Most Insufferable Friendly AI

Recommended Videos

Hisshiss

New member
Aug 10, 2010
689
0
0
tellmeimaninja" post="9.236277.8450993 said:
Crackdown.

"Oh, dearest me! That agent is driving a LARGE TRUCK at BREAKNECK SPEEDS! Clearly the only logical choice of action is to JUMP IN FRONT OF IT AT THE LAST SECOND!"[/quote

Funny you bring up sandbox driving..Saints row 2. Anyone else here have an issue with citizens on the sidewalks dodge willing INTO your car when your safely in the middle of the road? Love gettin the po-po on me for no reason just because some dude felt like making love to my bumper.
 

Hisshiss

New member
Aug 10, 2010
689
0
0
tharglet said:
Vanilla WoW escorts were bad before they changed the AI. Often they'd take stupidly long routes (meaning if you failed at the end you'd have to wait for the respawn and then spend aaages following a slow NPC) and engage endless numbers of mobs before either one or both of you died.

Fortunately they made some changes to the AI so that escorts will actually stop if an enemy engages you, and not go on the hunt for more enemies. Also the newer escorts tend to have more abilities to fight and heal so you don't end up escorting a person who's as deadly and strong as a piece of paper.

At least they couldn't kill you directly I suppose :p
Tanaris. Turtle. Escort.
 

foolish snails

New member
Sep 1, 2010
66
0
0
probably the fact that dead red redemption's instance ai couldn't stay alive long enough for you to get within a hundred yards of them got me the most. what do they expect me to do? snipe the bandits from horseback from a mile away?
 

Bovver

New member
Jul 31, 2008
37
0
0
Terminator salvation looking back I have no idea why I played it other than to shut my friend up. The AI does nothing absolutely nothing.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,773
0
0
SalamanderJoe said:
Halo Reach.


Mate 2 - "Too late. Kat's here."
Take 2:

'Let's go!'
'Hang on, let's get Kat in the jeep'
'OK- get in the Warthog, Kat'
'Come on ***** get in the car!'
'Fuck!'
'5 minutes later Kat gets in Warthog, gets out again and stands next to it.
'Fuck this' (drives off without her)
 

Ryuu Akamatsu

New member
Feb 26, 2009
137
0
0
Fable II. Dear lord Fable II.

Oh hey looks like a cutscene. I'll just sit back, relax and OH COME ON, YOU CAN'T EVEN WALK A STRAIGHT LINE THROUGH A DOOR?! COME ON, I WANNA START THIS CUT SCENE ALREADY!

Seriously. What is it with Fable II NPC's and doorways? Do they all have some sort on instinctual fear of doorways? Did a door kill their parents? COME ON!
 

The Heik

King of the Nael
Oct 12, 2008
1,568
0
0
Taipan700 said:
Out of the countless games I'm sure you have played, which one boasted the most unbearably stupid or unintentionally hilarious freindly AI behavior?
I gotta say, Emile and Jun from Halo: Reach. The former spent the whole time using a shotgun at long range, and the latter always ran into enemy bases with a sniper rifle, then proceeded to NOT SHOOT at anything, despite the usual small army blasting his chattering ass.

Though a big runner up was the friendlies from Mass Effect 1. I can't count the amount of times Wrex ran his fat ass in front of me when I'm shooting at the enemy, only to move aside when the big missiles come in, hitting me instead. I thank whichever deities involved for fixing that in ME2
 

Fox242

El Zorro Cauto
Nov 9, 2009
867
0
0
The guerrillas in Haze when you switch sides about 1/4 of the way through the game. Those idiots will not shut up! All they do is yell things like "Promesa!" and "Vaya con dios!". Not only that, but they are horrible shots and horrible drivers. Aye. I can still hear those assholes shouting the same phrases in my dreams.
 

Sovvolf

New member
Mar 23, 2009
2,341
0
0
I think most if not all friendly A.I is bad. I think it's something we haven't quite got a grasp of as of yet. I can't really think of many games where the A.I as been good at all. I think it's mostly because we expect too much of them. We don't tend to realise that it's a machine reading code and not a real thinking human, so they don't tend to have too much initiative or common sense. What to us may be a smart decision that makes all the sense in the world, may read to the computer as insane.

Though if I was to go with the A.I that ruined it the most for me then I'll go with the popular choice on here. Dragon Rising... That game annoys me with it's painful A.I along with a list of other bugs. Now to be fair, the friendly A.I is no worse then I've seen in most shooters. However this game sets it up to be an extremely realistic vision of war, bullets are affected by wind and drop... One hit can do you for good, maps are massive and you can take which ever route is to your preference and it's sets it self up as an extremely intense and impressive game.

However all this work goes to waste and the immersion snaps when I have to deal with the A.I. They'll ignore your commands, make poor decisions and walk straight in front of your gun when your about to shoot then blame you. The enemy A.I seems a whole lot better. Not the best out there but they at least look like they are trying to use some sort of strategy against me.

See what set the bad A.I out here was mainly because everything else was working well and was starting to feel like a realistic combat experience but the A.I made it all feel like I was just playing a game.
 

thevillageidiot13

New member
Sep 9, 2009
295
0
0
Simple Bluff said:
I never liked Farah from PoP: Sands of Time (gameplay wise). I don't think she liked me either, judging by how many times I found an arrow in my back.
I agree. She died too easily and never ran from epically huge boss monsters that repeatedly insta-killed her. More of a pain-in-the-ass than a help at all. I spent more Sand Tanks saving her than doing anything for myself.