Atmos Duality said:
All too often "Free-to-play" translates into "Free-to-Grind; Pay-to-actually-PLAY"
I can only think of two "free to play" games off the top of my head that are more about games and less about annoying their players into compliance with tedium and mountains of busywork.
You mean pay 2 play like all sub based mmo's
Fact is there are shining examples of F2P/B2P working great just as there are shining examples in sub based mmo's
And their is trash in each sector.
Paying 15 dollars a month in WoW along with paying for expansions is ridiculous
Even worse is the fact that the content(raid) added over the next 12-18 months is content that should have been part of the expansion anyway.
The Lich king took ages to show up before his relevant expansion that content should have been in the expansion not the content that allowed them another 12+ months of sub fees
Sub based mmo's should be completely free to gain access to with a sub the only condition to play the game WoW is the worst offender there's 3 revenue streams in MMO's and it takes from all of them
Not everyone who plays an mmo wants to raid but that's the only content that's ever added to an mmo outside of the expansions
Instead there should be a mix to cater to different players why can't a new zone be added 2-3 times a year new crafting etc.
The advantage of F2P done right where MT's exist the company should be able to see what things the playerbase actually deems is worth money