Most boring game you've ever played.

flying_whimsy

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Final Fantasy XII is the most boring game that comes to mind; I'm sure there are others that were more boring, but they weren't so memorably boring. FFXIII was pretty bad, too.

I have to admit if the story in Dragon Age: Origins hadn't been so interesting (character and moral scenarios, not the predictable overall story) I probably would have named it first; as it is I would let it off with a stern warning.
 

Scythe

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From an outside perspective, I've been told that DayZ is the most boring game I've played. It didn't matter to the observer that I was on the verge of a heart attack the entire time.
 

Jynthor

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skywolfblue said:
Elder Scrolls: Oblivion.

Sameish countryside, sameish towns, every cave is the same, every oblivion gate is the same.

Combat is pretty much the most boring thing ever, no strategy just whack and get whacked, no cool spells or abilities. (at least Skyrim had shouts)

Quests of such high quality as "kill the rats in my basement", "kill the dude in the arena" (repeat 20x), and "get a piece of paper from the mages guild in every city"... /sarcasm

Monotone voice actors. "Hi there, the worlds about to end, but instead of actually having any vocal inflection, I shall lull you to sleep in my dull monotone voice" Seriously guy? Seriously?

It's amazing how much Skyrim was improved over Oblivion. There are still quite a few flaws, but it is worlds better.
Yeah Skyrim definitely has improved quests, instead of having to disguise as a party goer and silently killing everyone all while causing paranoia or solving a crime by finding clues, talking to people etc you get go to X Dungeon and kill X/retrieve X while killing X.

Actually let me just quote something.

Oblivion quests in Skyrim
Oblivion: Some women are robbing and blackmailing married men. I need you to find the suspects, let them try to seduce you, and catch them in the act.
Skyrim: Some women are robbing and blackmailing married men. I need you to go into this dungeon full of Draugr and kill them.

Oblivion: These ghosts are haunting my ship. Here's a silver sword. Can you kill them for me?
Skyrim: These ghosts are haunting my ship. Here's the location of a dungeon full of Draugr. Go and find an item from there to help me drive them away.

Oblivion: Climb into the well out back and fetch me a ring that sunk to the bottom. JOKES ON YOU! That ring is going to make you drown.
Skyrim: A bandit stole my ring, man. Can you go into this dungeon and get it back for me? Oh, and watch out for the Draugr.

Oblivion: Guess what? You're trapped on an island where hunters hunt people for fun, and you're the prey. Have fun!
Skyrim: Some guy is running a game on an island where people hunt other people for fun. Word has it he's in a dungeon nearby looking for treasure to fund his game. Go and kill him. What? You want to see this game for yourself? Nonsense, the dungeon will be far more convenient. Off you go. Try not to trip over any Draugr.
Oblivion had way more interesting quests than Skyrim, you actually had quests which involved more than going to a dungeon and killing crap.

Sure, Skyrim is an improvement over Oblivion in some ways, but in quests? No way.



As for same-ish county, Snowy mountains in the north, dense forests in the centre, marshes in the south, plains in the west and several other things, Plenty of variety.
 

maninahat

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Meaning of Karma said:
Skyrim.

I have never felt anything other than boredom while playing that game.
Agreed.

In fairness to the game, it sells itself entirely on its pretty open world setting, and my antediluvian laptop can scarcely run the damn thing without transforming the visuals into muddy, blotchy textures, presented at ten frames per second.

But when you have no visuals to go on, you quickly realise how shallow the rest game is in terms of characters, story, quests etc. Every mission is just "go to the dungeon, kill another zombie lord, collect another trinket". I don't remember a single original character's name in the game, and I can barely even bother to listen to what they have to say. The map is festooned with crap I haven't even bothered to explore yet - and I don't see why I should when its only going to be the same old same old.

Occasionally I do see something cool or new - like an underground oasis or mushroom kingdom. With those there, why bother with the 150 more generic dungeons as well? Even the guild quests are tragically boring. Every guild is centred around some magic macguffin, which inevitably prompts one of your leading members to betray everyone and try to take it for themselves. Usually its the guy you suspect the most, and who's also the biggest asshole already. It's like a story aimed at children that are too young to comprehend duplicity. The game basically is treating you like a moron.
 

CroutonsOfDeath

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The original Hitman game. I really stress "The Original" because so many people take arms and think I have to revoke my stealth game fan club card for hating the Hitman series. I actually quite like the sequels (Haven't played Absolution yet though) especially Contracts and Blood Money, but I'm sorry - the first Hitman game sucked. The levels were big and you could explore, but they ultimately felt half-arsed as did the gameplay mechanics. I remember playing it back in the day and I was amazed I made it past the first level, and it's a miracle I made it past the second. But I've never beaten it because I get so tired of the awful controls, poor gameplay, and so on. At least a friend poked me a lot when Hitman 2 came out and got me to give it a try.
 

Kapri

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Assassin's Creed 2. It's the only one I've tried playing but I lost interest in it quite quickly.
 

Jolly Co-operator

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Dragon Ball: Ultimate Tenkaichi. It was pretty exciting as far as games of rock-paper-scissors go, but it was painfully dull as a video game.
 

SajuukKhar

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Jynthor said:
You mean like the quest in Skyrim that starts off when you enter Markarth, see a woman about to be attacked by some guy, have the ability to save her or let her die, after which the guards rush over and try to cover it up, and some dude walks up and suspiciously hands you a note, starting you on a quest where you have to explore markarth, find clues about who hired the guy to kill that woman, eventually resulting in uncovering a vast city-wide conspiracy between the silver-Blood family in the Forsworn that gets you thrown in jail where you then are forced to break out of jail, either by your own skill, or making a pact with the very same murders you where trying to track down in the first place.

