New Mechwarrior Confirmed - UPDATED

PsykoDragon

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Any mech games are welcome to me. Though there are some things about MechWarrior that I wish could be changed, I hope that they at least make it moddable so that we can see some interesting game modes or such.

Who knows, make it moddable enough, & someone will make a full-scale Gundam game out of it.
 

AceDiamond

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Major Tom said:
There were rules for customisation in one of the BattleTech rulebooks as well.....I forget which one. I think the one that had all the rules, from tier 1 to tier 3. But there were catches, there was the chance that your techs could screw it up, and you also had to 'balance' the design. You couldn't just rip out what was there and stick new stuff in, if you designed it wrong you'd incur penalties on your to hit roll and stuff. I'd have to track down the rules to be up on the details, but it was interesting.

As for bemoaning the lack of advanced gear, what about ComStar? They keep some very flashy kit around, though at this stage of the game they weren't too keen on showing it around, they mainly use it to make sure nobody messes with the HPG network.

There's also the possibility of an old Star League era weapond cache.....maybe there's a Highlander or 2 in there to do those DFA maneuvers (seriously, that's the reason the Highlander has such heavy leg armour. The engineers foresaw that with the introduction of jump jets, some hotshot, somewhere was eventually going to try and land on a mech, so they'd decided to make an assault mech that could stand up afterwards).
Yeah I was personally thinking a hidden Star League cache would be a perfect plot device, assuming they did it correctly and not at all like the ones in Mech Assault with the data cores and mystical energy shields
 

The Political Gamer

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Slycne said:
grinklehi said:
Mechwarrior? Isn't that the game series with the absolutely gigantic controller with 300+ buttons?
You're thinking of Steel Battalion
And people say the Wii has crazy semi-useless add-ons!

In other news Mechwarrior 4 is free! Just to get me pumped for 5 I guess.
 

Simriel

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Dec 22, 2008
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I just tried the demo for Mechwarrior 4, and I have NO idea how to play it, does it need a joystick?
 

McNinja

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This is awesome. I've played mechwarrior 4 and all of its expansions (ok, maybe not all of Black Knight) and this looks so good.

Simriel said:
I just tried the demo for Mechwarrior 4, and I have NO idea how to play it, does it need a joystick?
no, not necessarily. the keyboard is fine, but the controls take longer to grasp. A joystick makes it easier.

And on a different note, I hope they have a Fafnir in there.
 

Ancientgamer

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Simriel said:
I just tried the demo for Mechwarrior 4, and I have NO idea how to play it, does it need a joystick?
Just map torso twist to your mouse axis and you'll be fine.
 

Aenir

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McNinja said:
And on a different note, I hope they have a Fafnir in there.
...Um, while I too love the Fafnir, I doubt they would have a mech that was built in the 3060s in a game centering around 3015...

On a similar note, it's a damn shame we won't be able to see a Daishi, it being a clan mech :(

I'm not sure whether I want them to have all the Clan mechs in multiplayer or to just stick to the era, but I'd be willing to wait for reboots of the other games :)
 

sabotstarr

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Sep 4, 2008
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Ive never played one of these games, yet any game that has a person controlling a Mech and shooting other Mechs is automatically awesome. Plus its for the 360 so i don't have to buy a new console.
 

elemenetal150

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Don't expect to see any clan tech what so ever. This game takes place in the third secession war which is about 35 years before the clans show up. The clans show up during the fourth secession war.

That means just normal lasers, normal autocannons, SMR and LMR missles, PPC, Normal armor, machine guns, guass rifle and that is it.....none of the fancy stuff that you had got used to playing the older ones.....think beginning of mechwarrior 2 mercenaries (which took place at the end of the fourth secession war and beginning of the clan invasion)
 

McNinja

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Aenir said:
McNinja said:
And on a different note, I hope they have a Fafnir in there.
...Um, while I too love the Fafnir, I doubt they would have a mech that was built in the 3060s in a game centering around 3015...

On a similar note, it's a damn shame we won't be able to see a Daishi, it being a clan mech :(

I'm not sure whether I want them to have all the Clan mechs in multiplayer or to just stick to the era, but I'd be willing to wait for reboots of the other games :)
I just play the game, I don't pay attention to silly things like dates...
 

Ancientgamer

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Hey, here's a blast from the past for those of you who played mechwarrior two.

http://www.youtube.com/watch?v=C42xCauM9jU

It had awesome music. "Landing complete" is god tier.
 

bkd69

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Khell_Sennet said:
I hope so, I truly do... But ever since Battletech changed from "Classic Battletech" to Catalyst's new version, there has been a very strong focus on pre-invasion IS combat. It's like they want to distance themselves from what mess Fanpro/Microsoft made of the series in the late years.

The hope I hold out, is the one of them having some Star League designs in there somewhere.

