Mythic Founder Thinks Most Free-to-Play MMOs Are "Crap"

UnSub

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Dana22 said:
Jacobs is a FORMER CEO of Mythic for a reason. He was stubborn, short sighted and ignorant. And because of that Warhammer Online was a failure. You cant even imagine how happy community was when he got sacked.
Jacobs believes in the future of sub-based MMOs so much he's just opened a casual and mobile games studio that will (in all likelihood) heavily rely on RMT for revenue.

Does the man even think before he opens his mouth?
 

Ali Littles

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too all the people saying free2play is crap GUILD WARS 2 (now go cry in your corners sheep) as a guy who played free2play this guy has shit coming out his mouth the reason pay 2 play is bad is cause i don't have the time and money to pay every month for a games i wont be playing all month am going to play dcuo when it comes out i can put 40 bucks in the games but u know what i can come back 2 months later and and nothing will change i can sign on and don't have to play for time am not playing wow make money for time your not play more than when you are playing
 

Lerasai

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Cowabungaa said:
This is off topic, but whenever I pressed play on this video I also accidentally opened it a new tab leading to both videos playing at the same time. The results were intensely creepy and I preemptively blame you for the nightmares that will surely ensue.

OT: I personally prefer the f2p model simply because I fear commitment to an mmorpg like it wants to marry me. Many of them are terrible, but at least I know that if it is I can stop playing it whenever I want without feeling like I wasted money as opposed to just my time. That's just my own feelings on the matter, though, and this Jacobs guy is definitely more knowledgeable about the subject than I ever will be.
 

AzrealMaximillion

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Ali Littles said:
too all the people saying free2play is crap GUILD WARS 2 (now go cry in your corners sheep) as a guy who played free2play this guy has shit coming out his mouth the reason pay 2 play is bad is cause i don't have the time and money to pay every month for a games i wont be playing all month am going to play dcuo when it comes out i can put 40 bucks in the games but u know what i can come back 2 months later and and nothing will change i can sign on and don't have to play for time am not playing wow make money for time your not play more than when you are playing
Guild Wars is not an MMO. The creators have said so themselves. The gameplay is also a pretty big hint of that. Argument invalid. Also Guild Wars is not F2P. You have to buy the game. We're talking F2P in the sense of games like TF2, Maple Story, etc. Now I know you're angry about having your argument deemed not competent, but just relax.

Also run on sentences suck.
 

FieryTrainwreck

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Pardon me while I enjoy a hearty laugh at all the people complaining about "paying to play the game I just bought".

Every MMO gives you your first month free. That's straight fact.

If you play the game 2 hours a day, you're getting 60 hours for $60 (or much, much cheaper if the game's been out for some months). Meanwhile, the majority of today's AAA offerings struggle to break the 10-15 hour barrier for the same price.

Now figure, assuming you enjoy the game, that you can squeeze 2+ hours a day (on average) of play every month beyond the first at a cost of $15 per month. That's an insanely good cost/reward ratio any way you slice it.

Maybe people don't realize how shitty the F2P MMOs are because everyone compares everything to WoW. WoW is fucking seven years old now, and the graphics weren't exactly cutting edge even at release. It doesn't take much, given current tech, to slap together an MMO that competes with WoW aesthetically while aping the majority of that game's well-tread mechanics.

The next generation of MMOs, however, is a completely different ballgame - especially in terms of production value. If it costs $10-15 a month to enable that sort of high-end production, and to generate higher quality content moving forward, that's where I'll be playing. Probably because I can swing $10-15 a month for a legitimate product/service.

Meanwhile, you've got people rightly calling bullshit on Xbox Live, which is one of the greatest thieveries going, and all sorts of chumps flock to defend it...
 

Ali Littles

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guild wars 2 is a mmo (massive multiplayer online) and is how all mmos should be you buy the game u play 4 free they can even trow in microtransactions i won't mind. and they said it's not a traditional mmo once it's a open world with more than a 100 players it's a mmo no matter what the devs said
 

immortalfrieza

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Satsuki666 said:
I dont know how many people feel the same as I do but I will not pay $60 or however much for a game that I then have to pay a monthly subscription for. I just bought the dam game piss off I am not paying you even more for absolutely nothing at all. If a game was free then I would consider a monthly subscription but not more then $5. Free-to-play games however offer exactly what I want if I am in the mood to play an mmo.
I'm defintely behind you, all those subscription based MMOs are forcing us to pay repeatedly for a game we've already bought with barely, if any, new content to show for it. If they are going to make us pay 1/4 the cost of a game every month, then they better provide 1/4 the orignal game's worth of content every month too. The justifications for P2P have always been server maintence and paying employees for bug fixes, the latter being the result of poor game testing during development and thus their fault to begin with. As for the server maintence, even if it actually costs them anything to maintain (if so, then how are F2Ps possible?) I highly doubt that it costs them even 1/5 what they charge us for the subscriptions every month. In fact, they could probably release an expansion pack for $20 every few months and it would more than cover the costs, especially if it was a worthwhile expansion.

