New Mechwarrior Confirmed - UPDATED

odisious15

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Nov 14, 2007
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This has the geek in me screaming like a lil' girl. However I hope that this new Mechwarrior game doesn't spell trouble for the "Mechwarrior: Living Legends" Crysis mod as it has shaped up to be something quite incredible; and they seem to be nearing some form of release client as well and I'd hate to see it be held back at this stage do to any sort of legality.

http://www.mechlivinglegends.net/

http://www.moddb.com/mods/mechwarrior-living-legends
 

syndicated44

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Apr 25, 2009
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Ahhh the Atlas my favorite defensive behemoth. Im stoked I hate being excited for stuff but I am anyway.
 

Slycne

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Feb 19, 2006
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Khell_Sennet said:
PedroSteckecilo said:
I didn't know that FASA was still using all their "rip-off" mech designs...

Ah well, could be fun, I like the universe even if I find the mechs themselves a little bland.
As to the trailer, I am so stoked about this game, but the there's this part of me that always insists on picking at inaccuracies in games and film...

First, the Cicada wouldn't have presented any threat to a Warhammer. Kinda freaked out a bit much over a light mech showing up. Second, the Atlas would have been spotted on sensors even if Mk.I Eyeballs failed. 100T Mechs can't hide. Thirdly, ejection systems in a Mech actually eject the whole cockpit (and often, head), not just the pilot.

But the big thing that I have to ask, is what is with machineguns and Mechwarrior trailers. Watch Mechwarrior II's trailer. A Timberwolf goes toe-to-toe with a summoner, and instead of blasting away with its twin ER Medium Lasers, it goes full-retard with a pair of machineguns, which were somehow in the arms instead of the torso where they really are. Now this Warhammer at least had his machineguns coming from the proper spot, but who actually thinks he's going to do much with two of the weakest weapons in the game, against a full 100T assault mech? There's some small lasers, and a SRM-6 I wasn't seeing used, either of which do more damage in one shot than the two machineguns combined.

Ok, nitpick monkey is off my back. Time for fanboism....

OMG OMG OMG OMG OMG I WANT
OMG OMG OMG OMG OMG I WANT
OMG OMG OMG OMG OMG I WANT
The HUD identified it as a Jenner D, doesn't seem like he over reacted that much - just launched SRM at it. 1 SRM 4 and 4 Medium Lasers could eventually do some damage to the Warhammer though, and it's likely he wanted to destroy it as it's being used as a forward scout.

No way to tell from the trailer, but if he was passive sensors then he wouldn't have pinged the Atlus. If he was attempting to ambush anything in the area he might not want to give away his position with active sensors.

Some mech do eject more than just the pilot, the Warhammer's cockpit placement would make that problematic though being centered so deeply in the chest.

At 0:52 the weapon menu pops up for a second. Machine guns, 2 PPCs and SRM-6 - so he didn't have much choice other then to desperately plink away with machine guns between PPC recharges and he probably ran out of SRM ammo.
 

AceDiamond

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Jul 7, 2008
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Well given that A) we get the "unseen" mech designs again finally, and B) It's taking place during the Third Succession War, we're getting a time before Clan tech and even before the Grey Death Memory core. So it'll be interesting to see how they handle things like 'mech customization and so on. Also I don't think we've really had a Succession-War-Era Mechwarrior game. I mean yes, the first game dealt in that period, but it wasn't telling that story.

Personally after giving up hope for seeing a Mechwarrior 5 for a while, I'm very glad to see this.
 

Rigs83

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Feb 10, 2009
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Now if they make an insane control pad like the one for that crazy Japanese Xbox Mech game(Now what was it called?) I would still be bleh. Giant, slow and easily spotted walking death machines never made sense to me especially after watching Ewoks take them out in Episode 6.
 

Galaxy613

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Apr 6, 2008
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Zeithri said:
Getting hit by that many rockets ingame, will not instantly KO you (unless they are changing it for this game).
Nope it won't, but how about getting hit several times with that AC/20, and THEN getting hit with two LRM salvos at once?

Khell_Sennet said:
Croaker42 said:
So..... timberwolf. Or is that a clan exclusive?
Timberwolf is a Clan mech, but depending on the era of the game, there are plenty of them in Inner Sphere hands due to battle salvage. Also, Clan Wolf-in-Exile, single largest user of Timberwolf mechs, is on the IS side. Though not knowing the factions, plot, or era, can't say what to expect.

I'm just holding hope that my Dire Wolf, Warhawk, and/or Nova make it in somehow.
You didn't really watch the video at all did you? It said 3015 at the beginning. Clans only arrive in the IS around 3049-3050, I'll let you guess again if you will be seeing ANY clan mechs in this game.
 

cobrausn

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Dec 10, 2008
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I'm both stoked and unsure.

