I think a good idea would be for developers to figure out what they want to be the biggest addition to the experience, the music or the environmental sounds.
And I think where the environmental sounds are more important, that music can simply be quieter, or less interesting and attention-grabbing. Because a sudden lack of music can have a profound effect, and make you pay more attention, while some simple background music goes a long way to bettering the whole experience.
Also, making it optional is always good. Everybody loves options.
And I think where the environmental sounds are more important, that music can simply be quieter, or less interesting and attention-grabbing. Because a sudden lack of music can have a profound effect, and make you pay more attention, while some simple background music goes a long way to bettering the whole experience.
Also, making it optional is always good. Everybody loves options.