Or how about the quest in Morthal where you hear rumors about a guys house being burned down, his family being killed in it, and him then moving into some other woman's house the next day. Which causes you have to search the house, find the ghost of his daughter, uncover the fact that the the woman that woman the guy moved in with is really a Vampire who is trying to seduce the town so that a large group of Vampires can use the town as cattle, which ultimately results with you, and a posy of town members, marching on the vampires cave.

Or the quest in Windhelm involving a shadow killer that brutally mutilates his victims bodies, which makes you have to join up with the city guard in finding clues, and possibly ends up with you accusing the wrong man of the crime, resulting in more deaths, which then causes you to have to team up with him in order to find the real killer.
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I could go on but I dont feel like I need to. Out of Skyrim's 33 sidequests, 22 of them involve ZERO Draugr at all, the claim that skyrim's quests are mostly "go and kill dragur" is woefully hyperbolic.
 

Jynthor

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SajuukKhar said:
Jynthor said:
snip
Of course it's a exaggeration, sure Skyrim had a few special quests but that doesn't change the fact that Oblivion had a lot more. And in Skyrim's case, they mostly end up being generic kill quests anyway.

That doesn't mean it's not fun, how else would I put over 300 hours in this game.
I need help.

Anyway,to improve Skyrim I suggest every single quest in the next Skyrim DLC is a variation of Whodunit?, the best Elder Scrolls quest ever.
 

Mr Dizazta

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I cannot really think of a game really. I mean the closest series I can think as to be boring would be Pokemon, but that is mostly when I am level grinding.
 

Iyon

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May 16, 2012
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silver wolf009 said:
Iyon said:
KoToR. Please don't hit me!

The game has a lot of great aspects, but when it comes to the actual gameplay, it literally just puts me to sleep.

I really wish I could get through it though.
*Raises fists to beat to death.*

...Actually, you're kinda right. The combat is dictated by dice rolls, so there really isn't anything you can do about it in theory aside from build a good character. In practice, you can run around like a little girl and cast Force Lightning, thereby avoiding the opponents, but that's really it.

Boring combat, but great story. FINISH IT!
Actually, I'm planning on having another go at it in the next couple weeks. Hopefully I'll be able to make it past Tatooine this time. I'm thinking I might try a more force-oriented build. My "theory" is that it might offer a bit more variety than watching the somewhat repetitive melee animations.

Unfortunately I've had the ending spoiled for me but I still thought the story was great last time I played it anyway.
 

Smolderin

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Morrowind. I forced myself through that game cause I heard people keep saying it gets better as you go...it didn't. Oh god, it didn't. I finished the main quest, and never picked it up ever again.
 

Fijiman

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The NASCAR games. Or at least they are until I say fuck it, turn around, and try to wreck all of the other cars.(which, last time I checked, is impossible. there will always be one AI driver left)

I would also have to say Timespliters. Seriously. What the hell is the big deal about it?
 

Owlodex

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I'd say that 75% of the games listed in this thread are games I like or totally love. But, I am a different person. I prefer the journey rather than the destination which is why I place Elder Scrolls games as well as the Fallout games in my highest echelon. The thrill for me comes from being sidetracked into another fortress, flawlessly executing a room full of baddies, or barely escaping with my life with a hefty bounty and a pocket full of stolen goods. The fun is in making my own fun. The quests are just the fat that marbles the meat. I imagine it would get chewy if its all you eat.

That said, the most boring game I have recently played has to be Kingdoms of Amalur: Reckoning. It's Skyrim with tunnel-vision. You cannot get sidetracked because there is really nothing to do or see anywhere where there is not a quest. Even when I tried to explore I often found my progress blocked by a quest I hadn't activated yet. But are the quests good? Only if you like fetch quests and kill x number of enemy quests. There are good ones but they are few and far between. Loot is pointless because nothing you find will ever match what you can craft. There is really nothing to buy, other than gear, so money is useless. Combat? I was a mage so it pretty much ended as soon as I casted meteor storm. Boring combat on the way to boring quests to advance the boring story. Most boring game I ever forced myself to finish. In retrospect, I can see why people dislike Skyrim, but at least you get back what you put in. Amalur had so little to give in the first place...

I would also like to submit most shooters post Halo. Not that Halo was at all bad, it just seemed to start the limited weapon choice and regenerative health fad that results in me using the only two good weapons in the game while I stare at a wall texture waiting for health to come back. I won't even get started on the railroad-y nature of most of them nowadays.
 

Kinitawowi

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NightowlM said:
There was one that really bored the crap out of me. Ghostbusters for the NES. Since it was a rental, I didn't have any kind of instruction booklet or guide to figure out what the hell I was supposed to do. So I just sat there moving around the little ghostbusters logo around the little map of the city. Once in a while something would get triggered and I'd get to the driving section, but most of the time I just sat trying to wrap my little head around how to get the game to progress.

And I'm sure if I would have figured out how to get past that screen then I would still have been totally bored, but as it is that's the first thing I thought of when I pictured games that were incredibly boring. Not that there was ever a lack of other boring titles I played.
Played that on the ZX Spectrum. Figured out what was going on, did the driving bit, positioned my guys, caught a few ghosts, fought the Marshmallow Man, got to Zuul. Still didn't really care much. Spent most of the time moving the logo around trying to drive it through every street and cover the whole map with dots before going after the next building.

Yeah.
 

Knight Captain Kerr

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Final Fantasy XIII, Amy and John Deere Drive Green. Then again in John Deere Drive Green you can drive on water like some kind of culchie Jesus.