Most annoying/time consuming boss fight ever?

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Syntax Error

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ThingWhatSqueaks said:
Actually, Ozma had low HP. Way below 1 Million. Like I think only 65,536. What made him an arse to beat was the fact that he was QUICK and not doing what may seem like an inconsequential sidequest correctly will forfeit your ability to attack him. Even if you somehow manage to do said side quest, you're stuck with a giant marble thingy with the best steals in the game, can inflict damage AND a ton of disables in one turn, then chuck a meteor at you the second after.

Wouldn't be so bad if you won't want to pilfer everything he has. With enough preparation, he can be easily killed. Heck, there are masochists out there with videos on Youtube, showing how they beat this guy with a Lvl 1 Party.
 

Alex Graves

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Aug 16, 2012
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I read through all of these and (the ones I've played) most were a bit annoying not to many difficult boring or so on for me. For me the worst boss i believe i have ever fought (excluding mmo bosses per request (since that would make a long list more due to other players then bosses themselves) was actually a whole level. In the game kingdom under fire: the crusaders in lucretias campaign (required spoiler warning...not like anyone else used them XD) her final mission was originally the toughest thing i had ever played granted i was playing on my friends save at the time and he had leveled up the generals cirith and rithren not knowing before hand that these two leave your group for this mission and being unable to redo prior missions for exp grinding. Now the problem we had was more being unable to have enough units left by the time we got to the boss so i finally got tired of this made a new save and reran her entire campaign without touching cirith or rithren and leveling up a replacement lightning mage and ignoring rithren/not making a replacement archer squad because archers suck in that game. Upon making it back to the final level i had expected it to be just as tough as it had been before but believed my new squads to survive to the boss and they did, however, the once annoying and near impossible fight had become the easiest "battle" in any game i have ever played. The true reason it fits is not that it was hard or annoying at this point but the most boring and anti-climatic ending i have ever received on my first try with the new group i blew through the mission killed the final boss and got my ending scenes...and began to be saddened by the fact of how horrible the ending was in terms of how difficult it was to reach. Of course thinking of all the games i have played no boss was ever to hard for me most i killed on my first try...still enjoyed mind you just lacking in any real challenge other then the aforementioned and of course sephiroth from kh2 though even he wasn't that though just i underestimated him my first time and he killed me...and not sure if it was scripted this way but he was thougher the second play through i did were i beat him before the final boss. Oh and right before i post i recall the one and only boss who ever made me mad...funny timing i guess...my first major game title .hack//infection main boss skieth granted i was rather young at the time...13 i believe...but man was he tough that first time. Blackrose being a required teammate for that fight i took mia as my third member for the added damage (since up until then the simple heals of pots and repth were enough sustain for every fight) i had massively underestimated the strength of skieth not only was he able to kill my party very fast (mostly due to the team being levels 38-41) but his data drain adding insane amounts of debuffs. needless to say he finished my team after about ten minutes our items made the pain last longer since mia and rose auto-heal/rez each other upon reloading my last save i grinded a few levels (all level 43) and tried again with the same 3 to fail once more this time being fifteen minutes. I finally gave in swapped mia for elk and grinded the three of us to cap (50 in infection) getting the best gear we could find (mostl level 45-48 gear before i got bored of grinding) and setting elk to spam heals, buffs, and debuff removal. Still took me about twenty minutes mostly due skieths unusually large hp pool (and my teams lack of damage from non-capped gear) but it was worth it to have finally beat him...ended up playing it through from start about six more times since then. So those were my worst...and yes long post is long.
 

Kiyeri

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Right now my most annoying boss fight is Gurdy Jr. in The Binding of Isaac, probably because I'm terrible at dodging. I move out of the way of its first lunge but then it just ricochets right back and hits me. Also, those greed heads can go fall off a cliff, even if they're not bosses.

Yiazmat from FFXII was pretty bad but had such a tremendous sense of accomplishment since he wasn't actually a requirement to continue with the story. You forced yourself to fight him for hours, so victory is all the better. Kinda fades the second or third time though (I mainly replay that game for Balthier. Who can resist him?)

Captcha: "When visiting vegas which hotel are you most likely to choose?" How bout Tropicana because I think that's a juice brand :D
 

Eomega123

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Ever played a flash game called Ginormo Sword? Ever fought the Golden Knight? Fuck that guy.
He moves slowly and only has melee attacks, but he has more health than pretty much any other thing in the game, the secret final boss included. He only spawns in random events, so you have to grind for hours and hope you'll run into him just to be able to fight him, and you'll probably suffer from carpal tunnel from clicking the mouse to swing your sword before you bring him down to half health. Even with a screen filling overpowered sword and a beefed up magic skill it takes about ten minutes of swinging to drain his health one pixel. And your greatest enemy in the fight isn't him. It's the wall. Get too close to the edge of the battlefield (easy to do if you get into a rhythm of movement and overshoot a turn) and you'll exit the fight, wasting all your time and having to find the fucker again. At least beating him gives you an armor that turns the true final boss's horrible death beams into pea shooters.
 

l0ckd0wn

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Suijen said:
All the bosses in Front Mission Evolved were pointlessly long. You'd run out of ammo on all your firearms before one of them died.
This is the exact reason I am still sitting at the last boss... :-\

cap: how x are you

I'm pretty freaking X!
 

