Jynthor said:
You mean like the quest in Skyrim that starts off when you enter Markarth, see a woman about to be attacked by some guy, have the ability to save her or let her die, after which the guards rush over and try to cover it up, and some dude walks up and suspiciously hands you a note, starting you on a quest where you have to explore markarth, find clues about who hired the guy to kill that woman, eventually resulting in uncovering a vast city-wide conspiracy between the silver-Blood family in the Forsworn that gets you thrown in jail where you then are forced to break out of jail, either by your own skill, or making a pact with the very same murders you where trying to track down in the first place.
Or how about the quest in Morthal where you hear rumors about a guys house being burned down, his family being killed in it, and him then moving into some other woman's house the next day. Which causes you have to search the house, find the ghost of his daughter, uncover the fact that the the woman that woman the guy moved in with is really a Vampire who is trying to seduce the town so that a large group of Vampires can use the town as cattle, which ultimately results with you, and a posy of town members, marching on the vampires cave.
Or the quest in Windhelm involving a shadow killer that brutally mutilates his victims bodies, which makes you have to join up with the city guard in finding clues, and possibly ends up with you accusing the wrong man of the crime, resulting in more deaths, which then causes you to have to team up with him in order to find the real killer.
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I could go on but I dont feel like I need to. Out of Skyrim's 33 sidequests, 22 of them involve ZERO Draugr at all, the claim that skyrim's quests are mostly "go and kill dragur" is woefully hyperbolic.