New Mechwarrior Confirmed - UPDATED

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
Khell_Sennet said:
Small problem there Datarific... 3015, no gauss rifles. In fact, no Warhammer IIC's. No, the best situation for the 'Hammer pilot would have been to run and get out of AC20 range. All the Atlas should have for long-range fighting would be the LRM-20. Back out to where your PPCs can light him up, but his AC20 can't reach you, and the Atlas would be scrap metal in no time. Though if the best way to deal with an Atlas is with a King Crab.
The Dragoons had Gauss rifles by that point, kitted out with 'obsolete' tech to avoid suspicion they entered the Inner Sphere packing Gauss Rifles, Pulse Lasers, 'unique' variants of the Warhammer and Maruader, a fleet of jumpships and a mobile Mech production facility... subtle.

I hope they'll be used as a kind of back door for Clan mechs in the game, not sure how you would write that in but it never hurts to have superior range and firepower.
 

Ancientgamer

New member
Jan 16, 2009
1,346
0
0
AceDiamond said:
vivaldiscool said:
Khell_Sennet said:
Singularly Datarific said:
Ahh, nerdy mech talk...
Anyways, the warhammer pilot was an idiot; he just stood there in front of an atlas.
Although, I must say the Atlas is not something I fear, it is too hilariously ugly for me to take it seriously, and my Warhammer IIC's twin gauss rifles would be putting holes in it from 2 kilos away.
Small problem there Datarific... 3015, no gauss rifles. In fact, no Warhammer IIC's. No, the best situation for the 'Hammer pilot would have been to run and get out of AC20 range. All the Atlas should have for long-range fighting would be the LRM-20. Back out to where your PPCs can light him up, but his AC20 can't reach you, and the Atlas would be scrap metal in no time. Though if the best way to deal with an Atlas is with a King Crab.
Course, in the urban setting it's pretty hard to to get range on a mech. It probably would've been best for the warhammer to just hightail it.
Giving your back to an assault mech in a fight is the worst possible idea ever, especially in the pre-Lostech days when the rear armor on anything 70 tons and up was tissue-thin. His only option would be to keep backing up and again the problem of being in urban combat would compound that.

Also if I recall the biggest problem of the Inner Sphere's PPCs were that once you got close enough they were a lot less effective because the particle beam needed a certain distance to focus.
I'm not saying he should flat out make a break for it. But if your only effective weapons are machine guns and an SRM, it's time to retreat. I'd say after he staggered the atlas with the first PPC shot he should've backed away while keeping that building in between the two of them. The warhammer's fast enough by comparison to survive a game of cat and mouse. Especially since most of the atlas's weapons are direct fire.

Actually, he ought to have been able to run parallel at top speed and still keep his torso safe with an advantages torso-twist.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
vivaldiscool said:
I'm not saying he should flat out make a break for it. But if your only effective weapons are machine guns and an SRM, it's time to retreat. I'd say after he staggered the atlas with the first PPC shot he should've backed away while keeping that building in between the two of them. The warhammer's fast enough by comparison to survive a game of cat and mouse. Especially since most of the atlas's weapons are direct fire.

Actually, he ought to have been able to run parallel at top speed and still keep his torso safe with an advantages torso-twist.
Perhaps he was all that stood between the heartless invaders and an orphanage full of plucky kids, each of them clutching a cute puppy and kitten and cruelly left behind by the selfish and uncaring staff, and a hospital full of brave doctors who can't leave until they finish a critical operation to save the life of a genius scientist who is the only one who knows the truth! Or, in militarese: strategic necessities override the immediate tactical situation.

Also, he's a rookie.
 

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
45,698
1
0
Khell_Sennet said:
paulgruberman said:
vivaldiscool said:
I'm not saying he should flat out make a break for it. But if your only effective weapons are machine guns and an SRM, it's time to retreat. I'd say after he staggered the atlas with the first PPC shot he should've backed away while keeping that building in between the two of them. The warhammer's fast enough by comparison to survive a game of cat and mouse. Especially since most of the atlas's weapons are direct fire.

Actually, he ought to have been able to run parallel at top speed and still keep his torso safe with an advantages torso-twist.
Perhaps he was all that stood between the heartless invaders and an orphanage full of plucky kids, each of them clutching a cute puppy and kitten and cruelly left behind by the selfish and uncaring staff, and a hospital full of brave doctors who can't leave until they finish a critical operation to save the life of a genius scientist who is the only one who knows the truth! Or, in militarese: strategic necessities override the immediate tactical situation.