CrimsonBlaze

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Although I enjoyed Vanquished, I didn't enjoy half of the long, difficult boss fights that you come across in the game.

Granted, I was in Hard mode, but the amount of damage that you inflict on a giant mechanized crap with lasers and a cannon isn't enough to take it out easily. You'll constantly be shuffling through cover and the map in general to find more ammo or other weapons that do little to help. On top of that, some of these mechanized giants transform into larger, harder to kill bosses and regain their health; I can understand if they transformed AND kept their current health, but it was just a waste and these dragged on fights were not pleasant at all.
 

Yeager942

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BlueberryMUNCH said:
Although there's one boss that almost made me snap my controller.
...Bed of Chaos from Dark Souls.
So. Fucking. Cheap.

Just...ugh. UGH.
Fuck that...whatever the fuck it was.
 

RJ 17

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Nov 27, 2011
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I don't have a specific boss fight, but rather a type of boss fight.

Any boss fight in which the boss is 100% invulnerable until it's special weak spot opens, allowing you to get a single hit in. Then it's back to dodging attacks/killing regular creatures for two minutes until the weak spot opens again. This is compounded when the weak spot is only open for a set amount of time rather than staying upon until you can get your hit in.
 

krazykidd

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2nd Face said:
I'd say The Bonus Boss in FF XII Yiazmat.
50 million HP and a Dmg cap of 7k per hit halfway through.
I died after I had it down to about 20 mil and decided to waste my time with something else.
You know you can leave the boss battle and save and he will not regen health right? Plus you can hit him for 9999 every hit if you know what your doing . He doesn't have a damage cap :/ .

OT: All the bosses in Deus Ex : HR .
 

shemoanscazrex3

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In most recent memory Alduin from Skyrim because there was a glitch where I couldn't do any damage to him. No actually the most recent one was the last boss from FFXIII. He would cast doom which if it casts on Lightning you have 999 seconds to beat him. Which would be fine if you didn't have to worry about him not taking any real damage till you stagger him. Also the whole evolving thing is annoying; why not just do that in the beginning, kill me, and move on. Another thing about the last boss is the learning curve. You essentially breeze through the game just to be stuck on this guy. Returned the game back to gamefly and Skyrim, well I traded that buggy crap in and vowed to never give Bethesda my money again
 

BlueberryMUNCH

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DYin01 said:
BlueberryMUNCH said:
Seymore Flux, Sinspawn Gui, Evrae and one more I can't quite remember from Final Fantasy X.

Although there's one boss that almost made me snap my controller.
...Bed of Chaos from Dark Souls.
So. Fucking. Cheap.

Just...ugh. UGH.
I never got this. What's the deal with Bed of Chaos? It's the only boss where you don't lose your progress when you die. I didn't even care about running through the lava a few times to really get it done. It wasn't that tough once you knew where you could and could not run. If you're going to mention Dark Souls, go for the obvious one: Smough & Ornstein.

It took me a literal fucking week. When I finally got it I couldn't believe it. Did them again with another character a few weeks later and then it took me two tries. Yeah..
Haha, funny you should say that because I beat those two on my first try xD.
The thing with BOC is the fact she just pushes you into the holes, and her attacks stagger SO easy it's really tough to heal. It was luck whether you got through her sweeps I swear.
Ridiculous><;;.
 

CoL0sS

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2nd Face said:
I'd say The Bonus Boss in FF XII Yiazmat.
50 million HP and a Dmg cap of 7k per hit halfway through.
I died after I had it down to about 20 mil and decided to waste my time with something else.
Hours of whaling on him and than when he goes below 50% he caps your dmg on a certain amount. It's about that time that most people decide they have better things to do.

Fappy said:
Lu Bu when you first encounter him in most of The Dynasty Warriors games is usually suicide unless you're a higher level than you're supposed to be. Me and my friend spent 15 minutes stun-locking him to death once. One mistake from either of us and we'd get one-shot.
Oh this ! There was also one mission in Dynasty Warriors 5 (I think it's second mission when playing as Shu) that made me restart with other character.

Ronack said:
FOUND SOME

Shang Tsung, Shao Kahn, M. Bison, Seth

I MEAN COME ON. These guys are programmed to be as ballbustingly annoying as possible. It's like gaming never left the "INSERT COIN TO CONTINUE" stage and just made it so you need a hundred bucks in quarters to kill these guys.
Yeah, I'm also surprised no one mentioned more fighting game bosses, since most of them are cheap bastards. I was playing Tekken 5 the other day and found myself cursing at the screen when I got to Jinpachi. Then again it could just be me sucking.

