:
Right up front: I'm not the biggest MK fan.

But I think this game is at very least good. It has lots of value for money too - as fighting games go. You can tell a lot of effort has gone in to this title and it shows.

I don't agree on the models being ugly though... I thought that they are pretty good (and intricate! All the innards for each character!) and the backgrounds deserve a mention too, whilst talking about the visuals.

You could get much worse and if you're only a casual fighting game player, I would actually say this is the best choice of a fighting game compared to the current selection of fighting game titles.
Oh, the locations are fantastic and yes, the X-ray moves are also all really great. But anything in a cut scene? Yeeeesh....really pretty damn awful. Certainly not enough to make you not want to go through the story mode, but definitely noticeable.
 

Endocrom

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Apr 6, 2009
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Don't take it seriously?

I guess I can't when Johnny Cage can get a blade in his eye and out the back of his skull and he still keeps going.

Jeez, and I thought people standing after Kano breaking both their femurs was crazy.

Haven't been following this that closely but maybe I'll get it later.
 

Quiet Stranger

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Feb 4, 2006
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Just for the end, I love you Susan! I want your children :p


Grwat review, I really want to play this now (and I don't even like most fighting games)
 

Eldarion

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Spot1990 said:
strangeotron said:
Spot1990 said:
Your opinion is not gospel and all the people who liked this game are not wrong for liking it.
Neither's your's sunshine, remember that and wind your neck in.
I'm not saying mine is. I'm saying I like it. Lots of people do and they're not wrong for liking it. Just like you're not wrong for disliking it. You're the one acting like if anyone disagrees with you they're wrong.
Infinite parry loops resulting in death is a pretty big drawback though. I mean, I don't know how true it is but isn't that just broken?

Its not wrong to enjoy the game sure, everyone has an opinion on what is fun. I would think though, that from a non biased objective standpoint something like an infinite parry combo ending the match makes this game broken and unplayable in a competitive environment.

How bad is that problem? Can every character do it? Or will the ones that can inevitably end up making the others irrelevant? Even if they all can perform it, isn't it just stupid and lame that its there in the first place? Just trying to understand how big an issue this is, I like to get really into the character I play, if there is one sure fire way to win every time the character may as well only have one combo. I can assume this will get patched out eventually though, but till it does.

Is it like Carl Clover's clap combo where once you learn it its simple enough to do or like Hakumen's one-hit-kill combo in that it only works under very hard to pull off conditions and only in his super mode?
 

proctorninja2

a single man with a sword
Jun 5, 2010
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MOOOOOOOOOOOOOOOOOOOOOOORTAAAAAAAAAAAAAAALLLL kombat by far has the most fun theme of any game i mean who wouldnt yell that
 

OneEyeX

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Susan Arendt said:
Oh, the locations are fantastic and yes, the X-ray moves are also all really great. But anything in a cut scene? Yeeeesh....really pretty damn awful. Certainly not enough to make you not want to go through the story mode, but definitely noticeable.
To be fair; you can't say the models look terrible when you can't properly identify the human liver (in Sub-Zero X-ray). ;P

Susan, I normally enjoy your reviews, but I felt that you covered vary little of the Mortal Kombat shine and more of the little goodies included. At no point did you mention that juggling was back to being important, that X-Rays were a great equalizer and that Tag-team comps actually have a layer of strategy involved.
But really; you kinda poked fun at animalities, frienships and babalities. The latter of which returns, and the former weren't done by the original mortal kombat team or even done recently. It was the 90's, give'em a great. But at the same time; it's that kinda crazy stuff that spawned into the Test Your Luck roulette we have now.

Mortal Kombat lost it's touch with Deadly Alliance (to a lesser degree; 4/Gold) and that era of Mortal Kombat games.

You showed a lot of Trilogy, which while completely unbalanced and awkward in some areas; was a lot of fun and certainly not where MK ketered off.
 

xFullmetalx

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My only complaint with the game is the incredibly unfair and cheap fights. 1v2 fights, Shao Kahn, Goro and Kintaro all spam like noobs and the only way to beat them is if you do the same thing.
 

SaunaKalja

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I wasn't sure what to think of this game because of the pretty nasty gore and ripping off limbs etc. But this move is what pushed me from "unnecessarily gross" to "unnecessarily gross but HAHAHA HOLYFUCK DID THAT JUST HAPPEN!!?".

 

katsabas

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I don't know if anybody else has shed some light in this but the whole tenth Mortal Kombat thing goes like this: it was the tournament that was targeted against Earthrealm. The other nine were against other dimensions.

Then again, every tournament since the very 1st MK targeted Earth so you could say that all MK are 'try again's.