Besides, Pay to play MMOs aren't necessarily any better than Free to play, like with any game it's all about the amount of time, effort, and sense the developers put into making the MMOs, not whether the game extorts money out of it's players every month like there's an MMO mafia or something.

Having said that though, I really hope that The Old Republic will be worth it's subcription costs.
 

Ali Littles

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AzrealMaximillion said:
Ali Littles said:
too all the people saying free2play is crap GUILD WARS 2 (now go cry in your corners sheep) as a guy who played free2play this guy has shit coming out his mouth the reason pay 2 play is bad is cause i don't have the time and money to pay every month for a games i wont be playing all month am going to play dcuo when it comes out i can put 40 bucks in the games but u know what i can come back 2 months later and and nothing will change i can sign on and don't have to play for time am not playing wow make money for time your not play more than when you are playing
Guild Wars is not an MMO. The creators have said so themselves. The gameplay is also a pretty big hint of that. Argument invalid. Also Guild Wars is not F2P. You have to buy the game. We're talking F2P in the sense of games like TF2, Maple Story, etc. Now I know you're angry about having your argument deemed not competent, but just relax.

Also run on sentences suck.
guild wars 2 is a mmo (massive multiplayer online) and is how all mmos should be you buy the game u play 4 free they can even trow in microtransactions i won't mind. and they said it's not a traditional mmo once it's a open world with more than a 100 players it's a mmo no matter what the devs said
 

Ali Littles

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immortalfrieza said:
Satsuki666 said:
I dont know how many people feel the same as I do but I will not pay $60 or however much for a game that I then have to pay a monthly subscription for. I just bought the dam game piss off I am not paying you even more for absolutely nothing at all. If a game was free then I would consider a monthly subscription but not more then $5. Free-to-play games however offer exactly what I want if I am in the mood to play an mmo.
I'm defintely behind you, all those subscription based MMOs are forcing us to pay repeatedly for a game we've already bought with barely, if any, new content to show for it. If they are going to make us pay 1/4 the cost of a game every month, then they better provide 1/4 the orignal game's worth of content every month too. The justifications for P2P have always been server maintence and paying employees for bug fixes, the latter being the result of poor game testing during development and thus their fault to begin with. As for the server maintence, even if it actually costs them anything to maintain (if so, then how are F2Ps possible?) I highly doubt that it costs them even 1/5 what they charge us for the subscriptions every month. In fact, they could probably release an expansion pack for $20 every few months and it would more than cover the costs, especially if it was a worthwhile expansion.

Besides, Pay to play MMOs aren't necessarily any better than Free to play, like with any game it's all about the amount of time, effort, and sense the developers put into making the MMOs, not whether the game extorts money out of it's players every month like there's an MMO mafia or something.

Having said that though, I really hope that The Old Republic will be worth it's subcription costs.
They should take a note from GUILD WARS 2 LISTEN PEOPLE WAKE UP PLEASE AND THANK YOU TOOK THE WORD'S RIGHT OUT MY MOUTH
 

AzrealMaximillion

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FieryTrainwreck said:
Pardon me while I enjoy a hearty laugh at all the people complaining about "paying to play the game I just bought".

Every MMO gives you your first month free. That's straight fact.

If you play the game 2 hours a day, you're getting 60 hours for $60 (or much, much cheaper if the game's been out for some months). Meanwhile, the majority of today's AAA offerings struggle to break the 10-15 hour barrier for the same price.

Now figure, assuming you enjoy the game, that you can squeeze 2+ hours a day (on average) of play every month beyond the first at a cost of $15 per month. That's an insanely good cost/reward ratio any way you slice it.

Maybe people don't realize how shitty the F2P MMOs are because everyone compares everything to WoW. WoW is fucking seven years old now, and the graphics weren't exactly cutting edge even at release. It doesn't take much, given current tech, to slap together an MMO that competes with WoW aesthetically while aping the majority of that game's well-tread mechanics.

