Most annoying thing in any video game?

ajb924

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L33tMarvin said:
Cut scenes you cant exit *cough*kingdom hearts*cough*
Holy shit, i remember that, i memorized the cutscene before the fight with riku 2... Luckily they fixed that in the second one
 

Ossum

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Games that have characters with supercheap moves, sometimes unblockable, sometimes not, that strip off better than 75% health in one shot or kill you outright. I'm thinking of Shinobi's ultimate attack in No More Heroes, or the blob tentacle thing at the end of Parasite Eve.

Games that have what /would/ be easy sections except you have to carry some giant bauble from point A to B which prevents you from attacking. So you spend several lives trying to cross that trivial distance because the enemies, which normally couldn't hit barn doors, all apparently have laser targeting and were top sharpshooters in their class. Conker's Bad Fur Day is a less annoying example but still workable.
 

elilupe

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Lord Thodin said:
When you run into a boss that kicks your ass countless times, then you stop, come back later, and lose more. Come back AGAIN with less than half your heart into the game as when you got to the boss in the first place, and you kill the bost first try and its completley unsatisfying.

I.E. the final boss in Baulders Gate: Dark Alliance 1
That happened to me in Kingdom Hearts with Riku II.
I hate when there is no quick save.
 

Ossum

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HardRockSamurai said:
I think THIS guy is the worst part of any game.



I fucking hate you Tingle!!!
I don't want to meet the guy that likes Tingle. He'd probably be a rapist or a serial killer with some weird fetish.
 

Joselyn

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Feb 5, 2009
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When the pointer/cursor is too small especially in games where you have to shoot :p
 

IamQ

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The enemies in any cover and shoot third person games, that, once they've seen you, always knows from which side of the cover you're coming from even if it would be the fucking Death Star.

Also those guys in Assassins Creed that comes at you and pushes you with all their strengh causing you to fall down, and it is always when you're chased by the guards.
 

Yazacoo

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ZeeClone said:
Press X to not die.

'nuff said.
Isn't that the basis of most games?

Final Fantasy X voice acting.
and bad scripts.

Most annoying sub mission in a game was in Star Fox Adventures (quite annoying anyway)
the teridactole shooting mission. It was stupid but ridiculously hard.
 

geggis

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Photon987 said:
A poster on good old /v/ kindly compiled all of the greatest annoyances into one misery-inducing idea. I think he hit the nail on the head.
A first-person, timed underwater escort level with stealth. There are no checkpoints, added momentum to your controls, and constant environmental hazards that kill you in one hit. When you or your escort are caught by one of these hazards, there is a long animation with slow, brooding music as the screen turns red and you slowly surrender.

If you move too far ahead, your escort gets lost. You have two movement speeds, the escort swims at a speed between them. There are also awkward camera controls that irrationally zoom in on unimportant objects, and random artsy angles which show nothing at all. Every few moments, you must stop to use a breathing apparatus. The timer, which starts 3 minutes before the level begins, is 10 minutes long. When the timer reaches 7 minutes it begins beeping every second. The beeping is in the sound of a bicycle horn.

There is a seemingly unimportant plot item near the start that you aren't told about until near the end of the level. You use this item to fight a boss you have previously defeated.
Gadzooks! W-what sort of mind c-could... could... combine such evils?

For me the most annoying things were all conveniently bundled into GTA IV:
Friends.
Shit mini games.
Driving all the way to a mission after failing.
Cars spawning right in front of your car after looking in rear view.
Your car despawning after activating a mission... or a new unlocked car spawning!
Abysmal grenade throwing from behind cover.
A cover system that ensures you rarely take cover.
Having to play along to a poxy sequence of events despite intercepting them such as:
1.Having to jump on the back of a truck that I'd just shot the invincible driver in.
2.Watching Jimmy P jump into the flaming speedboat I'd just blown up.
3.Peppering a gangleader with bullets only to realise he wasn't 'killable' until he was in the chopper on the roof.
Those trucks carrying logs that only appear during car chases. You know the ones.
Car washs being on the map.
The last mission.

I could go on but that should do it...
 

ajb924

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geggis said:
Photon987 said:
A poster on good old /v/ kindly compiled all of the greatest annoyances into one misery-inducing idea. I think he hit the nail on the head.
A first-person, timed underwater escort level with stealth. There are no checkpoints, added momentum to your controls, and constant environmental hazards that kill you in one hit. When you or your escort are caught by one of these hazards, there is a long animation with slow, brooding music as the screen turns red and you slowly surrender.

If you move too far ahead, your escort gets lost. You have two movement speeds, the escort swims at a speed between them. There are also awkward camera controls that irrationally zoom in on unimportant objects, and random artsy angles which show nothing at all. Every few moments, you must stop to use a breathing apparatus. The timer, which starts 3 minutes before the level begins, is 10 minutes long. When the timer reaches 7 minutes it begins beeping every second. The beeping is in the sound of a bicycle horn.

There is a seemingly unimportant plot item near the start that you aren't told about until near the end of the level. You use this item to fight a boss you have previously defeated.
Gadzooks! W-what sort of mind c-could... could... combine such evils?

For me the most annoying things were all conveniently bundled into GTA IV:
Friends.
Shit mini games.
Driving all the way to a mission after failing.
Cars spawning right in front of your car after looking in rear view.
Your car despawning after activating a mission... or a new unlocked car spawning!
Abysmal grenade throwing from behind cover.
A cover system that ensures you rarely take cover.
Having to play along to a poxy sequence of events despite intercepting them such as:
1.Having to jump on the back of a truck that I'd just shot the invincible driver in.
2.Watching Jimmy P jump into the flaming speedboat I'd just blown up.
3.Peppering a gangleader with bullets only to realise he wasn't 'killable' until he was in the chopper on the roof.
Those trucks carrying logs that only appear during car chases. You know the ones.
Car washs being on the map.
The last mission.

I could go on but that should do it...
Everything about GTA4 was a letdown... I pretend it didn't happen!
 

Ginnipe

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May 25, 2009
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Machines Are Us said:
1410 posts in less than a month, christ...

Anyway, I say the most annoying thing in a game is when they sacrifice a decent storyline/campaign because they spend too much time on making the multiplayer big to boost sales.

Gears of War 2, Halo 2 and 3 being my examples.
Thank you for also understanding this as I do, multiplayer is not needed. Developers need to work more on their singleplayer, not their multilpayer. the only multiplayer game I thought was great was Team Fortress 2, that game has everything perfecly balanced and feels like it NEVER gets old even though I only play Two Fort and Dustbowl (I have the PS3 version). But other than that I haven't found many good singleplayer games lately that acually have a good story attched to them.
 

Schlorgan

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May 31, 2009
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Ooddude said:
escort/protect missions
time trials/race against clock
annoying enemies that knock you over repeatedly and stop you from doing anything
yep, those and quicktime events