Also, Susan, about the fatalities, the tiers and balancing are a first for the series. In MK 4, there were fatalities in the moves list but there were some ridiculous stuff to pull off, like hold a button for 5 seconds.
 

CharrHearted

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I found the game to be nothing more than a button masher... oh well i'l continue to play once the infinate sonya kick combo or noob tele grab gets fixed.
 

katsabas

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Also, I forgot to mention a thing I may like. It looks like MK doesn't have you waiting up until the next entry to the franchise to see who won the last time, like SF, Tekken and basically every other fighter out there. Is this true?
 

Jacob Haggarty

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HK_01 said:
So this is the kind of video where you don't ask for my date of birth? Why, that makes perfect sense! Put an age-gate on harmless stuff but not here!

Anyway, looks like a fun game, but the gore is a little too much for my taste. It made me cringe a bit to just watch the video.
The X-ray moves... sweet jesus, i wretched at one or two of them.

Theres just something worse about the X-ray moves to the actual fatalities to me.
 

Inkidu

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Not a damn mention to the archaic A.I. and the cheap-ass gold invulnerability armor of bosses, but that's okay... It only would another star.
Seriously, developers shouldn't be doing crap like that anymore.
 

le picklez

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I like how I can breeze through the arcade ladder on expert but get stopped cold at Shao Kahn. Anyway, nice review. And to whoever posted tiers of characters: Kung Lao is definitely top tier.
 

FightThePower

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Dec 17, 2008
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Completely disagree about it being open to newcomers, it's the exact opposite. If you want to learn how to play the game beyond button mashing (which is pretty much useless, though that's a good thing) you pretty much have to set in Practice Mode for several hours staring at the command list. The tutorial dumped way more stuff on my head than I'll remember.

It's still a great game but the first few hours playing are painful if you've never touched Mortal Kombat before.
 

Frankster

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May 11, 2020
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katsabas said:
Also, I forgot to mention a thing I may like. It looks like MK doesn't have you waiting up until the next entry to the franchise to see who won the last time, like SF, Tekken and basically every other fighter out there. Is this true?
Story mode takes you through the revised cannon of the first 3 mk games, so you do get to see who wins each indeed ;)
Mk9 story itself ends on a bittersweet note, with most of the mk characters dead (yeah they will be back next game, but still, there's only 3 survivors on the earthrealm side) and though victorious, the events of mk4 are soon to follow so the peace is only temporary.
 

Vault Citizen

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The game begins with Raiden suffering a vision of the grim future that will result should Earth Realm lose this tenth and most important Mortal Kombat tournament.
Ever since the first game the rule has been that Outworld has to win ten straight tournaments in order to enter through the portals to Earthrealm so that only doesn't make sense if you don't know the cannon.

Considering that Susan usually reviews the "cute" games it was a surprise to see that she got to review Mortal Kombat (not a complaint).

One thing I really want from this game's story is to let me know who won the pyramid challenge from Armageddon in the original storyline. Does anyone here know?
 

Skops

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MK passes the Susan scale. nOw I'm definately going to give this a look.
 

Skops

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katsabas said:
Also, I forgot to mention a thing I may like. It looks like MK doesn't have you waiting up until the next entry to the franchise to see who won the last time, like SF, Tekken and basically every other fighter out there. Is this true?
Up until MK: Deadly Alliance I think (the one where Shang Tsung & Quan Chi kill him in the intro), it's assumed Lui Kang wins everytime.
 

Infernai

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Awesome game...shame we in Australia won't be able to play it because our government is full of old farts who don't know the meaning of fun.
 

theultimateend

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Sinclose said:
Good review, but I thought the reason why the 10th tournament is very important is because it requires ten consecutive wins to invade another realm, and their main enemy has already won 9 successive times? Also, babalities are still in the game. Dunno about the others though.

I'm not a big fan of fighting games, but I gotta say, all the info I saw about the game caught my interest.
Borrow it if you must.

This is probably the best fighting game I've played in quite possibly the last 10 years.

It's not perfect by any stretch of the imagination...but there is so much damn content and it holds everything together so well.

Frankster said:
katsabas said:
Also, I forgot to mention a thing I may like. It looks like MK doesn't have you waiting up until the next entry to the franchise to see who won the last time, like SF, Tekken and basically every other fighter out there. Is this true?
Story mode takes you through the revised cannon of the first 3 mk games, so you do get to see who wins each indeed ;)
Mk9 story itself ends on a bittersweet note, with most of the mk characters dead (yeah they will be back next game, but still, there's only 3 survivors on the earthrealm side) and though victorious, the events of mk4 are soon to follow so the peace is only temporary.
Glad I finished it already or you not using spoiler tags would have caused me to choke you to death through the monitor.

