New Splinter Cell: Less Stealth, More Accessible

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Tdc2182

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May 21, 2009
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INF1NIT3 D00M said:
Don't get me wrong, I mainly played the demo and have played an hour or two of the game at a friends house. I love the game. I just think that in an attempt to make it more playable to a larger audience, it sacrificed the spirit of Splinter Cell.

If a game gives you something to use that makes the game easier, why would I not use it? It eventually gives you 4 executes later on in the game. Think about it. That is four free kills every time you sneak up on someone and press B. In the first game, you were punished for shooting a guy, let alone alerting a whole room of people.

I think that they should have made it a thing that slows down time so you end up having to aim in slow mo.
 

Chrissyluky

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Stealth is still here. The main thing that was frustrating with chaos theory was sam fisher was a grandmother. Regardless i am not buying this for the single player i am doing it for the multiplayer.
 

dthree

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Jun 13, 2008
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Now that I've been through the first couple of single player levels, I can see where you guys are coming from. The gameplay style is definitely different, even if it's possible to go through a particular section without killing anyone, it's very difficult to do so AND they configure the levels and the bot paths so that mark & execute works REALLY well compared to stealth only. I'll stick with it because its still pretty fun but it's not your fathers splinter cell.
 

dthree

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Jun 13, 2008
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Tdc2182 said:
I think that they should have made it a thing that slows down time so you end up having to aim in slow mo.
Sure! That makes ANY game fun, right?
 

Tdc2182

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dthree said:
Tdc2182 said:
I think that they should have made it a thing that slows down time so you end up having to aim in slow mo.
Sure! That makes ANY game fun, right?
Well... it is a cheap way to get a few quit fun parts, I guess
 

BlueberryMUNCH

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Arkhangelsk said:
I was even more pissed to hear that the single player campaign is 5 fucking hours short!

Seriously? Uh GOD that blows; i really fancy this but from reading this thread im totally not feeling it anymore. i really fancy a good stealth game, and this looked okay...but 5 hours for a £40 game? nothanks:/
 

Arkhangelsk

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BlueberryMUNCH said:
Arkhangelsk said:
I was even more pissed to hear that the single player campaign is 5 fucking hours short!

Seriously? Uh GOD that blows; i really fancy this but from reading this thread im totally not feeling it anymore. i really fancy a good stealth game, and this looked okay...but 5 hours for a £40 game? nothanks:/
Hold on. That statement was before I bought the game. I can say this now: The multi-player makes it worth it. I played all night with my brother where the only objective was "kill each other" and it was incredibly fun sneaking up on him and snapping his neck.
 

JUMBO PALACE

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Jun 17, 2009
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Well leave it to Ubisoft to take what defines a game and rip it apart. I guess I'll just have to replay Chaos Theory. Shame shame Ubisoft. Shame shame.
 

Stormz

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It's final. Gaming is dead to me. Will we never see a game that isn't dumbed down for the retarded masses again?
 

Chicago Ted

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I like the change personally. I prefer the more Bourne style this game has. After all, I don't like the Stealth games that force you into one method. I prefer mine with a lot more of a Hitman taste. I like the strategy it takes to pull that off more then Splinter Cells hardcore stealth.
 

Fidelias

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I just bought this game and LOVED it. I don't know why people are saying that there isn't any stealth. There is, they just took out some stuff. Noise, in the other games, was not fun, it was ANNOYING. Me and my friend have played Splinter Cell games for years, and the co-op is much more interesting and fun than any experience we've had with the old games.

And about people's comments about Mass Effect 2...
It was awesome. Very immersive, I don't know what the hell your talking about. Better at everything when compared to ME1 except for story.
 

uptofortissimo

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Feb 24, 2010
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Let me just start by saying I've played all of the Splinter Cells, and I'm a huge fan of the series. I just finished the game on realistic a little while ago, and there are MANY situations where it is FAR easier to sneak past enemies than shoot them. It's good because in this Splinter Cell, you have a choice between stealth and action. For instance, in Chaos Theory you were penalized for almost every mistake, even when a guard sees you a split second before you drive a knife into his spine, and then every gaurd would magically know where you were and come sprinting over and kill you in a split second because the accuracy of your guns made them almost useless in combat. That didn't make sense, but whatever. The previous Splinter Cells were for perfectionists, but they were very frustrating at times. And honestly, who didn't run through all the levels killing everyone after they'd finished it anyway?
 

aaronmcc

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Mr. Gency said:
Unless I'm playing it with my dad, who probably won't consider stealth until we're stuck.
you play video games with your dad? ... THAT IS SO RAD!!!
 

Mr. Gency

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Warvamp said:
I just bought this game and LOVED it. I don't know why people are saying that there isn't any stealth. There is, they just took out some stuff. Noise, in the other games, was not fun, it was ANNOYING. Me and my friend have played Splinter Cell games for years, and the co-op is much more interesting and fun than any experience we've had with the old games.
Finally! Someone who doesn't hate this game (I know there are others who aren't hating, but that's not the point). Stealth was always an option. The only big difference is that this time it's actually an option. There are even parts of the game where you can't shoot enemies and good luck just running up to a enemy and taking him out with your fist. In fact there is one mission were they'll lock down If they find you. Also the Mark and Execute requires a melee kill and, again, good luck just running up to a enemy and taking him out with your fist.The multiplayer mode Hunter (basically Terrorist Hunt from Rainbow Six) makes you take out enemies quietly and if you get seen the enemy count increases by 10 (The default is 10, that's 20 total).

With that said, Metal Gear Solid 4 can be played like a shooter so name me one person that complained about that.