The thing is that an FoV of 65-75 is used *for* the console version because it suits it. I cannot know your precise setup, but if you are like the majority of console gamers, you are likely sitting at least 4-5 feet away from your screen. At 4-5 feet or more, an FoV of 65-75 is fine and I've had no problem playing my 360 with that since I sit far enough away that it makes sense.SaneAmongInsane said:I'm a console guy, so I've played probably everything you have on consoles. But I remember with Sleeping Dogs or Watch Dogs seeing all these comparison videos of 30 vs 60. I'm telling you, I don't see it. I've never had problems with FoV either, go figure.
The issue is one of how much you see of the world relative to the distance you are from the screen and is based on how much our eyes *actually* see. This is hard to explain, but if you imagine a solid line projecting from your eyes into the distance on the very edges of what you can see (on the outside of your periphery) that's your total field of view. Now with a TV screen/monitor in your eye sight, imagine another pair of lines from your eyes to the edge of screen's image. The image on screen fills this portion of your vision and the angle of the lines at your eyes is the ideal FoV for the game, for you based on your distance from the screen.
From a distance of 4-5 feet or so away from the screen, a game with an FoV of 65-75ish will look about right. The amount of the world you see on screen is approximately how much your brain *expects* to see based on the distance you are from it. On a PC however, most of us sit within 2-3 feet of screens, they fill a much larger portion of our vision (the second pair of imaginary lines form a wider triangle to the edges of our monitors). As such, the angle of the in-game camera needs to be wider because we expect to be able to see more of the world based on how close we are to our screens. For me, this number is usually an FoV of between 95-105, give or take (depending on if there's any fisheye going on for one thing). Less than this, on a PC monitor and it *feels* like I'm playing a game with blinders on, like I have tunnel vision or another description would be like I'm looking through binoculars. It's like looking at a world through a keyhole with all the other information missing.
Some folks have no issue with it, I do. Since console games have these FoVs, if/when they make it to PC, they either need an in-game way to change it, a hack/mod/ini method to do it or something similar. If they don't (these are the ports I consider shoddy and lazy), I find them unplayable. It is too disconcerting and unpleasant an experience to be playing a game with tunnel vision. It doesn't look right and it's very uncomfortable. There are many games that do look right so I have no reason to waste my time on an unplayable, horrible experience. The issue stems because AAA games are made for consoles first and PC a distant, distant second and the ports can vary in quality from highly PC optimised and well done, to downright lazy, no work gone in to make it work for the platform.