Mechwarrior games (and Battletech in general) has always required a stupidly high amount of firepower to be thrown at a single target to kill it. It always bothered me that weapons capable of leveling cities couldn't hurt the big, unwieldy, unbalanced tank.

The game seems to be lowering the damage threshold required a bit, which I appreciate. I mean, seriously, when's the last time you saw an M1A1 featuring three main cannons and four backup missile launchers (and required multiple shots from each to down a single target)? Also, mentioning that even light mechs can beat the game makes me happy.

And I am ecstatic that they moved it back to 3015. All in all, enough changes to the usual script they follow for mechwarrior games that I will probably pick it up. Not to mention it looks pretty.

Zeithri said:
Atlas is not difficult to defeat. It is not a terror to behold.
Getting hit by that many rockets ingame, will not instantly KO you (unless they are changing it for this game).
And finally, the pilot was to passive & defensive.
Actually an Atlas 5 meters away is scary and will hurt you more than you can hurt it. The Warhammer is a medium range mech. The Atlas is built to kill you up close.

Second, I've seen instant KOs from small lasers, at least in the board game.

Third, the pilot is supposed to be some nobleman who probably hasn't ever seen combat. I'd buy the 'scared, passive, and defensive' trailer.

Fourth...
 

grinklehi

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Sep 10, 2008
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Mechwarrior? Isn't that the game series with the absolutely gigantic controller with 300+ buttons? I've never been too big of a mecha fan, the idea, while cool, is much too abstract of a concept from military reality to have anything other then a remote chance of encountering a battlefield. Still, if I was going to pick up a mecha game, I would have to perform a lot more research first to get a grasp on the Tactics. Oh well, that trailer enthralled me, so now I'm off to the Mechwarrior wiki, after that I'm going to need to pull out my old box sets of all the Gundum anime's up to SEED that I got for Christmas one year. Cheers!
 

Slycne

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Feb 19, 2006
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Zeithri said:
Another thing about the trailer... Is it just me or isn't that ending a bit of a cliché?
http://www.youtube.com/watch?v=tr2_gH5ixQg
This is essentially the structure of every Mechwarrior game intro sequence, so I see it as more of an homage than being cliche.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
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Nice. Now they need to make another mechcommander.

grinklehi said:
Mechwarrior? Isn't that the game series with the absolutely gigantic controller with 300+ buttons? I've never been too big of a mecha fan, the idea, while cool, is much too abstract of a concept from military reality to have anything other then a remote chance of encountering a battlefield. Still, if I was going to pick up a mecha game, I would have to perform a lot more research first to get a grasp on the Tactics. Oh well, that trailer enthralled me, so now I'm off to the Mechwarrior wiki, after that I'm going to need to pull out my old box sets of all the Gundum anime's up to SEED that I got for Christmas one year. Cheers!
If you've been on the Wiki, you'll probably already know that the huge controller one was Steel Battallion.
 

Danny Ocean

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Jun 28, 2008
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Zeithri said:
Impressive.
I'm dissapointed EVEN BEFORE the game is released.

Atlas is not difficult to defeat. It is not a terror to behold.
Aren't Atlases the biggest and most heavily armed mechs there are? Surely that would be pretty terrifying for lil'ol medium mech there?
Getting hit by that many rockets ingame, will not instantly KO you (unless they are changing it for this game).
He was getting peppered with fire beforehand anyway, as you'll see when he misses, and when the camera moves out of first person to look at the protagonist mech.
And finally, the pilot was to passive & defensive.
Uh...huh...
Another thing about the trailer... Is it just me or isn't that ending a bit of a cliché?
http://www.youtube.com/watch?v=tr2_gH5ixQg
If you go back far enough, everything has been done before. It doesn't make the ending any less awesome.

Man, why is everyone so negative all the time?
 

Slycne

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Feb 19, 2006
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grinklehi said:
Mechwarrior? Isn't that the game series with the absolutely gigantic controller with 300+ buttons?
You're thinking of Steel Battalion
 

bue519

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Oct 3, 2007
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Cousin_IT said:
oh gawd. the lil mech nerd in me that I do my best to suppress has just escaped & creamed all over my keyboard.
You know I was thinking the same thing. I just hope I don't need to buy a $200 controller like the last mech game that made me this happy.
 

bue519

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Oct 3, 2007
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Slycne said:
grinklehi said:
Mechwarrior? Isn't that the game series with the absolutely gigantic controller with 300+ buttons?
You're thinking of Steel Battalion
Ooooh but think what if someone made them compatible.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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Regarding the Warhammer pilot's ability (or lack thereof) in the battle, if we're looking through the main protagonist's eyes, then he's a "slacker nobleman" by trade. It may be early in his new career as a mechwarrior, or given their 'mech experience system' concept it could be he hasn't piloted a Warhammer for very long. Either way, it's all extrapolation from early details, and can be interpreted many ways.