Susan Arendt said:
Sinclose said:
Good review, but I thought the reason why the 10th tournament is very important is because it requires ten consecutive wins to invade another realm, and their main enemy has already won 9 successive times? Also, babalities are still in the game. Dunno about the others though.

I'm not a big fan of fighting games, but I gotta say, all the info I saw about the game caught my interest.
Ah, perhaps you're right about why the 10th is so fired-up important. The thing about the babalities is now MK has a very wink-and-a-nod feel to it. It knows it's being silly and is just fine with that - exactly the right attitude for this series.
The babalities are painfully cute. If you haven't done one you should probably go grab a drink and do it now.

You will thank me :p.
 

Datsle

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Sinclose said:
Akihiko said:
Ordered a copy of this today, might not get it till next tuesday though. Thanks Royal Wedding and May Day... Looks surprisingly good though. Haven't really played a mortal kombat game since back on the playstation.

Edit: Anyone know how long the story mode is, by the way?
4-5 hours, I believe, depending on how good you are. With a good story too, it's not just a string of dumb excuses to keep the fights going-there are interesting plot twists and such.
add 4-5 hours for the Final Bossfight alone :p
 

Lord Thodin

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I liked the review and had the story mode beat 3 days after launch. Its very good, and in my opinion it set the bar for what a single player story should be in a fighting game.
 

Susan Arendt

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Jan 9, 2007
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AroLombardi said:
Oh God yes Susan. The ending of the video assured you as my favorite reviewer.

Anyways, does it still have all the characters from previous ones? Because I rented Armageddon and took a liking to Blaze.
all the MK characters from 1-3 are here with the expection of a few characters like Rain are not in. And Smoke is in his human form back in MK1 and MK2. But once those are over he might get transformed into cyborg

but all the characters from Mk4 to Armageddon are not here (sorry no Blaze,mavado,taven etc..)
 

AroLombardi

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ForgottenPr0digy said:
but all the characters from Mk4 to Armageddon are not here (sorry no Blaze,mavado,taven etc..)
That's a shame. I don't care about Taven because he was a tool, and Mavado PISSED ME OFF SO MUCH, but Blaze was pretty damn cool.
 

Susan Arendt

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AroLombardi said:
ForgottenPr0digy said:
but all the characters from Mk4 to Armageddon are not here (sorry no Blaze,mavado,taven etc..)
That's a shame. I don't care about Taven because he was a tool, and Mavado PISSED ME OFF SO MUCH, but Blaze was pretty damn cool.
Yeah it does suck

I like Mavado and Taven was alright too me. Taven was much better than his brother Daegon.

maybe we can see characters like Kenshi,Bo' Rai Cho,Darrius or Frost also as DLC characters

But i can't tell what will happen in the next game.
 

AroLombardi

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ForgottenPr0digy said:
Yeah it does suck

I like Mavado and Taven was alright too me. Taven was much better than his brother Daegon.

maybe we can see characters like Kenshi,Bo' Rai Cho,Darrius or Frost also as DLC characters

But i can't tell what will happen in the next game.
Mavado was always extremely cheap to me whenever I faced him. And same for Kenshi. They're both assholes.

Well Taven wasn't exactly bad, but his character was made nothing more than for the terrible story of Armageddon and he was, to quote Yahtzee, "as deep as a cardboard cutout."

I do like Frost and Bo' Rai Cho though.
 

Susan Arendt

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Jan 9, 2007
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AroLombardi said:
ForgottenPr0digy said:
Yeah it does suck

I like Mavado and Taven was alright too me. Taven was much better than his brother Daegon.

maybe we can see characters like Kenshi,Bo' Rai Cho,Darrius or Frost also as DLC characters

But i can't tell what will happen in the next game.
Mavado was always extremely cheap to me whenever I faced him. And same for Kenshi. They're both assholes.

Well Taven wasn't exactly bad, but his character was made nothing more than for the terrible story of Armageddon and he was, to quote Yahtzee, "as deep as a cardboard cutout."

I do like Frost and Bo' Rai Cho though.
just because they have cheap AI doesn't make them assholes
 

Lord_Gremlin

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Actually fatalities in this game are easy to perform. Once you learn how to perform it, successful execution is always guaranteed.
 

silasbufu

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I love this game! The only thing is that I find some AI vs battles kinda hard and it would hurt my pride to switch to something lower than medium :) . Also, 1vs2 battles in story mode are ridiculous.