New Mechwarrior Confirmed - UPDATED

Ancientgamer

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The damage indicator popped up whenever the warhammer took a big hit. He was shot by the AC\20 almost five times, and it took out about 15% of his armor each time. And all the shots hit his center torso\upper left shoulder area. By the end of the video one of his PPCs was also crippled.

The warhammer didn't do badly either. By the end the atlas had gone from 100% to under 30% armor. That must've been one hell of a good critical. Ammo explosion maybe?

It was also running hot pretty much the whole time. (You can see the heat scale in POV scenes.) That might be a reason why he wasn't using lasers.
 

Slycne

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Feb 19, 2006
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Khell_Sennet said:
paulgruberman said:
As for the C3 equipment, it may not have it and the -C designation stands for something else, perhaps a lesser equivalent of the more advanced system developed later; the Atlas is one of the few mechs that later receive the C3 units, so its role as a battlefield commander's platform (and that an average joe wouldn't be piloting it) seems to hold true in either case. I'm just tossing out theories at the moment, until I can get my hands on the game later and toss around facts and firepower.
-C often (but not always) does stand for Command, but on a closer at the vid, it only says Atlas-C which could mean anything from it being a command mech, the third hostile found (Charlie), "Custom" design, or that even with Fasa's creator at the helm, they forgot that mechs ID via model number and not name (ie AS7-C, which it can't be). Hoping that's just a quirk of the video, and that the real game gives model numbers. Much nicer when you can anticipate what the enemy is packin' by reading your IFF codes.

Not that I hold much of a hope for them doing that.
At 2:00 you get a really close view of the Atlus head and there is 2 antenna near the back and 2 satellite dishes bolted to the side. That would seem to suggest paulgruberman theory about it being a command unit of some kind.

vivaldiscool said:
It was also running hot pretty much the whole time. (You can see the heat scale in POV scenes.) That might be a reason why he wasn't using lasers.
The weapons list gets brought up a few times. It's load out appears to only be

Machine Gun
PPC
PPC
SRM-6

The Q&A the devs had hinted at a story a bit and it's indicated this takes place during a training test and this is also back in the days when a Mech was akin to a suit of armor during the middle ages, getting passed down dents and all. So it could be a poorly cared for hand me down or something they had lying around for this guy to pilot for his test.
 

Xjin

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Overjoyed, overjoyed, overjoyed!

Now it?s just a short time to get my hands on more ?mech combat!
 

ProfessorLayton

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Yay!! I think... I own Mechwarrior 4 but when I bought it I was younger and had no idea how to control it. I bet I'd be better if I tried to play it again, but I remember it being fun despite the difficulty.
 

Slycne

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Khell_Sennet said:
Slycne said:
At 2:00 you get a really close view of the Atlus head and there is 2 antenna near the back and 2 satellite dishes bolted to the side. That would seem to suggest paulgruberman theory about it being a command unit of some kind.
Naw dude, all Atlas variants have the dish and antennae like that.
Pic'ski... [http://ppc.warhawkenterprises.com/diagrams/atlas3025.jpg]
That's the original look. Later video games and the odd piece of artwork tend to leave them off, but this was how they were supposed to be.
Ah my mistake then, along that lines I will say I was very glad to see the Atlas return having just a massive broad figure. In a few of the last games the model was just a bit to tall and gangly for me. The intimidation of the Atlas has more to it than just the cockpit design.

The weapons list gets brought up a few times. It's load out appears to only be

Machine Gun
PPC
PPC
SRM-6
Missing from that list would be a second machinegun, two small lasers, and two medium lasers, assuming it's the old -6R variant, as seen here [http://www.sarna.net/wiki/Warhammer].
Yeah it's definitely missing a few armaments than what we would typically see. Speculations can abound as to why it was so lightly armed.

I just have to say this thread has really shown me how much I have missed this series. Here's to hoping the game lives up to expectations.
 

Jumplion

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....damn, this is making me feel left out. I hate being young and bright enough to not be bitter and cynical and to remember the olden days! Is the other Mechwarrior games available for download now or will they be available soon, and if the latter when will it be available? I'm getting eager to play it (hopefully my PC can handle it...)
 

