To quote EA. "It provides players a sense of pride and accomplishment." Sure you see players rage at hard bosses, sure they died and get upset, but they keep at it and when they win, the rush is like nothing else.votemarvel said:I confess I'm not a fan of the frustration genre of gaming that Demon's Souls introduced. I really don't get how after working all day people enjoy coming home and getting irritated by multiple deaths. I feel as if there is a difference between challenge and annoying people.
That's the standard opinion so you don't need to argue with people about it. You just need to deem those who disagree as silly in the same way one deems modern practitioners of the Olympian religion or wickens as silly. (yes there's some of those still)Saelune said:Honestly, I am of the camp that it is not on the game to appease everyone, but I seem to be a minority on that and I don't have the energy to argue with everyone about this right now. But yeah, I agree. If a game is too hard for you, either get better, or play something else. Plenty of games that are too hard for me and I just don't play them.Silentpony said:But also From Software games being hard IS the point of them. Its a niche game for a niche audience. Its kinda like Frictional Games making Amnesia 3 and journalists wanting a 'not scary' mode.Saelune said:I don't blame people for wanting a hard game to be easy, but I also don't blame a game for wanting to be hard.
Like sure its fair to want that, but its literally a horror game, maybe get a different critic to review it...
I think if a game sells itself as X, Y, Z, a journalist asking for an Y, Z, mode it unfair. If the game is about X, Y, Z but the reviewer wants an X-free mode, they're not getting the intended experience, and ultimately not giving the game a fair evaluation.
Imagine the headlines. SilentPony's Amnesia 3 review on 'Not scary' mode' "Its not very scary, 1/10"
Gaming journalist would be even more of a joke than they already are.
I think too many people expect games to conform to them instead of realizing there are so many games out there that already appeal to you. Otherwise I am going to start demanding a Hardcore Mode with lots of blood and gore in the next Kirby game.
I don't think its silly though. Yeah, I disagree with it, but it is an opinion I atleast can understand.Dreiko said:Hard games are only frustrating until you get good basically. Then they're incredibly rewarding, proportionally to how hard they are. The more you die to something the more gratifying it feels to finally win.
The reason I think people call others bad at these games when they say they don't like them is because to dislike the game implies you never got to that part where you're good enough and feel gratified.
That's the standard opinion so you don't need to argue with people about it. You just need to deem those who disagree as silly in the same way one deems modern practitioners of the Olympian religion or wickens as silly. (yes there's some of those still)Saelune said:Honestly, I am of the camp that it is not on the game to appease everyone, but I seem to be a minority on that and I don't have the energy to argue with everyone about this right now. But yeah, I agree. If a game is too hard for you, either get better, or play something else. Plenty of games that are too hard for me and I just don't play them.Silentpony said:But also From Software games being hard IS the point of them. Its a niche game for a niche audience. Its kinda like Frictional Games making Amnesia 3 and journalists wanting a 'not scary' mode.Saelune said:I don't blame people for wanting a hard game to be easy, but I also don't blame a game for wanting to be hard.
Like sure its fair to want that, but its literally a horror game, maybe get a different critic to review it...
I think if a game sells itself as X, Y, Z, a journalist asking for an Y, Z, mode it unfair. If the game is about X, Y, Z but the reviewer wants an X-free mode, they're not getting the intended experience, and ultimately not giving the game a fair evaluation.
Imagine the headlines. SilentPony's Amnesia 3 review on 'Not scary' mode' "Its not very scary, 1/10"
Gaming journalist would be even more of a joke than they already are.
I think too many people expect games to conform to them instead of realizing there are so many games out there that already appeal to you. Otherwise I am going to start demanding a Hardcore Mode with lots of blood and gore in the next Kirby game.
You could opt to not play on easy mode, you know. That sense of constant danger and impending doom would still exist if you played on Normal or harder. Even if someone playing on Easy would mean they'd be entirely missing the Fromsoft experience, why would you care?Bilious Green said:Adding an easy mode to FromSoft games would defeat the whole point of them. Without the difficulty, the feeling of constant danger and impending doom just wouldn't exist. Persevering and learning through failure is what these games are about. If you could just walk up to a boss and beat it first time, you would be entirely missing the FromSoft experience.
