Maybe, I realise I'm mostly thinking like this because of nostalgia but I still think being able to carry every weapon would make the game more fun. If it did make the game too easy then Gearbox could always patch the game and make enemies a bit stronger and increase the numbers. Even if they didn't you could always just turn the difficulty up. Also it doesn't really matter how many weapons Duke carries, he's still die pretty damn fast.Triforceformer said:I have played Duke Nukem 3D. I've beaten it. It works with the weapon wheel and is challenging with it because the game was designed around it. If Gearbox just added the weapon wheel to DNF like you want them to, I guarantee you it would not be as fun as you imagine it'd be. Because the game was designed around the two weapon limit, with a little leeway for the upcoming 4 weapon inventory. Just letting you have all the weapons at once with how DNF is designed would not work in terms of keeping the game fun and challenging.Kungfu_Teddybear said:You know what, I'm not even arguing about this. You never played the originals and that's exactly why you can't see where I'm coming from. If you have Xbox LIVE and have some spare MSP you should pick up Duke Nukem 3D, it's a really fun game and playing it will let you see just exactly the point I'm trying to make.Triforceformer said:And I said that adding the weapon wheel to DNF specifically would break the game balance horribly. They would need to seriously re-tool the entire game for it to work well with a weapon wheel.Kungfu_Teddybear said:Yes. Yes I did, but the original Duke Nukem's allowed you to carry all the weapons in the game, not to make the game easy but because it was a fun, arcade shooter, the game isn't to be taken seriously. Which is my point, I'm not suggesting the selection wheel because I want to be made easy but because I want it to have the same arcade, over the top feel the originals had.Triforceformer said:I'm guessing you didn't read a damn thing I just said, did you?Kungfu_Teddybear said:I'm going to just throw this out and guess you never played the originals?Triforceformer said:That would break the balance in all of the levels on your knee with a sickening crack is the problem. It could be a cheat code, sure, but the fact of the matter is that the levels in the game were not made with a weapon wheel in mind. The 4 weapon system is what Gearbox found that made you feel less limited while still not making the game pathetically easy.Kungfu_Teddybear said:I'll say what I said in the other post about this.
Four weapons is still not enough. Add a selection wheel that lets us hold all weapons then we'll talk.
Really I can't see how hard this is for them: Instead of pressing Y to switch weapon how about holding Y that brings up a selection wheel that has say, 12 slots? Then while holding Y scroll around using the analog stick to the weapon you want and release Y to select said weapon. Honestly, how hard can that be?
Again, I still feel that it should be a cheat code at the very least. But these levels were not made for 13 weapons at once.