That's definitely true. It no longer looks like the breasts is trying to escape their host by splitting up and bolting.ThatOtherGirl said:Also, it seems they pulled back on the boob jiggle a lot. Good for them.
That's definitely true. It no longer looks like the breasts is trying to escape their host by splitting up and bolting.ThatOtherGirl said:Also, it seems they pulled back on the boob jiggle a lot. Good for them.
Yep. If anything, we're actually seeing more games localised than ever. Sekai Project is releasing 2-4 VNs a month (putting All Ages-versions on Steam, and selling 18+ versions elsewhere), Koei is still bringing over various niche RPGs in a fairly timely manner, Square Enix regrew some brain cells, NISA and Aksys are still doing their thing, some companies are trying their hand at localising otome games, and Gajinworks just released a PSP game. Yes, really. You know now play Summon Night 5, the fifth installment of a a longrunning JRPGs series that had never seen a main series title localised before, can now be bought in English. On PSP and Vita, two systems that are kinda sorta pretty dead outside of Japan. (It's getting some pretty good reviews [http://www.metacritic.com/game/psp/summon-night-5], by the way.)Something Amyss said:You mention cheesecake in a moment, which is a grouping that includes non-nude softcore porn. Surely, you must be aware of such material.gyrobot said:If it was I would expect topless nudity, bare nudity like how God of War does it so people can gaze at their nipples without modding.Really? Is this a demonstrable market trend? How specific is it. Like, is there a marked decline in the localisation of Eastern games in general, or just cheesecake volleyball games? Because I find the latter to be totlaly believable, but not so much the former.We are looking at a lull in localization because gaming press wouldn't stop complaining about Japanese cheesecake games.
That was the best part! The hilarity that they spent so much money on a physics engine that acted like nothing known to humankind.altnameJag said:That's definitely true. It no longer looks like the breasts is trying to escape their host by splitting up and bolting.
And see, this is what it looks like to me, but I was curious. Maybe I'm just not noticing all the games not being ported while my friends are able to get their VNs and whatnot without any hassle for what seems to be the first time. Maybe my perception is wrong. Which is why I asked gyrobot.NPC009 said:Yep. If anything, we're actually seeing more games localised than ever. Sekai Project is releasing 2-4 VNs a month (putting All Ages-versions on Steam, and selling 18+ versions elsewhere), Koei is still bringing over various niche RPGs in a fairly timely manner, Square Enix regrew some brain cells, NISA and Aksys are still doing their thing, some companies are trying their hand at localising otome games, and Gajinworks just released a PSP game. Yes, really. You know now play Summon Night 5, the fifth installment of a a longrunning JRPGs series that had never seen a main series title localised before, can now be bought in English. On PSP and Vita, two systems that are kinda sorta pretty dead outside of Japan. (It's getting some pretty good reviews [http://www.metacritic.com/game/psp/summon-night-5], by the way.)
It has put an abrupt end to cheesecake games. Sadly it is also the only thing Japanese consoles can have.Something Amyss said:You mention cheesecake in a moment, which is a grouping that includes non-nude softcore porn. Surely, you must be aware of such material.gyrobot said:If it was I would expect topless nudity, bare nudity like how God of War does it so people can gaze at their nipples without modding.Really? Is this a demonstrable market trend? How specific is it. Like, is there a marked decline in the localisation of Eastern games in general, or just cheesecake volleyball games? Because I find the latter to be totlaly believable, but not so much the former.We are looking at a lull in localization because gaming press wouldn't stop complaining about Japanese cheesecake games.
To them being deprieved of this type of game with devs and reviewers openly calling us out on itdoesnt make up for the fact games like DOAX and monster monpiece would never be localized again and games that do would be subject to censorship, but that is another issueNPC009 said:Yep. If anything, we're actually seeing more games localised than ever. Sekai Project is releasing 2-4 VNs a month (putting All Ages-versions on Steam, and selling 18+ versions elsewhere), Koei is still bringing over various niche RPGs in a fairly timely manner, Square Enix regrew some brain cells, NISA and Aksys are still doing their thing, some companies are trying their hand at localising otome games, and Gajinworks just released a PSP game. Yes, really. You know now play Summon Night 5, the fifth installment of a a longrunning JRPGs series that had never seen a main series title localised before, can now be bought in English. On PSP and Vita, two systems that are kinda sorta pretty dead outside of Japan. (It's getting some pretty good reviews [http://www.metacritic.com/game/psp/summon-night-5], by the way.)Something Amyss said:You mention cheesecake in a moment, which is a grouping that includes non-nude softcore porn. Surely, you must be aware of such material.gyrobot said:If it was I would expect topless nudity, bare nudity like how God of War does it so people can gaze at their nipples without modding.Really? Is this a demonstrable market trend? How specific is it. Like, is there a marked decline in the localisation of Eastern games in general, or just cheesecake volleyball games? Because I find the latter to be totlaly believable, but not so much the former.We are looking at a lull in localization because gaming press wouldn't stop complaining about Japanese cheesecake games.
