Most important Fallout skills to level up?

TheOneBearded

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Oct 31, 2011
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No matter what, it is best to 100 the Guns, Speech, and the Lockpick skills.
Guns are very useful and common. (You could max out Laser Weapons, but they, and their ammo, are rare)
Speech is useful as hell.
Lockpick can help you get useful things and get things if you couldn't Speech the owner for it.
 
Sep 14, 2009
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Matthew94 said:
I say melee.

I stormed the Super Mutant base with a super sledge and tore them a new asshole, shit was cash.

The master didn't stand a chance either.
The_Blue_Rider said:
Sean Hollyman said:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.
First time I've ever been ninja'd by the OP, well played Hollyman, well played.

If I had to pick 3 apart from the ones you mentioned I would say

Unarmed - Ballistic Fist owns in New Vegas, plus you do not know how fun it is to choose bloody mess as a trait, name your character Kenshiro and only use the leather jacket as armour in Fallout 2. That shit is cash

Lockpick - Because, hey Im a kleptomaniac, sue me

Science - Without a decent science skill, FISTO will never be activated and sent to work the corners of Freeside
curious, is the word "cash" making a comeback all the sudden? i haven't heard it used in years...and all the sudden, two people a few posts apart say it...


OT: Probably lockpick (getting into shortcuts/treasures and whatnot is very handy)

Speech( lets you experience the game a full and even can get out of tight situations)

Guns - might as well be the best with the best weapons out there, it's better you have them than the enemy, strike first and hard with em.
 

Alssadar

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Sep 19, 2010
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As someone who always tries to put points into all stats, I usually go into what is most necessary at the time.
But at the start, I've tagged Speech, Small Guns/Guns, and then either Science or Medicine. I always try to increase my repair and lock picking skill as well, as those are super fancy.
 

ACM_Shadow

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Aug 6, 2009
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Fallout3+ I usually go for sneak+steal+explosives then lockpick and melee.... after all, everything can be solved with explosives.


More specifically, sneaking round planting mines/grenades in enemy pants, with a shiskabob/super sledge when things go sour.

in previous fallouts, stealth+repair+guns+speach
 

The_Blue_Rider

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Sep 4, 2009
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gmaverick019 said:
Matthew94 said:
I say melee.

I stormed the Super Mutant base with a super sledge and tore them a new asshole, shit was cash.

The master didn't stand a chance either.
The_Blue_Rider said:
Sean Hollyman said:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.
First time I've ever been ninja'd by the OP, well played Hollyman, well played.

If I had to pick 3 apart from the ones you mentioned I would say

Unarmed - Ballistic Fist owns in New Vegas, plus you do not know how fun it is to choose bloody mess as a trait, name your character Kenshiro and only use the leather jacket as armour in Fallout 2. That shit is cash

Lockpick - Because, hey Im a kleptomaniac, sue me

Science - Without a decent science skill, FISTO will never be activated and sent to work the corners of Freeside
curious, is the word "cash" making a comeback all the sudden? i haven't heard it used in years...and all the sudden, two people a few posts apart say it...


OT: Probably lockpick (getting into shortcuts/treasures and whatnot is very handy)

Speech( lets you experience the game a full and even can get out of tight situations)

Guns - might as well be the best with the best weapons out there, it's better you have them than the enemy, strike first and hard with em.
I think I read gmaverick019's comment and subconciously felt the need to call something cash
 

Nouw

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Mar 18, 2009
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What does Science actually do? It doesn't really describe how it affects the game >.>.
 

EpicMrAnderson

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Jan 3, 2012
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I would say... Lockpick, Speech and Science!
All three are always useful... especially when you have a turret which is firing at you and only you to then turn on the people its supposed to be protecting.
When avoiding fights and getting people to like you is awesome!
Breaking into a room, getting loot and walking out like 'I'm now 500 caps richer woohoo! :D' is amazing!
 

A-D.

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Jan 23, 2008
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Ed130 said:
A-D. said:
EDIT: Forgot the most important Skill you have to have..Toaster Repair! If you know what i mean, you get a Cookie.
Fallout Equestria. Littlepip aka The Bullet-magnet.

Double chocolate chip please.
You're wrong, you may try again.

And as a side-note, why'd anyone assume that everyone else is a fan of those fucking Ponies? I'm not and i think they should all die in a fire.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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Nouw said:
What does Science actually do? It doesn't really describe how it affects the game >.>.
In Fallout 3+New Vegas it lets you hack higher level computers. Every 25 points lets you hack one tier higher.
Not sure what it does in 1+2.
 

salinv

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Mar 17, 2010
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I always avoided speech like the plague. For me (because it always fit the style I went with), it would be small guns (or just guns in NV), repair (gotta keep the sniper god rifle of snipey awesome godliness +1 at 100%), lockpick and/or science. Chase with some stealth. The never see me coming. Or going - you know, because they are dead.
 

V da Mighty Taco

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Apr 9, 2011
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That heavily depends on which Fallout you're talking about. Overall though, I'd probably say Repair since it's something that every non-nudist playthrough can heavily benefit from. Even if you're a pure pacifist, being able to reliably repair one's own armor is incredibly useful.