Wow! This is terrible journalism!Andy Chalk said:New Splinter Cell: Less Stealth, More Accessible
In an effort to make it more accessible, Max Beland of Ubisoft Montreal says the studio decided that the best way to improve the stealth gameplay in Splinter Cell: Conviction [http://splintercell.us.ubi.com/conviction/] was to get rid of the stealth gameplay in Splinter Cell: Conviction.
Accessibility is almost as important as gameplay these days. For every hardcore gamer willing to blow an entire night in a marathon gaming session, there are many more who just want to fill in a half-hour while they're waiting for Lost [http://abc.go.com/shows/lost] to start. For game publishers who want to play in the big leagues, that's the holy grail: Not a small following of devoted fanatics but a broad, mainstream audience who thinks a game is kinda fun.
So it is that Beland, the creative director on Splinter Cell: Conviction, joined the project in early 2008 with a mandate to "fix the things that weren't happening." Chaos Theory [http://www.ubi.com].
"Although Chaos Theory was an amazing game, I think the issue that Ubisoft identified was that, out of everybody that is attracted by the fantasy of playing Sam Fisher, when they actually get to play it, we lose a lot of people," Beland explained to Edge [http://www.edge-online.com/news/ubisoft-felt-splinter-cell-was-too-hardcore]. "Stealth, I think, has always been delivered as very hardcore gameplay."
"We did a lot of playtesting, a lot of consumer research, we talked to a lot of gamers and there were a lot of themes that were coming back all the time: Stealth is punitive, stealth is slow," he continued. The obvious solution? Kiss that hardcore stealth goodbye.
"Sam's back as the guy that he should have been all along. Sam is a guy who's fast, he's quick on his toes and he can run without making a lot of noise. He can be hanging on a ledge and not have to be moving at one centimeter per minute," Beland said. "Sam is a panther, not a grandmother."
It's impossible to argue with his assertion that stealth gameplay is inherently slow and not particularly appealing to a wide-ranging audience. But I still feel a little sad at the prospect of losing one of the few, and first, "true" stealth games available to fans of the genre. Sam can still shoot out lights and skulk through shadows but when you can just shoot people in the face, what's the point?
Splinter Cell: Conviction was released today for the Xbox 360 and comes out for the PC on April 29.
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This is not news. This is an opinion piece. An unsubstantiated, unqualified, subjective piece of writing. If that was what was intended, then that's cool! But dont for the love of god call it news.
Who is the writer to claim what is and is not a "true" stealth game?
I really enjoy most of the content created by the Escapist but since when did sweeping generalisation and opinions become part of a news article? That's for comments surely?!?
I had to go back and check if it was the same guy who wrote the article about the kid who spent all the money on Farmville/Facebook - and indeed it was! Another article full of unwanted, unnecessary and finger-wagging opinions. Andy Chalk - either you need to get funnier and get a review column or check back and see what the definition of "news" is.
I for one am looking forward to the game, and I have enjoyed stealth titles for years. Obviously there will be controversy when things are changed, but games have to evolve and improve through experimentation just like anything else. Who says stealth has to be a game of tiny steps? Can this new approach not lead to some excellent developments in the genre in years to come?