Ancientgamer

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Jumplion said:
....damn, this is making me feel left out. I hate being young and bright enough to not be bitter and cynical and to remember the olden days! Is the other Mechwarrior games available for download now or will they be available soon, and if the latter when will it be available? I'm getting eager to play it (hopefully my PC can handle it...)
Well, your PC could probably handle Mechwarrior 2. You can count the model's polygons with your fingers and the game consider's textures a thing for sissies. I love it, but coming into the franchise in this day and age, it'd probably seem pretty dated. It's so old though, you'd probably have a hard time actually finding, so if you have no moral qualms about downloading abandonware, I'd go with that.

Mechwarrior 3's my favorite by far, but retrospectivly it's very slow paced and linier.

While Mechwarrior 4 is often considered where the start of the corruption of the franchise happened. It's pace and action are pretty solid and more up to date with modern standards, and it's got a great storyline. Since it's free anyway, you might want to go with that first, and then backtrack. If your comp can handle it.

If you're good at dealing with retro gaming though, you should totally start with mechwarroir's 2&3. They're the bomb.

Edit: If you're just looking to get a feel for the universe, the story isn't really told through the games at all. Check out some timelines and maybe read a few novels. It's kinda hard to pick something that defines the BT universe, It all kinda melds together.
 
Jan 29, 2009
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CantFaketheFunk said:
Mmm, giant robots.

On the other hand, I kind of feel ashamed to admit that overexposure to mecha anime has spoiled me, speed-wise. These guys just feel sooo slooooooow. :(
Well, battletech has always been about maintaining control over your own mech's systems so it doesn't explode due to negligence, as opposed to high-speed combat dancing about in ridiculous ways...
EDIT:
Khell_Sennet said:
paulgruberman said:
Khell_Sennet said:
Zeithri said:
Atlas is not difficult to defeat. It is not a terror to behold.
Getting hit by that many rockets ingame
*ahem*... Missiles, not rockets.
/nitpick

And yes, the Atlas may be a beast in the realm of armor, but it's poorly armed for a 100T mech, and its weapon loadout is too varied to be fearsome. The 'Hammer should have flattened him in no time, what with dual PPCs, and a chest full of close-in range weapons.
PPCs have tracking problems at close range, and while not as bad as LRMs, they're definitely medium-to-long range weapons. Unlike that Autocannon-20 on the Atlas. Partway through the battle, a weapon display pops up out of the middle of the bottom of the HUD, and it appears the Warhammer lost its laser weaponry at some point. Possibly to some of those autocannon hits that rock the Warhammer back and cause the PPC shots to go wide. No matter how big the mech, two or three AC/20 shots will seriously cramp your style.

Also, and this is pure speculation, the video indicates it's an Atlas-C, which is a command variant (see the IGN interview linked in the newspost for their discussion on information warfare), which is likely piloted by one of the best in the Kurita assault force.
Two to three shots? ONE freakin shot from an AC-20 is usually enough to bend a mech over backwards. Tis why I have such affection for the Hunchback, King Crab, and Hunchback IIC. Dakka Dakka DEATH! Doubt it's the AS7-C though, don't recall the C3 units being available until the mid-late 3050's. Don't know if that's an OOPS on the designer's part, or if this was when the C3 system was still in prototype stage.

Laura. said:
Hehehe, sounds like fun... reminds me of my Puma in MW3 with the best engines and jump jets. It was so much fun to pilot/fly. I think it could only carry a PPC (and no other weapon).
Stock Puma is 2 ERPPCs and a flamer.
Ahh, nerdy mech talk...
Anyways, the warhammer pilot was an idiot; he just stood there in front of an atlas.
Although, I must say the Atlas is not something I fear, it is too hilariously ugly for me to take it seriously, and my Warhammer IIC's twin gauss rifles would be putting holes in it from 2 kilos away.
 

Crimson King

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Woohoo!!!

Mechassault 2 got really shitty reviews, but I liked it. Battling giant robots against other giant robots? Whats not to love?
Plus this just looks awesome!
 

Daezd

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I'm now in a thread where a lot of people know a lot of things about previous Mechwarrior games.

I am not one of those individuals. Though the challenge of figuring out what the hell everyone is talking about, and then using that in this new game, seems daunting all I have to do to remind myself to keep going is the idea of giant.fucking.robots.blowing.each.other.up.

I WANT.
 

bkd69

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The good news?
I didn't soil my underwear when I nerdgasmed.
The bad news?
I'm wearing a kilt.