Exactly this. An 'easy mode' would undermine the entire vision behind the game; not just overcoming the challenge but also the oppressive and sinister atmosphere. The beauty about Fromsoft games is how well gameplay mechanics and art and world design is put together and integrated in a way they reinforce themselves. The challenge is what carries the entire experience, you take that away and the game stops being special. And people will resort to easy mode at the slightest hint of frustration. This would evaporate the game's methodical approach which sets it apart from it's contemporaries and renders it just another action game forgotten about in a week. Fromsoft games are an acquired taste, but again, that is what makes them unique and easy mode would neutralize that effect and revert it back to a bland taste similarly to every other (action) game.Bilious Green said:Adding an easy mode to FromSoft games would defeat the whole point of them. Without the difficulty, the feeling of constant danger and impending doom just wouldn't exist. Persevering and learning through failure is what these games are about. If you could just walk up to a boss and beat it first time, you would be entirely missing the FromSoft experience.
Radical thoughts. A. Not everyone cares. B. Everyone is on their own level and to some, an easy mode would still be challenging.Bilious Green said:Adding an easy mode to FromSoft games would defeat the whole point of them. Without the difficulty, the feeling of constant danger and impending doom just wouldn't exist. Persevering and learning through failure is what these games are about. If you could just walk up to a boss and beat it first time, you would be entirely missing the FromSoft experience.
The heck are you on about?Kerg3927 said:Jealousy, the shadow of greed that is.
If these guys are actually bad, an easy mode would still provide a feeling of constant danger and impending doom. They would still fail at the bosses and need to learn them.Bilious Green said:Adding an easy mode to FromSoft games would defeat the whole point of them. Without the difficulty, the feeling of constant danger and impending doom just wouldn't exist. Persevering and learning through failure is what these games are about. If you could just walk up to a boss and beat it first time, you would be entirely missing the FromSoft experience.
Literally, this is only a problem if you ever press easy mode. If From only did Easy mode, I'd agree with you.stroopwafel said:snip
Because they are children. Because they are entitled (word used specifically to trigger, because it works.) Because they don't have to ration their time or even resources. I was that way when I was a kid. Back when I had the spare time to beat massive grindfests and dedicate hours and hours to games. Almost everybody grows out of this kind of "git gud" childish mindset. Only the worst and most annoying of the lot remain as entitled into when the rest of us enter adulthood. When the rest of us realize how someone else plays a game doesn't affect us.Tanis said:Some of us have things called 'jobs' that don't ALLOW us to 'master' every damn game that comes out.
I'd love to play this game, but I also know that I don't have the time (or the skill) to complete it.
Why do children, and the unemployed, think everyone has the 10s or 100s of hours to master every game out there?
I personally wouldn't care; I don't really much care about the whole "git gud" aspect of many games, but I've been gaming since the 80's when games were way harder than even FromSoft's games, so my tolerance for beating my face against difficulty is probably higher than most. However, I think that FromSoft games are an unusual case where reducing the difficulty would take away a fundamental part of what makes them good. Sure, someone could play on "easy" mode, but they would not be experiencing the game the way the people who play it on the intended difficulty would, and they would not be experiencing the game the way the creators intended. Given how many times we have heard this complaint about the barriers to entry of FromSoft games, I think its safe to assume that FromSoft have made a conscious decision to stick their creative vision and not include difficulty options. Some people might not like it, but this is how FromSoft want to make their games, and they shouldn't be expected to change it. There is nothing wrong with FromSoft games being a niche for the hardcore; not all games have to be for everyone.Casual Shinji said:You could opt to not play on easy mode, you know. That sense of constant danger and impending doom would still exist if you played on Normal or harder. Even if someone playing on Easy would mean they'd be entirely missing the Fromsoft experience, why would you care?Bilious Green said:Adding an easy mode to FromSoft games would defeat the whole point of them. Without the difficulty, the feeling of constant danger and impending doom just wouldn't exist. Persevering and learning through failure is what these games are about. If you could just walk up to a boss and beat it first time, you would be entirely missing the FromSoft experience.
That's not how you stated it though. You claimed having an easy mode would defeat the purpose to the games. "Persevering and learning through failure" is pretty much saying 'git gud'.Bilious Green said:I personally wouldn't care; I don't really much care about the whole "git gud" aspect of many games, but I've been gaming since the 80's when games were way harder than even FromSoft's games, so my tolerance for beating my face against difficulty is probably higher than most. However, I think that FromSoft games are an unusual case where reducing the difficulty would take away a fundamental part of what makes them good. Sure, someone could play on "easy" mode, but they would not be experiencing the game the way the people who play it on the intended difficulty would, and they would not be experiencing the game the way the creators intended. Given how many times we have heard this complaint about the barriers to entry of FromSoft games, I think its safe to assume that FromSoft have made a conscious decision to stick their creative vision and not include difficulty options. Some people might not like it, but this is how FromSoft want to make their games, and they shouldn't be expected to change it. There is nothing wrong with FromSoft games being a niche for the hardcore; not all games have to be for everyone.