Since when? According to who?gyrobot said:It has put an abrupt end to cheesecake games.
Games like, or those specific games? Because I seem to have no problem finding cheesecake on my PS4, my PS3, and on Steam. I have friends actually into the shit, too, and none of them seem to be noticing this drought. Admittedly, I like my smut in text or audio format more than anything, so these games aren't for me. But the idea that they're not being localised anymore, or this so-called "calling out," seems like it's more a persecution complex than anything.To them being deprieved of this type of game with devs and reviewers openly calling us out on itdoesnt make up for the fact games like DOAX and monster monpiece would never be localized again and games that do would be subject to censorship, but that is another issue
I'm wondering whether or not I should hold off on getting Estival. If Shinovi got a PC port, Estival can't be too far behind, right?LostGryphon said:Own the vita version already, but maaaaan. PC is a day one buy. And Estival Versus is coooomiiiing!
Relax. I don't mean to get on at you. It's just the way I put my points across. I did law, but worse, grew up on the Internet. It's in my bones. You presented your points perfectly well, and provided exactly what you said you would.TheLaughingMagician said:You asked me to show you the interview where the lack of a localisation was mentioned before the SJW thing. I did. I'm just sick off GG acting like the lack of demand reason is some insane conspiracy theory and the only logical reason is the all powerful SJWs. You know what, maybe it was SJWs but can we stop acting like that's the clear and obvious reason with nothing backing up the "it just wasn't worth the cost" claim?Chriss_m said:Sorry, petitions are not indicative of a lack of support, but can be indicative of support. Showing petitions that have a low turn out indicates that that petition wasn't supported, not that the game has no support. There's a few logical missteps in there.TheLaughingMagician said:http://gematsu.com/2015/08/dead-alive-xtreme-3-might-come-west-demand-high-enough From the 18th of August. There was even a petition madeChriss_m said:But yet! Shockingly! It is available in English!TheLaughingMagician said:Which is worse than suggesting that Koei's official statement on the situation and the producer (who said long before that community manager said anything that the game wasn't being localised due to demand) is also a liar.Chriss_m said:begin suggesting that the Koei staff is a liar
So we've got a situation where the official statements of the company and the lead producer contradict one employee, who isn't even on the dev team, and they are the lies? So you believe everyone at Koei is lying and then call others conspiracy theorists?
Super secret? Did you miss the interview from months before the community manager opened his mouth? You know, the one where the lead producer said the game wasn't being localised due to projected sales not justifying it?and that the real, super secret reason that the game isn't being released in the west is because of sales figures.
But hey! Maybe you're right about the press release, which are notoriously sanitised, in spite of the series' sale figures and in spite of the complete translation. So link the interview you're talking about so we can build a chronology and really explore your version of events.
https://www.change.org/p/team-ninja-yosuke-hayashi-koei-tecmo-release-dead-or-alive-xtreme-3-worldwide-not-just-in-japan-and-asia-markets
It got less than 5000 signatures, which is probably a sign of low demand.
Here's another with the first comment from 6 months ago
https://www.change.org/p/team-ninja-please-bring-dead-or-alive-xtreme-3-to-western-markets
The whole SJW thing kicked off in November.All because one guy said a thing.
The translation relied on by that article seems very hit or miss, and even in it there's talk of 'adjustments' for the western market. I don't find it to be very reliable to base an understanding of this on.
Also, I think it's quite telling that Koei have never actually denied the Team Ninja staff member's statement.
I seriously don't give a shit if you want to believe SJWs are ruining everything. You asked me to show the interview I did. If you want to move the goalposts fine, I don't care, I'm done.
Dose that apply when your peeping on them changing?Silentpony said:I'll declaring Bayonetta Protocol! This game is officially not sexists because I'm declaring it not sexists because as a player I'm imparting my agency to them. So all these ladies now have full agency and control over the situation. Therefore not sexist!
That's weird. So many defenders of the game seem to think that it's just an innocent volleyball game.RJ 17 said:If you're playing volleyball in this game then you're doing it wrong.Pyrian said:And no volleyball whatsoever in this trailer.