Also, he's a rookie.
So in other words, we should all watch the video again, and yell NOOB!!!!, and then move on to the months of waiting for this to come out?
Or, we can continue extrapolating even further to determine how the war goes based upon the events shown.

Will he become despondant after his loss, and the loss of the orphans, kittens, puppies, doctors and scientist? Especially when he later learns the scientist was actually his real father, and that he was close to a breakthrough that would have changed the face of the universe.

It's early in the development cycle... we've got a lot of time to kill while we wait for more details.
 

Ancientgamer

New member
Jan 16, 2009
1,346
0
0
paulgruberman said:
Khell_Sennet said:
paulgruberman said:
vivaldiscool said:
I'm not saying he should flat out make a break for it. But if your only effective weapons are machine guns and an SRM, it's time to retreat. I'd say after he staggered the atlas with the first PPC shot he should've backed away while keeping that building in between the two of them. The warhammer's fast enough by comparison to survive a game of cat and mouse. Especially since most of the atlas's weapons are direct fire.

Actually, he ought to have been able to run parallel at top speed and still keep his torso safe with an advantages torso-twist.
Perhaps he was all that stood between the heartless invaders and an orphanage full of plucky kids, each of them clutching a cute puppy and kitten and cruelly left behind by the selfish and uncaring staff, and a hospital full of brave doctors who can't leave until they finish a critical operation to save the life of a genius scientist who is the only one who knows the truth! Or, in militarese: strategic necessities override the immediate tactical situation.

Also, he's a rookie.
So in other words, we should all watch the video again, and yell NOOB!!!!, and then move on to the months of waiting for this to come out?
Or, we can continue extrapolating even further to determine how the war goes based upon the events shown.

Will he become despondant after his loss, and the loss of the orphans, kittens, puppies, doctors and scientist? Especially when he later learns the scientist was actually his real father, and that he was close to a breakthrough that would have changed the face of the universe.

It's early in the development cycle... we've got a lot of time to kill while we wait for more details.
Yeah, yesterday I started to pull out some of my BT stuff, then I remembered it'll be at least another two years before we even get a beta, so the hype's kinda pre-mature.

Nevetheless, It's always great fun to try and analyze situation like the one in the video.
 

theonecookie

New member
Apr 14, 2009
352
0
0
wait for it

wait for it

*takes deap breath*

yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy

*passes out*
 

TsunamiWombat

New member
Sep 6, 2008
5,870
0
0
bkd69 said:
TsunamiWombat said:
I'm glad for fans and always glad to see a new giant robot game. I'm just not sure why Mechwarrior is so interesting to everyone. It's certainly realistic in it's warfare, but rather slow and bland. Oo, lasers. Yeah, havn't seen that before.
Primarily because it's a rules-accurate port of the tabletop game, which was already highly popular. It also has an insanely deep pile of fluff to dig into for fans who enjoy that sort of thing. See also: Warhammer.

Also, the MW games descend from hardcore vehicle sims like Falcon 4.0, as opposed to more arcade like vehicle games such as, well, HAWX or Death Track. The Battletech analog for that style of play would be the MechAssault games, of which we shall not speak.

As for the slow and bland, that's just the style...more ground warfare/combined arms/joint ops based than sci fi space kaiju, which comes from its heritage as a hex and counter wargame, as opposed to an adaptation of an anime/manga property. That just may not be your bag of tea.
Sounds like it'd make a better RTS title then a FPS.
 
Jan 29, 2009
3,328
0
0
I hope they still have the Clan 'mechs available, those were the coolest:
Timber Wolf
Warhammer IIC
Warhawk
Mad Dog
Shadowcat
Rifleman IIC
etc...
 

Zer_

Rocket Scientist
Feb 7, 2008
2,682
0
0
Khell_Sennet said:
Singularly Datarific said:
I hope they still have the Clan 'mechs available, those were the coolest:
Timber Wolf
Warhammer IIC
Warhawk
Mad Dog
Shadowcat
Rifleman IIC
etc...
Nope, not gonna see any of those. At least, not unless they script some in just for multiplayer, though I highly doubt it.
Who knows, they may have Separate Clan Campaigns or something.
 

bkd69

New member
Nov 23, 2007
507
0
0
TsunamiWombat said:
bkd69 said:
TsunamiWombat said:
I'm glad for fans and always glad to see a new giant robot game. I'm just not sure why Mechwarrior is so interesting to everyone. It's certainly realistic in it's warfare, but rather slow and bland. Oo, lasers. Yeah, havn't seen that before.
Primarily because it's a rules-accurate port of the tabletop game, which was already highly popular. It also has an insanely deep pile of fluff to dig into for fans who enjoy that sort of thing. See also: Warhammer.