To all the doubters out there, I'd like to say:
http://www.escapistmagazine.com/forums/read/9.87142#1313198
I told you so.

Though, when I caught the tail end of the crawl on AoTS last night, all I saw was 'Mechwarrior' and 'reboot,' and I feared the worst, that Jordan failed to get a product out and the rights had reverted back to Microsoft, and that this was going to be some sort of Shia LeBoeuf/Michael Bay side project (slashfic that must never be written).

Then I saw the trailer. Then I saw the Smith & Tinker logo. And all was well.

How I envy the youth, for whom this will be their first exposure to Battletech. This is what the first MW cockpits looked like:
http://www.mobygames.com/game/dos/mechwarrior/screenshots/gameShotId,10059/
And believe me when I tell you that was good.

Fortunately, I know just where my MW4 disc is, otherwise, I'd be tempted to torrent the game in anticipation of the re-release. It gets installed tomorrow.
 

TsunamiWombat

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I'm glad for fans and always glad to see a new giant robot game. I'm just not sure why Mechwarrior is so interesting to everyone. It's certainly realistic in it's warfare, but rather slow and bland. Oo, lasers. Yeah, havn't seen that before.
 

bkd69

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TsunamiWombat said:
I'm glad for fans and always glad to see a new giant robot game. I'm just not sure why Mechwarrior is so interesting to everyone. It's certainly realistic in it's warfare, but rather slow and bland. Oo, lasers. Yeah, havn't seen that before.
Primarily because it's a rules-accurate port of the tabletop game, which was already highly popular. It also has an insanely deep pile of fluff to dig into for fans who enjoy that sort of thing. See also: Warhammer.

Also, the MW games descend from hardcore vehicle sims like Falcon 4.0, as opposed to more arcade like vehicle games such as, well, HAWX or Death Track. The Battletech analog for that style of play would be the MechAssault games, of which we shall not speak.

As for the slow and bland, that's just the style...more ground warfare/combined arms/joint ops based than sci fi space kaiju, which comes from its heritage as a hex and counter wargame, as opposed to an adaptation of an anime/manga property. That just may not be your bag of tea.
 

Ancientgamer

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Khell_Sennet said:
Singularly Datarific said:
Ahh, nerdy mech talk...
Anyways, the warhammer pilot was an idiot; he just stood there in front of an atlas.
Although, I must say the Atlas is not something I fear, it is too hilariously ugly for me to take it seriously, and my Warhammer IIC's twin gauss rifles would be putting holes in it from 2 kilos away.
Small problem there Datarific... 3015, no gauss rifles. In fact, no Warhammer IIC's. No, the best situation for the 'Hammer pilot would have been to run and get out of AC20 range. All the Atlas should have for long-range fighting would be the LRM-20. Back out to where your PPCs can light him up, but his AC20 can't reach you, and the Atlas would be scrap metal in no time. Though if the best way to deal with an Atlas is with a King Crab.
Course, in the urban setting it's pretty hard to to get range on a mech. It probably would've been best for the warhammer to just hightail it.
 

AceDiamond

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vivaldiscool said:
Khell_Sennet said:
Singularly Datarific said:
Ahh, nerdy mech talk...
Anyways, the warhammer pilot was an idiot; he just stood there in front of an atlas.
Although, I must say the Atlas is not something I fear, it is too hilariously ugly for me to take it seriously, and my Warhammer IIC's twin gauss rifles would be putting holes in it from 2 kilos away.
Small problem there Datarific... 3015, no gauss rifles. In fact, no Warhammer IIC's. No, the best situation for the 'Hammer pilot would have been to run and get out of AC20 range. All the Atlas should have for long-range fighting would be the LRM-20. Back out to where your PPCs can light him up, but his AC20 can't reach you, and the Atlas would be scrap metal in no time. Though if the best way to deal with an Atlas is with a King Crab.
Course, in the urban setting it's pretty hard to to get range on a mech. It probably would've been best for the warhammer to just hightail it.
Giving your back to an assault mech in a fight is the worst possible idea ever, especially in the pre-Lostech days when the rear armor on anything 70 tons and up was tissue-thin. His only option would be to keep backing up and again the problem of being in urban combat would compound that.

Also if I recall the biggest problem of the Inner Sphere's PPCs were that once you got close enough they were a lot less effective because the particle beam needed a certain distance to focus.