Most boring game you've ever played.

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hobohazard

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Apr 2, 2011
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Dead island

"Ooh, and escort mission, sure there cant be any more right?"
[After 10th escort mission]
"Oh alright fine, well at least the world is kind of fun to explore. And its not like the game will keep me from doing that right?"
[After entering final area]
"Oh well this is boring as hell, im gonna go back to the- wait, what do you mean I cant get back to the main area?"
[20 minutes of vicious Google searching latter]
"Why did I buy this again?"

WoW because I hate the number mashing gameplay more then anything and quit before I left the starting area.(Whitch is why I have high hopes for the elder scrolls MMO, the only reason i stopped playing skyrim was my save file got corrupted and i was to far into the game to want to start again) Hated ToR for the same reasons but it kept me longer because I had loved mass effect and had hope that mabey something would change, quit around level 40. (I canceled my subscription less than a month before it went F2P)
 

Nexxis

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"Sea Monsters" for the Wii. Besides the fact that the game doesn't play well, it just drags on slowly and barely feels like any progress is made after you complete an objective. I had low expectations when I got the game, but even from an educational standpoint, the game just falls flat. I think I played it for 30 minutes for stopping.
 

skywolfblue

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Elder Scrolls: Oblivion.

Sameish countryside, sameish towns, every cave is the same, every oblivion gate is the same.

Combat is pretty much the most boring thing ever, no strategy just whack and get whacked, no cool spells or abilities. (at least Skyrim had shouts)

Quests of such high quality as "kill the rats in my basement", "kill the dude in the arena" (repeat 20x), and "get a piece of paper from the mages guild in every city"... /sarcasm

Monotone voice actors. "Hi there, the worlds about to end, but instead of actually having any vocal inflection, I shall lull you to sleep in my dull monotone voice" Seriously guy? Seriously?

It's amazing how much Skyrim was improved over Oblivion. There are still quite a few flaws, but it is worlds better.
 

jebara

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Nov 19, 2009
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GTAIV.
Everything about it was boring, the repetitive missions, the boring activities they used to replace everything that was fun to do in the previous games and worst of all, there is nothing that's anything fun to do, so much has been stripped out from previous games that it only has the lame stuff that has been done to death by every open world game and its dog.
It's worse than that, GTAIV has less stuff to do than most open world games, and when I say that I don't mean stuff that is boring like watching TV and bowling.
It doesn't help that every character in GTAIV is annoying as fuck, with Niko himself taking second place in that category.
 

kortin

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Mar 18, 2011
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Zhukov said:
Dungeon Siege 3.

Take the most generic sword-and-sorcery fantasy game you can remember. Now remove anything and everything that could possibly distinguish it from every other fantasy thing ever. You are now imagining Dungeon Siege 3.
Yes. This so much. Dungeon Siege 2 and 3 were probably the most boring games ever. Which is sad because Dungeon Siege and its expansion were both amazing.
 

Coach Morrison

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skywolfblue said:
Elder Scrolls: Oblivion.

Sameish countryside, sameish towns, every cave is the same, every oblivion gate is the same.

Combat is pretty much the most boring thing ever, no strategy just whack and get whacked, no cool spells or abilities. (at least Skyrim had shouts)

Quests of such high quality as "kill the rats in my basement", "kill the dude in the arena" (repeat 20x), and "get a piece of paper from the mages guild in every city"... /sarcasm

Monotone voice actors. "Hi there, the worlds about to end, but instead of actually having any vocal inflection, I shall lull you to sleep in my dull monotone voice" Seriously guy? Seriously?

It's amazing how much Skyrim was improved over Oblivion. There are still quite a few flaws, but it is worlds better.
I have to say Oblivion to, I couldn't stand it until I got a shit ton of mods in there
 

Tuxedoman

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Most boring game I've ever played? let me get the list...