Dragons like Firkraag and Shadow Dragon in Baldur's Gate II can be pretty overwhelming when fighting unprepared (and yes, I am aware there are very easy ways to kill them like dozens of snares and traps or chromatic orb). Also Kangaxx :)
 

bliebblob

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Sep 9, 2009
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JasonKaotic said:
To be honest, I think the one, true, factual answer to this thread is Yiazmat from Final Fantasy XII.
The boss takes 4 hours to kill, and has instant death attacks.

I challenge you to name a more tedious boss. I dare you.
I see your Yiazmat and raise you a final vergil fight in devil may cry 3 on dante must die (highest) difficulty. A succesful attempt "only" takes around 1-3 hours, however I have it on reliable source that Yiazmat can be beaten by punching in the right gambits and going out for a few hours.
Vergil 3 on the other hand requires almost monk-like focus and olympic level reflexes from the very first second until the last, as he can take out all your health in literally a blink. Keeping this up was mentally so exhausting I simply couldn't try more than once a day.

And than there's the grinding. I have no idea how much preparation is necessary to even attempt Yiazmat but for vergil 3 you ideally need a full stack of health potions (20) and holy water (30). Health potions are 20000 each and holy water 30000. The fastest way to grind money I found was to do vergil 3 on easy perfectly, which took about 15 minutes and got you 10000. Applying some math tells me that comes down to 32,5 hours of doing vergil 3 on easy. Depending on your daily routine that can easily take weeks. To be fair the health potions are not 100% necessary but without them it's even harder and grinding the potions probably takes less time than practicing until you don't need them.
 

Headdrivehardscrew

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A dear friend of mine didn't quite the concept of weapon upgrades in Dark Souls, so he ended up fighting and eventually killing the Asylum Demon with a standard, non-upgraded dagger.

"It felt really good when the Demon fell!", he said, but he was a shivering, crying mess going through what seemed to be a nervous breakdown.

He was a bit miffed when I explained the purpose of weapons upgrades to him, but he still went on to finish the game. And he enjoyed the ride like pretty much nothing else he's played up to that point.
 

Suijen

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CoL0sS said:
Dragons like Firkraag and Shadow Dragon in Baldur's Gate II can be pretty overwhelming when fighting unprepared (and yes, I am aware there are very easy ways to kill them like dozens of snares and traps or chromatic orb). Also Kangaxx :)
The horror. Those sobs were immune to EVERYTHING...except trap spamming and magic missile.
 

Lady Lucky

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Sep 4, 2012
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Honestly, I found the Juggernaught fight in Wolverine's Revenge to be annoying.
Not the most polished game and it was half way decent until I got to that part...
That clenched it for me.
 

Warachia

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T_ConX said:
The third boss in Star Ocean: The Last Hope that was a bit of a pain. I spent an hour fighting the thing. Not 'dying and restarting', but in a single HOUR LONG BATTLE. Was I playing the game wrong? Maybe. The fact that this guy does it in under four minutes makes me think so.


And that's why I stopped playing SO:TLH.
I don't remember that thing, even though I apparently beat it, I gave up on the next boss, who has a ridiculous amount of HP, defence, and a weak point that was random whether or not you hit it (which as far as I know only the android could so if you didn't bring him you're screwed).
I gave up after an hour and a half, like you it was one long fight, I used every single healing and revive item you could have at that point, and still lost because it's just a fight of attrition.

Coming in for a close second was that magic user demon worshipper with the laser eyes, although that's because of how cheap that fight is when he uses the laser eyes, he can lock you into a combo that will kill you, if he doesn't you have barely any HP left, and if you activate that hyper mode that makes you immune to stun and knockdown, he can just instantly kill you because so long as the laser touches you, you take damage, in a second he can deal out 10K and you just lost. He also constantly spawns minions.
 

I_Sinanju _I

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May 3, 2011
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I always had trouble with getting the tortoise colossus to flip over in Shadow of The Colossus. I was just really bad when it came to him walking over the geysers.
 

Tallim

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John Pepperell said:
The damned demi-fiend(from nocturne) bonus boss in Shin Megami Tensai Digital Devil Saga 1 it gives the random encounter music because to him that is just what you are(If you do anything wrong 9999 damage gets slammed straight to your whole party, as a midlevel attack from nocturne) and to win you pretty much have to rely on luck of having one of member of your team put to sleep while having a certain skill that makes all skills miss when your are asleep.
Nail on the head there. I'd also add in Trumpeter from Nocturne. To be fair *most* of the Nocturne bosses are either annoying or time consuming. Beelzebub and his frustrating fly status effects that can't be cured :/

It's astounding how much easier Persona games are than the main series yet they still don't quite get into "easy" territory.


End boss of Ikaruga, hope you are really good at smart bomb reflection relay! 1CC that game was awesome.