@BKD69... Ironically, I think it's because Mechcommander tried to be more true to Battletech than RTS gaming that caused its downfall. Not being able to build mechs and bases, having to play a very DoW2/CoH style of game, isn't what people wanted while Starcraft was at its peak, Red Alert II was on its way, Red Alert 1 still going strong, and the hardcore RTS'ers still hooked on TotalA. We wanted Total Anihilation or Starcraft, just with mechs, and damn the reality that building a Mech takes months.

Mechcommander already broke canon... The weapons weren't the real Mechwarrior ones, and that you could customize a non-Omnimech was actually BS (Mechwarrior 3+ failed in this as well). So they should have given the players what they wanted.
Oh yes. There's usually more than one reason for any given product's failure. But really, I don't think you can break the BT universe in the ways necessary to make a Starcraft/Red Alert style RTS, without calling into question the game's setting as a part of the BT universe. It would be like giving Kirk force powers and a lightsaber. See also: Mechassault.

A significant part of the charm of pre-clan BT is the lost tech/fallen civilization aspect of it

Which is to say, various other settings, like Earthsiege, frex, probably could have pulled it off, yet they stuck with turn based. Or if it was handled a different way, say more combined arms with 1-3 mechs per side, but with production rules for conventional units (and wasn't that game Supreme Commander?).
 

Zer_

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Feb 7, 2008
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Simriel said:
I just tried the demo for Mechwarrior 4, and I have NO idea how to play it, does it need a joystick?
Using the mouse to control the torso works well enough in MechWarrior 4.
 

WhiteTiger225

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Cousin_IT said:
oh gawd. the lil mech nerd in me that I do my best to suppress has just escaped & creamed all over my keyboard.
Hows this? They are concentrating more on the console port then the PC port. So expect a dumb down control system, dumbed down mech mechanics, basic FPS play with a few neat hud concepts, and from what I have seen, a lack of heat indicators meaning this may be pure reload time for weapons, which means you can't do the fun option, link all your weapons to one trigger, overheat to near explosion while smearing liquid metal all over your shiney robotic feet.. and according to the developers theres a good chance we won't be seeing clan mechs...
 

WhiteTiger225

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apoktaino said:
I'm...SO...HAPPY. (and a little pissed that it took 'em so long to release a mech game)
I'm more pissed that with the rise in RTS games that MechCommander 3 is not in production...
 

WhiteTiger225

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McNinja said:
Aenir said:
McNinja said:
And on a different note, I hope they have a Fafnir in there.
...Um, while I too love the Fafnir, I doubt they would have a mech that was built in the 3060s in a game centering around 3015...

On a similar note, it's a damn shame we won't be able to see a Daishi, it being a clan mech :(

I'm not sure whether I want them to have all the Clan mechs in multiplayer or to just stick to the era, but I'd be willing to wait for reboots of the other games :)
I just play the game, I don't pay attention to silly things like dates...
Canon helps to keep a game more immersive though, otherwise all that text is rubbish and the missions are meaningless shoot em ups.

Honestly, know why this is taking place Pre-Clan? For the same fucking reason Khajitt were straight legged in Oblivion... Physics limitations. I miss beast legged mechs and races...
 

AceDiamond

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WhiteTiger225 said:
Honestly, know why this is taking place Pre-Clan? For the same fucking reason Khajitt were straight legged in Oblivion... Physics limitations. I miss beast legged mechs and races...
Yes because no mechs before the Clan Invasion used the reverse-jointed leg system. You know, except for


Marauder


Catapult


Mongoose


Locust


Crab

There are probably others but I'll stop there. Because really, what kind of silly thing is it to say "physics limitations" when we've had mechs with reverse joints since, oh, I dunno, every Mechwarrior game?
 

WhiteTiger225

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AceDiamond said:
WhiteTiger225 said:
Honestly, know why this is taking place Pre-Clan? For the same fucking reason Khajitt were straight legged in Oblivion... Physics limitations. I miss beast legged mechs and races...
Yes because no mechs before the Clan Invasion used the reverse-jointed leg system. You know, except for


Marauder


Catapult


Mongoose


Locust


Crab

There are probably others but I'll stop there. Because really, what kind of silly thing is it to say "physics limitations" when we've had mechs with reverse joints since, oh, I dunno, every Mechwarrior game?
Yes because mechwarrior 4 Had a large use of physics and a modern physics engine... oh wait.. nevermind... I guess next you will say Khajitt being straight legged was a lore decision in oblivion because Morrowind's "Physics" could handle them collapsing XD

Face it, reverse joints are a physics nightmare, and another reason to swerve around using reverse jointed units, races, etc is it takes much more time to program such things to where it doesn't look silly when said unit collapses into a ragdoll. (Being in one piece not required :p)