The Political Machine 2012 is probably the single worst game i've played, but I'm not sure if it really was the most boring. Considering I played it for an hour in multiplayer with a friend, made ridiculous avatars due to the character creation being so broken, and spent most of the game complaining to everyone on Vent as to how it was so awful that I sort of had a good time playing it. I'd never touch it again, nor recommend it to anyone ever, but still.

I think the most BORING gaming experience I had would have been Sherwood Dungeon. Again, its in the category of games that are so amazingly bad that they somehow become entertaining again, but that swiftly wore off. I tried to figure out how it had a player base, I really did, but I don't understand how anyone can play that game for more than 20 minutes before throwing a brick through their screen. Take the worst parts of every MMO, remove any form of storyline, add a jump button that can't actually jump over anything and sprinkle a little bit of 3D graphics from 1997 and there you have it.
 

Another

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I have three.

Eternal Sonata. Holy hell, the characters never shut up! It's sad too cause the combat was actually quite decent.

The Witcher. I hear that it gets better later on, but I couldn't do it. That said, the Witcher 2 is excellent.

Shogun 2 total war. Before I get shit for this one, hear me out. Mechanically I think shogun 2 is excellent, and in that capacity it's damn better than empire. But I just wasn't as interested in the Japanese setting as I thought I would be. This is probably the game I was most disappointed that I was bored with, because I had dropped dozens and dozens of hours in Rome, Medieval 2, and Empire.
 

flying_whimsy

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Final Fantasy XII is the most boring game that comes to mind; I'm sure there are others that were more boring, but they weren't so memorably boring. FFXIII was pretty bad, too.

I have to admit if the story in Dragon Age: Origins hadn't been so interesting (character and moral scenarios, not the predictable overall story) I probably would have named it first; as it is I would let it off with a stern warning.
 

Scythe

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From an outside perspective, I've been told that DayZ is the most boring game I've played. It didn't matter to the observer that I was on the verge of a heart attack the entire time.
 

Jynthor

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skywolfblue said:
Elder Scrolls: Oblivion.

Sameish countryside, sameish towns, every cave is the same, every oblivion gate is the same.

Combat is pretty much the most boring thing ever, no strategy just whack and get whacked, no cool spells or abilities. (at least Skyrim had shouts)

Quests of such high quality as "kill the rats in my basement", "kill the dude in the arena" (repeat 20x), and "get a piece of paper from the mages guild in every city"... /sarcasm

Monotone voice actors. "Hi there, the worlds about to end, but instead of actually having any vocal inflection, I shall lull you to sleep in my dull monotone voice" Seriously guy? Seriously?

It's amazing how much Skyrim was improved over Oblivion. There are still quite a few flaws, but it is worlds better.
Yeah Skyrim definitely has improved quests, instead of having to disguise as a party goer and silently killing everyone all while causing paranoia or solving a crime by finding clues, talking to people etc you get go to X Dungeon and kill X/retrieve X while killing X.

Actually let me just quote something.

Oblivion quests in Skyrim
Oblivion: Some women are robbing and blackmailing married men. I need you to find the suspects, let them try to seduce you, and catch them in the act.
Skyrim: Some women are robbing and blackmailing married men. I need you to go into this dungeon full of Draugr and kill them.

Oblivion: These ghosts are haunting my ship. Here's a silver sword. Can you kill them for me?
Skyrim: These ghosts are haunting my ship. Here's the location of a dungeon full of Draugr. Go and find an item from there to help me drive them away.

Oblivion: Climb into the well out back and fetch me a ring that sunk to the bottom. JOKES ON YOU! That ring is going to make you drown.
Skyrim: A bandit stole my ring, man. Can you go into this dungeon and get it back for me? Oh, and watch out for the Draugr.

Oblivion: Guess what? You're trapped on an island where hunters hunt people for fun, and you're the prey. Have fun!
Skyrim: Some guy is running a game on an island where people hunt other people for fun. Word has it he's in a dungeon nearby looking for treasure to fund his game. Go and kill him. What? You want to see this game for yourself? Nonsense, the dungeon will be far more convenient. Off you go. Try not to trip over any Draugr.
Oblivion had way more interesting quests than Skyrim, you actually had quests which involved more than going to a dungeon and killing crap.