The next generation of MMOs, however, is a completely different ballgame - especially in terms of production value. If it costs $10-15 a month to enable that sort of high-end production, and to generate higher quality content moving forward, that's where I'll be playing. Probably because I can swing $10-15 a month for a legitimate product/service.

Meanwhile, you've got people rightly calling bullshit on Xbox Live, which is one of the greatest thieveries going, and all sorts of chumps flock to defend it...
Thank you for putting in the best perspective possible. If people can't figure out that the don't like the MMO their playing in the first month, then there is seriously something wrong here. Seriously there is no real point to the argument of "i don't want to pay more for a game I just bought" at all with this fact.
 

dagens24

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WoW drops by 600,000 subscribers and suddenly it's the end of the subscription based model? I'd gladly pay MORE for WoW if it would get rid of the kiddie griefers.
 

Cleffy

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Mythic makes games that aren't crap? Or is it he is talking about some mythical mmo company that makes good p2p games.
 

Ali Littles

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AzrealMaximillion said:
FieryTrainwreck said:
Pardon me while I enjoy a hearty laugh at all the people complaining about "paying to play the game I just bought".

Every MMO gives you your first month free. That's straight fact.

If you play the game 2 hours a day, you're getting 60 hours for $60 (or much, much cheaper if the game's been out for some months). Meanwhile, the majority of today's AAA offerings struggle to break the 10-15 hour barrier for the same price.

Now figure, assuming you enjoy the game, that you can squeeze 2+ hours a day (on average) of play every month beyond the first at a cost of $15 per month. That's an insanely good cost/reward ratio any way you slice it.

Maybe people don't realize how shitty the F2P MMOs are because everyone compares everything to WoW. WoW is fucking seven years old now, and the graphics weren't exactly cutting edge even at release. It doesn't take much, given current tech, to slap together an MMO that competes with WoW aesthetically while aping the majority of that game's well-tread mechanics.

The next generation of MMOs, however, is a completely different ballgame - especially in terms of production value. If it costs $10-15 a month to enable that sort of high-end production, and to generate higher quality content moving forward, that's where I'll be playing. Probably because I can swing $10-15 a month for a legitimate product/service.

Meanwhile, you've got people rightly calling bullshit on Xbox Live, which is one of the greatest thieveries going, and all sorts of chumps flock to defend it...
Thank you for putting in the best perspective possible. If people can't figure out that the don't like the MMO their playing in the first month, then there is seriously something wrong here. Seriously there is no real point to the argument of "i don't want to pay more for a game I just bought" at all with this fact.
Yeah the fact i just bought a game for 60 buck and i get a month free(how merciful thank you dev's give me a month free on a game i just bought)but what if during that month i don't like that game 60 buck's gone to waste
 

AzrealMaximillion

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Ali Littles said:
AzrealMaximillion said:
Ali Littles said:
too all the people saying free2play is crap GUILD WARS 2 (now go cry in your corners sheep) as a guy who played free2play this guy has shit coming out his mouth the reason pay 2 play is bad is cause i don't have the time and money to pay every month for a games i wont be playing all month am going to play dcuo when it comes out i can put 40 bucks in the games but u know what i can come back 2 months later and and nothing will change i can sign on and don't have to play for time am not playing wow make money for time your not play more than when you are playing
Guild Wars is not an MMO. The creators have said so themselves. The gameplay is also a pretty big hint of that. Argument invalid. Also Guild Wars is not F2P. You have to buy the game. We're talking F2P in the sense of games like TF2, Maple Story, etc. Now I know you're angry about having your argument deemed not competent, but just relax.

Also run on sentences suck.
guild wars 2 is a mmo (massive multiplayer online) and is how all mmos should be you buy the game u play 4 free they can even trow in microtransactions i won't mind. and they said it's not a traditional mmo once it's a open world with more than a 100 players it's a mmo no matter what the devs said
No it's not. It's a series of instances. You can't just walk up to a person, accept a quest, and be off into the open world like in MMOs. You are sent into your own private "quest area". That's not really in the style of an MMO. It's more like a lobby for PVE quests with a very strong PVP focus. You can level up entirely on PVP. Not an MMO.
 

Funcakes

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Ali Littles said:
Yeah the fact i just bought a game for 60 buck and i get a month free(how merciful thank you dev's give me a month free on a game i just bought)but what if during that month i don't like that game 60 buck's gone to waste
K, dude, if you're going to argue about that the best angle you have is the time constraints, or the initial price being too high, or maybe a lower monthly fee.

