Three Kingdoms era would be awesome to see in a total war game, maybe a collaboration between Koei and Creative Assembly is in order!Ordinaryundone said:Rome 2. Barring that, Three Kingdoms: Total War.
Yeah, have them randomly jump in like the Golden Horde did in the original Medieval.GundamSentinel said:Either Rome 2 or Ancient Greece. Greek city states warring with each other and Persians thrown in would make my day.
I don't know too much about that period, but it could be interesting around and before the rise of Islam. I think the region was very divided at that time. Turkish and Greek tribes in Western Anatolia, different arab warlords on the golden crescent. Halfway through or earlier in the game Islam is discovered and the conquest of the prophet Mohammed and his followers begin. How do you manage? convert from paganism and join in hope of getting influence in the khaliphate or do you resist and hold on to pagan religion/early christianity?TheIronRuler said:They should do the middle east, or the orient.
Christian and Jew tribes where a bit uncommon at the time. Most were pagans.Uskis said:I don't know too much about that period, but it could be interesting around and before the rise of Islam. I think the region was very divided at that time. Turkish and Greek tribes in Western Anatolia, different arab warlords on the golden crescent. Halfway through or earlier in the game Islam is discovered and the conquest of the prophet Mohammed and his followers begin. How do you manage? convert from paganism and join in hope of getting influence in the khaliphate or do you resist and hold on to pagan religion/early christianity?TheIronRuler said:They should do the middle east, or the orient.
Could be interesting
I don't think aircraft would play a large part in it, as they didn't in the actual war. However, you could implement them as a sort of 'agent' like in empire, to reveal the map so you can see what the enemy are moving around, and if you're close enough, the exact numbers. Cavalry could be an early game line breaker, that is obsoleted by machine guns and replaced technologically by tanks. Artillery could have an alternate ammunition in the form of gas shells, which would be useful in breaking enemy morale, and trenches could serve as a garrisonable defense. The possibilities are actually quite staggering, come to think of it.Exocet said:It would even be pretty amazing.The game would be bogged down and casualties high at the start of the game,but near the end,it would be a rush to get tanks and breaking enemy lines.Captain Pancake said:a WW1 total war could work. Anything more modern than that would be problematic to keep in the style of total war.
Artillery could still be implemented like it has been in the past,but as for planes,I think it should be some sort of off-map support.
If fact,you could have smaller pieces of artillery on the field,and bigger pieces off-map during battle,but that are still part of the army you move around on the campaign map.
Even the newer tech tree the Total War series would go along with it.You can researsh offensive upgrades like tanks and better plane weapons,or defensive upgrades like gasmasks.
It would be rather brutal,and a huge constrast to Shogun 2,where you have fewer armies and choose your battles carefully.
That's the beauty of the time period.At first,you think it's just lame wait in trenches for things to happen,but with the amount of things that can happen,and it's all you that does it,it quickly becomes a large and varied game.Captain Pancake said:I don't think aircraft would play a large part in it, as they didn't in the actual war. However, you could implement them as a sort of 'agent' like in empire, to reveal the map so you can see what the enemy are moving around, and if you're close enough, the exact numbers. Cavalry could be an early game line breaker, that is obsoleted by machine guns and replaced technologically by tanks. Artillery could have an alternate ammunition in the form of gas shells, which would be useful in breaking enemy morale, and trenches could serve as a garrisonable defense. The possibilities are actually quite staggering, come to think of it.Exocet said:snip
Considering the way WW1 started I'd say that assassins are still very valid.Exocet said:That's the beauty of the time period.At first,you think it's just lame wait in trenches for things to happen,but with the amount of things that can happen,and it's all you that does it,it quickly becomes a large and varied game.Captain Pancake said:I don't think aircraft would play a large part in it, as they didn't in the actual war. However, you could implement them as a sort of 'agent' like in empire, to reveal the map so you can see what the enemy are moving around, and if you're close enough, the exact numbers. Cavalry could be an early game line breaker, that is obsoleted by machine guns and replaced technologically by tanks. Artillery could have an alternate ammunition in the form of gas shells, which would be useful in breaking enemy morale, and trenches could serve as a garrisonable defense. The possibilities are actually quite staggering, come to think of it.Exocet said:snip
But when I said planes,I really meant primitive things,like dropping grenades at first,but near the end of the war,using real,yet rather small bombs.I will have to research the subject further.
As for agents,other than the recon plane,I'm not sure what could be used.Diplomats?Spies?
DittoSacremPyrobolum said:This. I would love to play a Rome Total War with the enhanced graphics and streamlined game play of the new ones.Ordinaryundone said:Rome 2.
spies and terrorists could be interesting. Like with the rakes in Empire, you could send your agent in to kill generals, sabotage a munitions factory and so on so forth. Research would be another element, so scientists would be needed to enact this aspect. Since religion would no longer be a deciding factor, diplomats could fill the gap of indirect influence that missionaries used to fill. A diplomatic mission to a tense area could avert unwanted conflict, or if unsuccessful speed things along.Exocet said:That's the beauty of the time period.At first,you think it's just lame wait in trenches for things to happen,but with the amount of things that can happen,and it's all you that does it,it quickly becomes a large and varied game.Captain Pancake said:I don't think aircraft would play a large part in it, as they didn't in the actual war. However, you could implement them as a sort of 'agent' like in empire, to reveal the map so you can see what the enemy are moving around, and if you're close enough, the exact numbers. Cavalry could be an early game line breaker, that is obsoleted by machine guns and replaced technologically by tanks. Artillery could have an alternate ammunition in the form of gas shells, which would be useful in breaking enemy morale, and trenches could serve as a garrisonable defense. The possibilities are actually quite staggering, come to think of it.Exocet said:snip
But when I said planes,I really meant primitive things,like dropping grenades at first,but near the end of the war,using real,yet rather small bombs.I will have to research the subject further.
As for agents,other than the recon plane,I'm not sure what could be used.Diplomats?Spies?
I'm not a big RTS fan so I like EU3 better than E:TW.Arontala said:Why is everyone saying Rome 2? Just download Rome Total Realism or Europa Barborum. No need for a second one.
OT: Three kingdoms would be awesome. Barring that, maybe the warring states period.
Greece would be cool, especially a Peloponnese one.Valkyrie101 said:How about Greece or Egypt?