Sure, Skyrim is an improvement over Oblivion in some ways, but in quests? No way.



As for same-ish county, Snowy mountains in the north, dense forests in the centre, marshes in the south, plains in the west and several other things, Plenty of variety.
 

maninahat

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Meaning of Karma said:
Skyrim.

I have never felt anything other than boredom while playing that game.
Agreed.

In fairness to the game, it sells itself entirely on its pretty open world setting, and my antediluvian laptop can scarcely run the damn thing without transforming the visuals into muddy, blotchy textures, presented at ten frames per second.

But when you have no visuals to go on, you quickly realise how shallow the rest game is in terms of characters, story, quests etc. Every mission is just "go to the dungeon, kill another zombie lord, collect another trinket". I don't remember a single original character's name in the game, and I can barely even bother to listen to what they have to say. The map is festooned with crap I haven't even bothered to explore yet - and I don't see why I should when its only going to be the same old same old.

Occasionally I do see something cool or new - like an underground oasis or mushroom kingdom. With those there, why bother with the 150 more generic dungeons as well? Even the guild quests are tragically boring. Every guild is centred around some magic macguffin, which inevitably prompts one of your leading members to betray everyone and try to take it for themselves. Usually its the guy you suspect the most, and who's also the biggest asshole already. It's like a story aimed at children that are too young to comprehend duplicity. The game basically is treating you like a moron.
 

CroutonsOfDeath

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Jan 14, 2009
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The original Hitman game. I really stress "The Original" because so many people take arms and think I have to revoke my stealth game fan club card for hating the Hitman series. I actually quite like the sequels (Haven't played Absolution yet though) especially Contracts and Blood Money, but I'm sorry - the first Hitman game sucked. The levels were big and you could explore, but they ultimately felt half-arsed as did the gameplay mechanics. I remember playing it back in the day and I was amazed I made it past the first level, and it's a miracle I made it past the second. But I've never beaten it because I get so tired of the awful controls, poor gameplay, and so on. At least a friend poked me a lot when Hitman 2 came out and got me to give it a try.
 

Kapri

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Jul 20, 2011
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Assassin's Creed 2. It's the only one I've tried playing but I lost interest in it quite quickly.
 

Jolly Co-operator

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Mar 10, 2012
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Dragon Ball: Ultimate Tenkaichi. It was pretty exciting as far as games of rock-paper-scissors go, but it was painfully dull as a video game.
 

SajuukKhar

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Jynthor said:
You mean like the quest in Skyrim that starts off when you enter Markarth, see a woman about to be attacked by some guy, have the ability to save her or let her die, after which the guards rush over and try to cover it up, and some dude walks up and suspiciously hands you a note, starting you on a quest where you have to explore markarth, find clues about who hired the guy to kill that woman, eventually resulting in uncovering a vast city-wide conspiracy between the silver-Blood family in the Forsworn that gets you thrown in jail where you then are forced to break out of jail, either by your own skill, or making a pact with the very same murders you where trying to track down in the first place.

Or how about the quest in Morthal where you hear rumors about a guys house being burned down, his family being killed in it, and him then moving into some other woman's house the next day. Which causes you have to search the house, find the ghost of his daughter, uncover the fact that the the woman that woman the guy moved in with is really a Vampire who is trying to seduce the town so that a large group of Vampires can use the town as cattle, which ultimately results with you, and a posy of town members, marching on the vampires cave.

Or the quest in Windhelm involving a shadow killer that brutally mutilates his victims bodies, which makes you have to join up with the city guard in finding clues, and possibly ends up with you accusing the wrong man of the crime, resulting in more deaths, which then causes you to have to team up with him in order to find the real killer.
.
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I could go on but I dont feel like I need to. Out of Skyrim's 33 sidequests, 22 of them involve ZERO Draugr at all, the claim that skyrim's quests are mostly "go and kill dragur" is woefully hyperbolic.