erttheking said:
Interactive experiences with some gameplay elements...you mean like Mass Effect 1?
In ME1 the game is building a character, as it has been in so many RPGs. You figure out some whacky build (role) and pit it against the challenges set out in the story. To me that's what a computer role-playing game is about, and perhaps epitomised by the first two Fallout games.
As an addition to that, Bioware's dialogue system is great in my opinion-- as a story-telling device. It's not a good game mechanic and it's no replacement for the mechanics of building a character (ie many choices that create great diversity).
I understand catering to other audiences, and ME1 can certainly be played in other ways. ME2 not so much-- other Bioware games seem to follow this downward trend in player-caused complexity (ie the number of choices that have persistent effects -- as a part of game mechanics).
Thus, in ME3 I expect more of an FPS style shooter, in line with other modern shooters such as MW3 or BF3 but with the standard "good writing" attributed to Bioware. These images reinforce my opinion.