Most important Fallout skills to level up?

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ThePenguinKnight

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I always max conventional firearms first, than lock-pick, than repair.

Although sometimes I can't help but feel like I'm missing out on the most unique thing about the Fallout series, 50's style energy weapons.
 

Sean Hollyman

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Jun 24, 2011
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Auron225 said:
As the OP said - Small Guns, Medicine & Speech =P But Lockpick and Science are very useful too!

EDIT: Do people usually just choose a few skills and only focus on those? Ive been developing everything (aside from Unarmed) as Ive been levelling up my character in Fallout 3 =S
I start by focusing three skils, but then branch out as I go along
 

katsabas

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Apr 23, 2008
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Speech, Explosives, Medicine. I always tag Small Guns, Lockpick, Repair.

In F3, I never have to level up neither Big Guns nor Science. Everybody who has played it knows why.
 

Strain42

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wintercoat said:
Stealing. Get it to 100 as fast as you can, and you can hit max level in a few hours. Plus, hey, all the free weapons and ammo you'll ever need!
I always read your posts with the voice and speaking style of the great Hank Scorpio and it works out fantastically.

On note for the topic, I actually just started Fallout 3 and I've chosen Melee Weapons, Lockpicking and Speech.
 

GonzoGamer

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veloper said:
For FO1 energy weapon is the most important skill.

A plasma pistol can be found early on and from then on it only gets better. The rats before that point can be beaten with some minimal points in small arms. Later in the game nothing beats a turbo plasma rifle.
On a first playthrough you may want to tag small arms and energy both. Speech is secondary.

FO2 is similar, but you'll want to tag small arms instead of energy weapons, because they come much later and the difference in stopping power is smaller.

FO3 is all about repair. Indirectly increases weapon damage, armor, carrying capacity and money from sales.
I'd have to agree.


The OP mentioned Speech but I only found that one really useful in New Vegas.
 

Erttheking

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Guns, Speech and Barter. Science, Medicine and Lockpick are good secondaries to focus on.
 

Ralen-Sharr

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Tahaneira said:
Repair, Small Guns, and Sneak. Those three skills will let me survive what the wasteland throws at me, the rest is of secondary importance. If you gave me three more, then Lockpick, Science, and Speech.
I'm surprised this answer didn't come sooner. Sneak + highly repaired and skilled hunting rifle = lots of dead stuff.

I used the hunting rifle through the whole game.
 

Surpheal

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Jan 23, 2012
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Stealth and lock picking

These two can get you just about anywhere you may want to go, get you in there quietly, and can get you out of there rather fast when things start to go tits up. Also with stealth, no matter what weapons that you use you will always have that stealth attack extra damage. Also games like Fallout always seem to turn into a stealth-em-up for me, whether or not it is intentional.
 

TheOneBearded

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No matter what, it is best to 100 the Guns, Speech, and the Lockpick skills.
Guns are very useful and common. (You could max out Laser Weapons, but they, and their ammo, are rare)
Speech is useful as hell.
Lockpick can help you get useful things and get things if you couldn't Speech the owner for it.
 
Sep 14, 2009
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Matthew94 said:
I say melee.

I stormed the Super Mutant base with a super sledge and tore them a new asshole, shit was cash.

The master didn't stand a chance either.
The_Blue_Rider said:
Sean Hollyman said:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.
First time I've ever been ninja'd by the OP, well played Hollyman, well played.

If I had to pick 3 apart from the ones you mentioned I would say

Unarmed - Ballistic Fist owns in New Vegas, plus you do not know how fun it is to choose bloody mess as a trait, name your character Kenshiro and only use the leather jacket as armour in Fallout 2. That shit is cash

Lockpick - Because, hey Im a kleptomaniac, sue me

Science - Without a decent science skill, FISTO will never be activated and sent to work the corners of Freeside
curious, is the word "cash" making a comeback all the sudden? i haven't heard it used in years...and all the sudden, two people a few posts apart say it...


OT: Probably lockpick (getting into shortcuts/treasures and whatnot is very handy)

Speech( lets you experience the game a full and even can get out of tight situations)

Guns - might as well be the best with the best weapons out there, it's better you have them than the enemy, strike first and hard with em.
 

Alssadar

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Sep 19, 2010
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As someone who always tries to put points into all stats, I usually go into what is most necessary at the time.
But at the start, I've tagged Speech, Small Guns/Guns, and then either Science or Medicine. I always try to increase my repair and lock picking skill as well, as those are super fancy.
 

ACM_Shadow

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Fallout3+ I usually go for sneak+steal+explosives then lockpick and melee.... after all, everything can be solved with explosives.


More specifically, sneaking round planting mines/grenades in enemy pants, with a shiskabob/super sledge when things go sour.

in previous fallouts, stealth+repair+guns+speach
 

The_Blue_Rider

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gmaverick019 said:
Matthew94 said:
I say melee.

I stormed the Super Mutant base with a super sledge and tore them a new asshole, shit was cash.

The master didn't stand a chance either.
The_Blue_Rider said:
Sean Hollyman said:
I'd say Speech, Medicine and guns are the most important skills to level up.

With a high speech you can bypass most things easily, skip some bits, and get out of tight situations.

Medicine lets stimpaks and stuff do more, always handy.

And guns let you shoot stuff better.
First time I've ever been ninja'd by the OP, well played Hollyman, well played.

If I had to pick 3 apart from the ones you mentioned I would say

Unarmed - Ballistic Fist owns in New Vegas, plus you do not know how fun it is to choose bloody mess as a trait, name your character Kenshiro and only use the leather jacket as armour in Fallout 2. That shit is cash

Lockpick - Because, hey Im a kleptomaniac, sue me

Science - Without a decent science skill, FISTO will never be activated and sent to work the corners of Freeside
curious, is the word "cash" making a comeback all the sudden? i haven't heard it used in years...and all the sudden, two people a few posts apart say it...


OT: Probably lockpick (getting into shortcuts/treasures and whatnot is very handy)

Speech( lets you experience the game a full and even can get out of tight situations)

Guns - might as well be the best with the best weapons out there, it's better you have them than the enemy, strike first and hard with em.
I think I read gmaverick019's comment and subconciously felt the need to call something cash
 

Nouw

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What does Science actually do? It doesn't really describe how it affects the game >.>.
 

EpicMrAnderson

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Jan 3, 2012
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I would say... Lockpick, Speech and Science!
All three are always useful... especially when you have a turret which is firing at you and only you to then turn on the people its supposed to be protecting.
When avoiding fights and getting people to like you is awesome!
Breaking into a room, getting loot and walking out like 'I'm now 500 caps richer woohoo! :D' is amazing!