Any plot in which the primary antagonist for most of the game turns out to be the hero's father/brother/nephew/cousin/former roommate/best friend/etc., who has been controlled/corrupted by the real Big Bad.
Well, the world is divided as East Vs. West right now. Russia has a massive military machine and was only briefly making any real attempts to reform culturally (after Desert Storm and it's collapse). If you look at events like their assasination attempt in Ukraine to influance an election in their favor, the invasion of Georgia, their threats of using nuclear force against Poland for a US missle interception base there, and of course cutting off oil to the EU for a while, you'd see why they do not exactly have the most steller reputation. Incidently none of what I say there is rhetoric, look it up.Su.zaku said:Amnesia stories and the 'ultra-nationalist Communist-Nazi Russians' handwave that plagues nearly every modern war game, seriously people stop picking on the Russians as starting every single fucking problem in the future.
OK, can you actually name a game besides Halo that has that plot? Because that's only one game. I mean, Resistance is a little like that, except for...certain elements...that might involve spoilers....Sn1P3r M98 said:You are the last of your kind. Aliens are invading earth. Use your superhuman awesomeness to single handedly win the war.
Fair enough about Mass Effect 1, I suppose. I just felt that in Mass Effect 2, while it says you are the best, most of the other characters are just as good as you. Just what I felt about the game mind.Keava said:[Insert jRPG plot here] They are all the same, all bad and nonsense with bunch of teenagers facing all kinds of evil the world ever known.
Actually in ME you weren't average. All the background somewhat showed your superior survival instinct, leadership skill of wits that let you get through one of the most bloody missions you were embarked on. You start as the best soldier humanity can field. And in ME1 the world is saved by the fleet, you just expose and fight Saren.Red Right Hand said:Any plot where you are the only fucking person who could possibly save the world, even though your character is pretty much average at best. Pretty much Mass Effect 1 & 2. Not that they're bad games, just that aspect of the plot pisses me off.
Sir John the Net Knight said:Ahem...
[img src=http://th01.deviantart.com/fs29/300W/f/2008/056/f/7/Princess_Zelda_TP___v_07_by_link_theguy.jpg][/spoiler]
[b]That[/b] is the most overused plot in gaming. I don't think you can ever attempt to argue against it.[/QUOTE]
You know the one on the right? She actually pulls the hero's ass out of the fire quite often.
Thus making it not so much overused, I would think.
Red Dead RedemptionSven und EIN HUND said:Stole the words from my keyboard. You're right, it isn't a bad formula and done well it can yield an excellent game (Resident Evil 4, Mario 64)Daxter343 said:Hero A must save Princess B, and occasionally Extra Character C.
...ok so it's not a bad formula, but it is overused.
What do you mean you don't know what his past is?raunchious said:How about Guy running from his dark past? You play as guy, yet you don't know what his dark past is, just that he's haunted by it and it's real bad. And he's turning over a new leaf by....killing people?
See Grand Theft Auto, Silent Hill 2, Gears of War, Red Dead Redemption, Final Fantasy IV
This. The only exception to this rule for me is "Save the galaxy/kingdom" usually paired with saving the "love interest of the game" as you save the galaxy/kingdom. Perhaps these two are one in the same like Nintendo likes to do or perhaps they are seperate like in Mass Effect. Hell Mas effect gave you 3 ladies to go save and let you pick between them along the way.Nieroshai said:The most overused sub-plot ever? Where everyone nitpicks about how tried-and-true plot devices the average person isn't tired of seeing happen again in new creative ways need to be gotten rid of because not only must we have the new, but we must also never revisit the old successful formulas. Heard of "archetypal myth"? Nearly EVERY good story ever written hass elements of archetypal myth, be it a story of revenge, a quest story after , or saving the princess and/or kingdom from forces that want to own them.
I say that telling old stories well is better than telling new stories and hoping for acceptance just because they're new. Also, try coming up with a plot for a game. I bet you ANYTHING your plot ends up very similar to something already out there, whether you were trying or not. There are very few actual types of quests you can possibly send someone on, and only so many reasons.
That being said, I already feel the comments: well can't something old be bad too? I never said to the contrary, what I said is that the average person isn't tired of getting revenge on evil corporations yet, and wants another go at saving the princess to boot.