Naughty Dog: Uncharted 2 'Impossible' On Xbox 360
Adding fuel to the fire of the unending console wars, Christophe Balestra, co-president of Uncharted 2: Among Thieves developer Naughty Dog recently told Ars Technica that the game is simply too much for the Xbox 360 to handle.
"I guarantee that this game couldn't be working on XBox 360. It would be impossible. I'm 100 percent sure of this," Balestra said [http://arstechnica.com/gaming/news/2009/08/uncharted-2-makes-ps3-shine-couldnt-happen-on-360.ars?utm_source=microblogging&utm_medium=arstch&utm_term=Main%20Account&utm_campaign=microblogging].
"First of all, we fill the Blu-ray 100 percent, we have no room left on this one. We have 25GB of data; we're using every single bit of it."
Continuing, Balestra adds: "The fact that every PS3 has a hard drive is huge for us. It's the combination of Blu-ray and hard drive. You can play the entire game without loading. We don't require an install. We're doing all the post-processing effects on the SPUs [Synergistic Processing Units]. The quality of the depth of field we have, you can't do that on the Xbox."
Given that Sony owns Naughty Dog and the success of the firm's upcoming game demands that consumers believe it to be the prettiest example of game development currently available, it's no surprise that Balestra would be waving his metaphorical pom-poms like this.
Let's just hope the gameplay lives up to the game's undoubtedly impressive technical chops.
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Adding fuel to the fire of the unending console wars, Christophe Balestra, co-president of Uncharted 2: Among Thieves developer Naughty Dog recently told Ars Technica that the game is simply too much for the Xbox 360 to handle.
"I guarantee that this game couldn't be working on XBox 360. It would be impossible. I'm 100 percent sure of this," Balestra said [http://arstechnica.com/gaming/news/2009/08/uncharted-2-makes-ps3-shine-couldnt-happen-on-360.ars?utm_source=microblogging&utm_medium=arstch&utm_term=Main%20Account&utm_campaign=microblogging].
"First of all, we fill the Blu-ray 100 percent, we have no room left on this one. We have 25GB of data; we're using every single bit of it."
Continuing, Balestra adds: "The fact that every PS3 has a hard drive is huge for us. It's the combination of Blu-ray and hard drive. You can play the entire game without loading. We don't require an install. We're doing all the post-processing effects on the SPUs [Synergistic Processing Units]. The quality of the depth of field we have, you can't do that on the Xbox."
Given that Sony owns Naughty Dog and the success of the firm's upcoming game demands that consumers believe it to be the prettiest example of game development currently available, it's no surprise that Balestra would be waving his metaphorical pom-poms like this.
Let's just hope the gameplay lives up to the game's undoubtedly impressive technical chops.
Permalink