In ancient times, the Vikings believed that, when they died in combat, they would go to Valhalla. Valhalla is a sort of heaven that serves as a battlefield to those who have been slain. Every day, the dead, or Einherjar, as they are called, battle with one another to their heart's content. At the end of the day, the survivors meet at a banquet table and feast through the night. Those who are slain are resurrected, and will join the battle anew the next day.
Now, let's talk about first person shooters. In the single player, you may fight a bloody war to save the world from total annihilation. At some point in the story, you may even die. In multiplayer, on the other hand, you end up in a large arena, where you and a bunch of other players fight without reason or rhyme, killing one another yet respawning instantly. Sound familiar?
This notion may sound odd at first, but the more I thought about it, the more sense it made. For example, though you may play as entirely different countries, there are no special consequences if one side wins over the other. Even if the Russians stomp all over the Americans, the next day the sides are even again.
And it's not just in standard mode that this is obvious. In Confirmed Kill, you're expected to retrieve a set of dog tags from every enemy you kill. Some Norse also believed that a weapon was sacred, and that if an opponent is disarmed the blade should be retrieved before it touches the ground. Retrieving the weapon of a fallen enemy would only be respectful.
I could go on, but at this point, you either believe me or you don't. So what do you think?
Bonus: Describe the differences and similarities between Zombies mode and Ragnarok.
Now, let's talk about first person shooters. In the single player, you may fight a bloody war to save the world from total annihilation. At some point in the story, you may even die. In multiplayer, on the other hand, you end up in a large arena, where you and a bunch of other players fight without reason or rhyme, killing one another yet respawning instantly. Sound familiar?
This notion may sound odd at first, but the more I thought about it, the more sense it made. For example, though you may play as entirely different countries, there are no special consequences if one side wins over the other. Even if the Russians stomp all over the Americans, the next day the sides are even again.
And it's not just in standard mode that this is obvious. In Confirmed Kill, you're expected to retrieve a set of dog tags from every enemy you kill. Some Norse also believed that a weapon was sacred, and that if an opponent is disarmed the blade should be retrieved before it touches the ground. Retrieving the weapon of a fallen enemy would only be respectful.
I could go on, but at this point, you either believe me or you don't. So what do you think?
Bonus: Describe the differences and similarities between Zombies mode and Ragnarok.