You could buy ANY game for sixty bucks and not like it. I understand you're trying to go for the demo approach of being able to try a game out first, but you're best off just saying that. People love them semantics, after all.
 

Ali Littles

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AzrealMaximillion said:
Ali Littles said:
AzrealMaximillion said:
Ali Littles said:
too all the people saying free2play is crap GUILD WARS 2 (now go cry in your corners sheep) as a guy who played free2play this guy has shit coming out his mouth the reason pay 2 play is bad is cause i don't have the time and money to pay every month for a games i wont be playing all month am going to play dcuo when it comes out i can put 40 bucks in the games but u know what i can come back 2 months later and and nothing will change i can sign on and don't have to play for time am not playing wow make money for time your not play more than when you are playing
Guild Wars is not an MMO. The creators have said so themselves. The gameplay is also a pretty big hint of that. Argument invalid. Also Guild Wars is not F2P. You have to buy the game. We're talking F2P in the sense of games like TF2, Maple Story, etc. Now I know you're angry about having your argument deemed not competent, but just relax.

Also run on sentences suck.
guild wars 2 is a mmo (massive multiplayer online) and is how all mmos should be you buy the game u play 4 free they can even trow in microtransactions i won't mind. and they said it's not a traditional mmo once it's a open world with more than a 100 players it's a mmo no matter what the devs said
No it's not. It's a series of instances. You can't just walk up to a person, accept a quest, and be off into the open world like in MMOs. You are sent into your own private "quest area". That's not really in the style of an MMO. It's more like a lobby for PVE quests with a very strong PVP focus. You can level up entirely on PVP. Not an MMO.
do you know what a mmo is SAY IT SAY IT NOW
 

AzrealMaximillion

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Ali Littles said:
AzrealMaximillion said:
FieryTrainwreck said:
Pardon me while I enjoy a hearty laugh at all the people complaining about "paying to play the game I just bought".

Every MMO gives you your first month free. That's straight fact.

If you play the game 2 hours a day, you're getting 60 hours for $60 (or much, much cheaper if the game's been out for some months). Meanwhile, the majority of today's AAA offerings struggle to break the 10-15 hour barrier for the same price.

Now figure, assuming you enjoy the game, that you can squeeze 2+ hours a day (on average) of play every month beyond the first at a cost of $15 per month. That's an insanely good cost/reward ratio any way you slice it.

Maybe people don't realize how shitty the F2P MMOs are because everyone compares everything to WoW. WoW is fucking seven years old now, and the graphics weren't exactly cutting edge even at release. It doesn't take much, given current tech, to slap together an MMO that competes with WoW aesthetically while aping the majority of that game's well-tread mechanics.

The next generation of MMOs, however, is a completely different ballgame - especially in terms of production value. If it costs $10-15 a month to enable that sort of high-end production, and to generate higher quality content moving forward, that's where I'll be playing. Probably because I can swing $10-15 a month for a legitimate product/service.

Meanwhile, you've got people rightly calling bullshit on Xbox Live, which is one of the greatest thieveries going, and all sorts of chumps flock to defend it...
Thank you for putting in the best perspective possible. If people can't figure out that the don't like the MMO their playing in the first month, then there is seriously something wrong here. Seriously there is no real point to the argument of "i don't want to pay more for a game I just bought" at all with this fact.
Yeah the fact i just bought a game for 60 buck and i get a month free(how merciful thank you dev's give me a month free on a game i just bought)but what if during that month i don't like that game 60 buck's gone to waste
You could say the same thing about any non subscription you have to pay $60 for on the PC. To be completely honest that's the risk you take with buying games on the PC in general. You can't trade them in so you better make damn well sure its worth your money.
 

Ali Littles

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Funcakes said:
Ali Littles said:
Yeah the fact i just bought a game for 60 buck and i get a month free(how merciful thank you dev's give me a month free on a game i just bought)but what if during that month i don't like that game 60 buck's gone to waste
K, dude, if you're going to argue about that the best angle you have is the time constraints, or the initial price being too high, or maybe a lower monthly fee.

You could buy ANY game for sixty bucks and not like it. I understand you're trying to go for the demo approach of being able to try a game out first, but you're best off just saying that. People love them semantics, after all.
AzrealMaximillion said:
Ali Littles said:
AzrealMaximillion said:
FieryTrainwreck said:
Pardon me while I enjoy a hearty laugh at all the people complaining about "paying to play the game I just bought".

Every MMO gives you your first month free. That's straight fact.