Also, the MW games descend from hardcore vehicle sims like Falcon 4.0, as opposed to more arcade like vehicle games such as, well, HAWX or Death Track. The Battletech analog for that style of play would be the MechAssault games, of which we shall not speak.

As for the slow and bland, that's just the style...more ground warfare/combined arms/joint ops based than sci fi space kaiju, which comes from its heritage as a hex and counter wargame, as opposed to an adaptation of an anime/manga property. That just may not be your bag of tea.
Sounds like it'd make a better RTS title then a FPS.
You might think so, but...

The Mechwarrior games were vehicle sims for Battletech players (you might consider the distinction between vehicle sims and FPS games a distinction without a difference, but I would disagree). Battletech players who wanted to play the strategy game played, well, Battletech. And one thing about Battletech, it's played at a much smaller scale

The Mechcommander games were the strategic games made for Mechwarrior players, and are fondly remembered by many, but, well not all that many. Consider that they only made two Mechcommander titles, while Mechwarrior went through four generations, with two expansions in the second generation, one in the third, and three subtitles in the fourth generation, and well, the market has pretty much decided what it wants, and that's to sit in the cockpit of a giant mech and pound the crap out of other giant mechs.

If you were to make an RTS version of Battletech, it would look much more like WH40K: Squad Command than Dawn of War. There is no production, no tech tree, and the scale is small enough that you would likely be micromanaging the pilots anyway.

For a taste, you can try this:
http://megamek.sourceforge.net/idx.php?pg=main

Edit:
Also here's Catalyst's 'getting started' freebies for classic tabletop Battletech:
http://www.classicbattletech.com/index.php?action=text&page=Information
 

RavingPenguin

Engaged to PaintyFace
Jan 20, 2009
2,438
0
0
CantFaketheFunk said:
Mmm, giant robots.

On the other hand, I kind of feel ashamed to admit that overexposure to mecha anime has spoiled me, speed-wise. These guys just feel sooo slooooooow. :(
Sorry hit post on accident. Try the Armored Core games, freaking fastest mecha games Ive played.
 

TechNoFear

New member
Mar 22, 2009
446
0
0
COOL!

I remember playing Mechwarrior on my 286 (in 16 colours).

Then MechWarrior2 over the internet using KALI on my 28K modem.
 

AceDiamond

New member
Jul 7, 2008
2,293
0
0
Khell_Sennet said:
SuperFriendBFG said:
Khell_Sennet said:
Singularly Datarific said:
I hope they still have the Clan 'mechs available, those were the coolest:
Timber Wolf
Warhammer IIC
Warhawk
Mad Dog
Shadowcat
Rifleman IIC
etc...
Nope, not gonna see any of those. At least, not unless they script some in just for multiplayer, though I highly doubt it.
Who knows, they may have Separate Clan Campaigns or something.
I hope so, I truly do... But ever since Battletech changed from "Classic Battletech" to Catalyst's new version, there has been a very strong focus on pre-invasion IS combat. It's like they want to distance themselves from what mess Fanpro/Microsoft made of the series in the late years.

The hope I hold out, is the one of them having some Star League designs in there somewhere.

@BKD69... Ironically, I think it's because Mechcommander tried to be more true to Battletech than RTS gaming that caused its downfall. Not being able to build mechs and bases, having to play a very DoW2/CoH style of game, isn't what people wanted while Starcraft was at its peak, Red Alert II was on its way, Red Alert 1 still going strong, and the hardcore RTS'ers still hooked on TotalA. We wanted Total Anihilation or Starcraft, just with mechs, and damn the reality that building a Mech takes months.

Mechcommander already broke canon... The weapons weren't the real Mechwarrior ones, and that you could customize a non-Omnimech was actually BS (Mechwarrior 3+ failed in this as well). So they should have given the players what they wanted.
Actually in Mechwarrior II: Mercenaries you could customize non-omnimechs, it was just more costly to do so.

Also the thing you have to remember is that gamers like having choice and customization these days, so either they'll let us have different variants of the mechs in this game, or they'll have to give us a mech lab. Not really accurate, true, but Armored Core, Chromehounds, and the previous Mechwarrior titles make such a thing necessary nowadays.