What conspiracy are you talking about? There's no conspiracy here. They didn't bother with a western release because they weren't expecting it to sell well. There's no other reason for doing it. What do you think they were afraid of? That they would get their feelings hurt by some game reviews calling it creepy? That Anita would make a tweet calling it super duper sexist? They weren't about to let some huge pot of money they were about to make on the sales of a game they've already finished go down the drain because they were afraid of getting their feelings hurt. They just figured that they could slap a quick English translation on and sell it on the import market to anyone who really does want it.Chriss_m said:One of those naive saps, of course, being the President of Sony. Or is he in on the conspiracy, too? I forget how the theory goes. And were Street Fighter, Xenoblade, Bravely Default, etc, also censored just to give Koei a nice little backdrop for this grand theatre? Also, no one said it's liberal censorship. No one with any sense of politics believes Anita Sarkeesian, et al, are liberals. In fact, she's openly disparaged liberal feminism.
Maybe it's time to just accept that Sarkeesian won. She, with the unending support of the gaming press, have managed to regress our culture into a moral panic about sex.
Can you link to the interview in which it is said they're not going to localise it due to sales, so we can establish a chronology?
To be quite honest: I actually did enjoy the volleyball in the previous title. I also enjoyed the casino mini-games and such. The eye-candy was just a bonus.C14N said:That's weird. So many defenders of the game seem to think that it's just an innocent volleyball game.RJ 17 said:If you're playing volleyball in this game then you're doing it wrong.Pyrian said:And no volleyball whatsoever in this trailer.
Your argument would be more convincing if the sales figures for a game for the game were actually bad, or if a prior installment hadn't been released on a console almost exclusively bought in the West. Or, you know, if other developers weren't cutting any content which could even be construed as sexual out of their games.C14N said:What conspiracy are you talking about? There's no conspiracy here. They didn't bother with a western release because they weren't expecting it to sell well. There's no other reason for doing it. What do you think they were afraid of? That they would get their feelings hurt by some game reviews calling it creepy? That Anita would make a tweet calling it super duper sexist? They weren't about to let some huge pot of money they were about to make on the sales of a game they've already finished go down the drain because they were afraid of getting their feelings hurt. They just figured that they could slap a quick English translation on and sell it on the import market to anyone who really does want it.Chriss_m said:One of those naive saps, of course, being the President of Sony. Or is he in on the conspiracy, too? I forget how the theory goes. And were Street Fighter, Xenoblade, Bravely Default, etc, also censored just to give Koei a nice little backdrop for this grand theatre? Also, no one said it's liberal censorship. No one with any sense of politics believes Anita Sarkeesian, et al, are liberals. In fact, she's openly disparaged liberal feminism.
Maybe it's time to just accept that Sarkeesian won. She, with the unending support of the gaming press, have managed to regress our culture into a moral panic about sex.
Can you link to the interview in which it is said they're not going to localise it due to sales, so we can establish a chronology?
Play Asia on the other hand, were clearly salt mining and capitalising on anti-SJW outrage. They knew that this game would get a lot more attention if they made sure to market how mad much those nefarious social justice warriors would be if you bought this game from them. Suddenly, people who never really cared about it before were extolling it as a symbol of free speech. Buying a game is now a statement that you're standing up to your feminist oppressors like Spartacus standing up to the Romans. I mean, in reality only the really devoted will drop that kind of money on it, but they're at least going to get a few more sales and it's not like they're really going to lose many in the process since their audience are not exactly the type who disapprove of Japanese sex culture.
You're completely ignoring the point I made. What were they afraid would happen if they released it? That the Anita cabal would gasp so hard that they would blow all the copies off the shelves and into a landfill? What negative consequences were so terrible that they would turn down the apparently lucrative sales opportunity of bringing this game to the west?Chriss_m said:So yes, much like the TEAM NINJA employee said, it was due to 'cultural sensitivities' and the puritanical, pearl clutching games press.
Yeah, I would say cynically making up some shit to sell a few games is not particularly admirable. I'd have zero qualm with Play-Asia selling the game and posting "We're selling this because it's not getting a western release" but that wasn't enough, they had to find a nebulous strawman to pin the blame on. Nobody was demanding the game not be released or petitioned for it to be banned. There was no movement at all to stop the game from coming out. The worst thing that ever happened to this series was that it got bad reviews and mockery from the press.Chriss_m said:Play Asia took advantage of the situation to the delight of many Western gamers. Are we supposed to think that was a bad thing? Also, I'm not sure I'd consider a game which could maybe be described as softcore pornography as Japanese sex culture. You'll find the West still indulges in sexuality when Anita's not looking.