If you play the game 2 hours a day, you're getting 60 hours for $60 (or much, much cheaper if the game's been out for some months). Meanwhile, the majority of today's AAA offerings struggle to break the 10-15 hour barrier for the same price.

Now figure, assuming you enjoy the game, that you can squeeze 2+ hours a day (on average) of play every month beyond the first at a cost of $15 per month. That's an insanely good cost/reward ratio any way you slice it.

Maybe people don't realize how shitty the F2P MMOs are because everyone compares everything to WoW. WoW is fucking seven years old now, and the graphics weren't exactly cutting edge even at release. It doesn't take much, given current tech, to slap together an MMO that competes with WoW aesthetically while aping the majority of that game's well-tread mechanics.

The next generation of MMOs, however, is a completely different ballgame - especially in terms of production value. If it costs $10-15 a month to enable that sort of high-end production, and to generate higher quality content moving forward, that's where I'll be playing. Probably because I can swing $10-15 a month for a legitimate product/service.

Meanwhile, you've got people rightly calling bullshit on Xbox Live, which is one of the greatest thieveries going, and all sorts of chumps flock to defend it...
Thank you for putting in the best perspective possible. If people can't figure out that the don't like the MMO their playing in the first month, then there is seriously something wrong here. Seriously there is no real point to the argument of "i don't want to pay more for a game I just bought" at all with this fact.
Yeah the fact i just bought a game for 60 buck and i get a month free(how merciful thank you dev's give me a month free on a game i just bought)but what if during that month i don't like that game 60 buck's gone to waste
You could say the same thing about any non subscription you have to pay $60 for on the PC. To be completely honest that's the risk you take with buying games on the PC in general. You can't trade them in so you better make damn well sure its worth your money.
AzrealMaximillion said:
Ali Littles said:
AzrealMaximillion said:
FieryTrainwreck said:
Pardon me while I enjoy a hearty laugh at all the people complaining about "paying to play the game I just bought".

Every MMO gives you your first month free. That's straight fact.

If you play the game 2 hours a day, you're getting 60 hours for $60 (or much, much cheaper if the game's been out for some months). Meanwhile, the majority of today's AAA offerings struggle to break the 10-15 hour barrier for the same price.

Now figure, assuming you enjoy the game, that you can squeeze 2+ hours a day (on average) of play every month beyond the first at a cost of $15 per month. That's an insanely good cost/reward ratio any way you slice it.

Maybe people don't realize how shitty the F2P MMOs are because everyone compares everything to WoW. WoW is fucking seven years old now, and the graphics weren't exactly cutting edge even at release. It doesn't take much, given current tech, to slap together an MMO that competes with WoW aesthetically while aping the majority of that game's well-tread mechanics.

The next generation of MMOs, however, is a completely different ballgame - especially in terms of production value. If it costs $10-15 a month to enable that sort of high-end production, and to generate higher quality content moving forward, that's where I'll be playing. Probably because I can swing $10-15 a month for a legitimate product/service.

Meanwhile, you've got people rightly calling bullshit on Xbox Live, which is one of the greatest thieveries going, and all sorts of chumps flock to defend it...
Thank you for putting in the best perspective possible. If people can't figure out that the don't like the MMO their playing in the first month, then there is seriously something wrong here. Seriously there is no real point to the argument of "i don't want to pay more for a game I just bought" at all with this fact.
Yeah the fact i just bought a game for 60 buck and i get a month free(how merciful thank you dev's give me a month free on a game i just bought)but what if during that month i don't like that game 60 buck's gone to waste
You could say the same thing about any non subscription you have to pay $60 for on the PC. To be completely honest that's the risk you take with buying games on the PC in general. You can't trade them in so you better make damn well sure its worth your money.
BUT I CAN PLAY MY CRAPPY PC GAMES WHEN EVER I WANT =)
 

Funcakes

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AzrealMaximillion said:
No it's not. It's a series of instances. You can't just walk up to a person, accept a quest, and be off into the open world like in MMOs. You are sent into your own private "quest area". That's not really in the style of an MMO. It's more like a lobby for PVE quests with a very strong PVP focus. You can level up entirely on PVP. Not an MMO.
WEEEEEEEEEE.
Side quests? Check
Main Quests? Check
Boss Mobs? Check
Hotkey Skills? Check
Click to target attack? Check.
Exploration? Check (It exists, if you don't think it does try harder)
Guilds? Online Economy? Parties? Dungeons?

So, see, the question is why having a persistent world, with lines to kill specific mobs or random PKs is somehow the definition of mmo. I'm baffled by this.