New Splinter Cell: Less Stealth, More Accessible

Sebenko

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Dec 23, 2008
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Hey, Xbox guys? you know when we PC gamers make a big deal about dumbing down for consoles?

Well here's an example of it for you. Keep your money.
 

Marik2

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Nov 10, 2009
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Can someone explain to me why everyone is so angry at the changes? The stealth is still there, just faster.
 

Valkyira

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Mar 13, 2009
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The stealth gameplay is still very much there. Its possible to complete the game without killing a single enemy
 

Pandalisk

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Jan 25, 2009
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Sam Fisher always did remind me of Action Man, now the illusion is complete.

Well, the stealth is there to use still.

Well Escapist, the money that was going to this game is now going toward the Publishers Club, Huzzah.
 

Blue Musician

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Mar 23, 2010
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I knew that stealth wasn't important in this game anymore. hopefully Thief 4 will be as Thief 2 showing Ubisnot that old-school-thief-stealth (that is the type of stealth I say the old SC and Thief use) is very entertaining and a lot more praised the action. But since everyone is killing itself with MW2 or any other action game, I doubt that will happen. But hopefully it will. Haven't played a good stealth game as good a Thief, although Beyond Good and Evil and Splinter Cell before DA came very close to be as excellent as Thief.
 

Arothel

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Feb 13, 2010
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I played Splinter Cells 1 - Chaos Theory, and I completed them with the leave-no-trace mentality, including the self-imposed kill no-one mandate. I would wait patiently in the darkness memorizing patrol patterns and using my sticky cameras to knock out guys by hitting them on the crown of the head, or grabbing a guy without alarming the man standing next to him and dragging my victim into the shadows. I was a super-spy. And I loved it.
But...
it would be foolish to believe that this is a bad evolution for this series. In story terms, Sam is breaking from the well supported super-spy that he was to the rogue knife in the dark that he is now. The mentality of the main character has changed from calm and collected to pissed off and vengeful, therefore the gameplay should reflect that.
Secondly, who is to say you can't continue patiently waiting for the moment to strike? The stealth aspect has changed from slow and taxing to fast and dangerous. From the videos I've seen, this is still very much a Splinter Cell game, but at the same time it isn't more of the same. Pandora Tomorrow was more of the same. I really liked it, but they didn't start innovating the series beyond what it was until Chaos Theory.
This, in my opinion, looks like what Assassin's Creed should have been.
 

Prometheous

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Nov 20, 2009
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Pr0 InSaNiTy said:
The stealth gameplay is still very much there. Its possible to complete the game without killing a single enemy
That is indeed the case.

It is still set apart from other run-and-gun shooters with its stealth. You don't see master chief moving across ledges and distracting enemies to sneak into an objective location.

If everyone does in fact see this as the same as MW2, what MW2 are they playing?

I loved the old ones, and I enjoy this one. No one should be intimated by the "change"
 

SomeBoredGuy

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Nov 18, 2009
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This just in from Ubisoft!

"We've noticed that a lot of people have complained about our new DRM system. We've listened to the comments and worked them into Splinter Cell: Conviction by making it that fans of the series need not feel alienated by it by making the game completely different and not worth playing for them. Have a nice day, and SATAN COMMANDS YOU TO GIVE US MONEY OR BE FOREVER DAMNED!"

Okay I'm probably being a bit harsh, but the sucky-ness of the Ubisoft DRM cannot be overstated.
 

Woodsey

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Aug 9, 2009
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LiquidGrape said:
Seems they'll follow the same path of Mass Effect 2.

"We need more sales in the frat boy contingency. Remove some or most of that ridiculous substance and replace it with fanservice and/or dumbed-down game mechanics."
The only difference between ME2 and ME1 is that ME2 has better combat sections, and they handle skill-trees differently. It's hardly dumbed-down.

Sturmdolch said:
And that's exactly why I'm not getting it... Splinter Cell was all about stealth! It was fun to be slow, plan your approach, and go in. This really, really sucks.
You can still do that. In fact, a major part of the gameplay loop is planning, then taking everyone out as quickly and quietly as possible.
 

Souplex

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Jul 29, 2008
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That's like "New Mario! Less jumping, more accessible."
 

ImprovizoR

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Dec 6, 2009
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Sam kinda reminds me of a more bad ass version of Jason Bourne in this game. I love it! Old style SC got kinda old, they needed a fresh start. Stealth is still pretty much in, but it's not your only option this time. It seems like Sam can finally do things he should have always been able to do.

Too bad I wont buy it because of that DRM. I don't break my principles for no one. As long as they insist on that crazy DRM, I'll insist on buying other games. Good luck with the sales Ubisoft
 

cobrausn

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Dec 10, 2008
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It's not like Splinter Cell was going anywhere anyway unless they changed things up. Good games but not exactly best-sellers.
 

MentalBakura

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Feb 21, 2009
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If only Ubisoft would realize that the best way to improve their DRM would be to remove their DRM.
 

LiquidGrape

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Woodsey said:
LiquidGrape said:
Seems they'll follow the same path of Mass Effect 2.

"We need more sales in the frat boy contingency. Remove some or most of that ridiculous substance and replace it with fanservice and/or dumbed-down game mechanics."
The only difference between ME2 and ME1 is that ME2 has better combat sections, and they handle skill-trees differently. It's hardly dumbed-down.
I confess, I was exaggerating a wee bit.
Though I firmly maintain my position that it is a considerably shallower game than the original, which had smart pacing and atmosphere in abundance.
The sequel is so streamlined it feels more like a series of disjointed field trips until the proverbial hits the fan and we must all leave the building through exit five.
 

SilverKyo

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Apr 15, 2009
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As previously stated, the stealth is still there, and you can still go through a level without killing anyone. Hell, I propose that stealth is actually better in conviction. Yea, I said it. Wanna know why? Because the stealth is actually kinda difficult for a change. In the previous Splinter Cells (minus DA), you had light and detection meters (also known as easy-mode stealth), you could stand right next to a guard and they wouldn't notice the floating green lights, and there was essentially only one linear and correct path through the levels. Now the stealth is more difficult and requires more thought, which I thoroughly enjoy. Have fun with your conspicuously dark mansions and missile bunkers and your easy-mode meters, I'll take the difficult stealth any day.