Most Insufferable Friendly AI

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FallenJellyDoughnut

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SuperNashwan said:
Operation Flashpoint 2.

What is the point of being able to order your team to stand behind a wall and provide covering fire, when what they actually do is stand beside or in front of that wall, and get shot whilst looking the OTHER WAY at the pretty twees on the other side of the map?

Then they actually complain you are getting them shot. I gave it a chance, but eventually I decided that a game shouldnt make my blood pressure spike to 140/100 and have veins pop out my head. Im getting old.
This. You can preach superior tactics and realistic gameplay until the cows come home but its all ruined by the fact that the AI is fucking retarded!
 

bawkbawkboo1

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Nov 20, 2008
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Star War: Battlefront AI was also terrible, especially in the first game, but even in battlefront 2 they were pretty stupid. I get that the AI wasn't going to be that good because they were trying to get a massive number of individuals working at once on PS2 hardware, but I've literally seen allies jump TOWARDS grenades right after I've thrown them. I still think a new game of the series on the 360,PS3 would have the potential to be good, though.
 

ctrl

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mafia 2 joe in the mission in the fiery building theres a bit where you and him are supposed to jump over a table and shoot like 10 guys. but for the past hour and a half ive gone over and killed them then come back to find him walking into the table. so i reset and try again and again and again.
 

I Max95

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as soon as i saw this thread i thought
"this was made because of deadrising 2"
and it turned out to be true
 

Lula21

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I am Omega said:
Your team in StarFox. Y'know why? All other AI tries to be good, but ends up failing. These morons are deliberately designed to suck so bad you need to constantly save them.
The best game of Starfox I ever played was when my whole team died.
 

TheMann

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Jul 13, 2010
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The BOBs from the Marathon trilogy were particularly annoying. In the first game they just ran around screaming "They're everywhere!" during an alien invasion, effectively blocking your way so the alien pricks could have an easier time shooting you. They weren't even armed until Marathon 2, in which case they'd shoot back at you if you accidentally hit one of them. Yeah, I had to shoot a lot of those guys just to clear the way.

Then again, what do you want from a game made in 1994?
 

Ironman126

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Apr 7, 2010
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Fallout 3. The companions are bullet magnets. My bullets, mostly. The magnetism changes when the ENEMY aims at them. All the bullets intended for them hit me. >_<

And let us not forget Bad Company 2... More bullet magnets. Rather, rocket/grenade/mortar magnets. Don't stand near them, something might kill you.

Is it just me, or, for the most part, are AI friendly less than helpful? With the exception of Half-Life 2 (great meat shields) and ME2 (more meat shields, but they sometimes kill stuff without getting in my way) the AI is always there just to make you die, regardless of whose side they are on.
 

Mekado

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I'll go with Mass Effect 1 , i loved the game but your team was frankly lobotomized, they shot 30% in my shields, 60% on walls and a lucky 10% on actual enemies...
 

Legendairy314

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Halo: Reach. Ok, so there's a vehicle over here that will destroy all of us with one shot and you're using 7 rockets on a grunt? Not to mention that at one point they followed me around with a vehicle that couldn't take a single hit more. Basically, they were following me around with a bomb.

Dead Rising 1 also had awful AI but at least you could tell them where to go.
 

ShadowDude112

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Am I really the first person to say Tails? Yes. So, in Sonic 2 and 3 & Knuckles, guess what the bastard likes to do. Can't guess it? Steal your air bubbles when you really need them.
 

MrJohnson

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The_root_of_all_evil said:
[HEADING=2]HI! I'M EDDIE YOUR SHIPBOARD COMPUTER AND I KNOW WE'RE GOING TO GET ON FABULOUSLY!![/HEADING]

Ghastly. It all is.
You win, forever.
 

Eclectic Dreck

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Misterian said:
Oblivion.

those 2 Knights of the Thorn, that 1 BattleMage....

Are they really stupid? or are they just suicidal?
Hey, I managed to take down more than a dozen oblivion portals by myself. Presumably, they figured they had it handled. Of course that the decide to press on in the face of a loss of most of their force tells me that they must, in fact, be stupid.
 

Talon Julius

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Les Awesome said:
halo 3and resident evil 5
HEADACHES they give me HEADACHES - josh nickles
Halo 3? At least they could actually drive decently. Try and man a turret on a vehicle in Halo:Reach. The AI has horrific path finding, getting stuck almost anywhere. Hell, I had a driver that got stuck on a single rock that was surround by an open area. A SINGLE ROCK. It's pretty lame considering how brilliant the enemy AI can be.

Edit: Fuck, I accidentally hit the report button on someone's post. Sorry to whoever it is
 

Zhukov

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Dec 29, 2009
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The most recent horrible AI I have encountered would have to be that in Halo Reach.
- Kat blew me up with the rocket hog. Twice. So the third time I kicked her out of the turret and let her drive. She proceeded to drive us off a cliff.
-Emile drove our mongoose off a cliff twice. On the third run I drove him off. Greatly improved the remainder of the mission.
-Jorge couldn't prioritise targets worth a damn. He'd go gunning after a grunt or one of those zippy bastards while I tried to hold off three elites. Oh well, at least he didn't murder me.
 

SuperNashwan

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Oct 1, 2010
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Re: Operation Flashpoint Dragon Rising ...

FallenJellyDoughnut said:
This. You can preach superior tactics and realistic gameplay until the cows come home but its all ruined by the fact that the AI is fucking retarded!
Absolutely. Its like being sold a highly advanced robot manservant that brings you dinner, only for it boot up, drop steak in your grandmother's lap and put mustard on the ice cream. Sort of.

MrShowerHead said:
As for OFP:DR..... Yeah, it would be nice if they would

1) Follow my commands
2) Fire at the enemy
3) Not kill me with a rocket launcher
I didnt even get as far as being shot with an RPG, I stopped after that bit where you are holed up in a shed with 40 million troops converging on your position quite early in the game.

Krantos said:
This, definitely this. Even with the "ultimate AI Mod" they still act like they've been beaten with the stupid stick. It's a shame too, because if it wasn't for them and the horrible squad commands, the game would be awesome.
Oh, and yes, the not checking to see if you're in their line of fire, is hell. Rocket launcher is worst, but I've taken more than a few bullets to the back when all the enemies are to the front.
So true, I'd been waiting for that game to come out for ages. And after a while I realised that the command ring was effectively useless - it seemed that nothing I clicked on would work, because the 'morale system' in the game meant my cannon-fodder squad wouldnt follow my orders anymore as they saw me as a liability. Cheek.
 

tharglet

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ShadowDude112 said:
Am I really the first person to say Tails? Yes. So, in Sonic 2 and 3 & Knuckles, guess what the bastard likes to do. Can't guess it? Steal your air bubbles when you really need them.
Lol, yeah... I remember that - didn't happen too often to me, but it was very infuriating when it did happen lol.
 

tharglet

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Jul 21, 2010
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Vanilla WoW escorts were bad before they changed the AI. Often they'd take stupidly long routes (meaning if you failed at the end you'd have to wait for the respawn and then spend aaages following a slow NPC) and engage endless numbers of mobs before either one or both of you died.

Fortunately they made some changes to the AI so that escorts will actually stop if an enemy engages you, and not go on the hunt for more enemies. Also the newer escorts tend to have more abilities to fight and heal so you don't end up escorting a person who's as deadly and strong as a piece of paper.

At least they couldn't kill you directly I suppose :p