I'm looking forward to the story and the art direction and the music but the gameplay seems like yet another attempt to increase the focus on combat which has never worked out well for this series.
Maybe this one's gonna break the mold but somehow I doubt that adding a stamina bar , of all things, is what's finally gonna solve the combat question in Silent Hill. Like, I'm not saying they should go full walking simulator with it, as good as PT was, I don't think a full game that would mechanically just be that would be any decent. But I think what would work best for Silent Hill would be combat that's tense and difficult and most importantly infrequent.
Like, it comes back to what I said about combat in survival horror, during regular gameplay, trying to take on an enemy directly should ideally be the last option after "sneaking past" or "running past" and if you're actually locked in a room with a monster with no other choice you should better feel like you're fucked unless you either saved up your health and ammo supplies, or you use the ones you do have really efficiently.
Which does make me wonder whether you'll ever get a gun in this game. Considering its set in 60's Japan I'l figure you'd only come across one if the game takes you either to a police station or a Yakuza hideout. I don't think hunting was ever much of a thing there? Either way, if it's all melee the weapons will probably break with use.