amaranth_dru said:
1. Valve is the industry standard for the whole "lightning in a bottle" idiom. However their major success hasn't been from games they made but rather Steam's platform of ease of use, delivery and mainly SALES. Beyond that, Portal and HL2 are their only major successes with TF2, L4D, and Counter-Strike in my view are the minor leagues.
...I'm sorry?
Top 10 games currently being played on Steam. 6/10 are Valve games (one of them being released
over 10 years ago) with Garry's Mod using their engine. And all of them being "minor league" with no Portal nor Half Life.
amaranth_dru said:
2. Did anyone else catch the "social multiplayer" comment? I really fear for what that means to a company who made great games that were mainly single-player experiences, TF2 and Counter-Strike don't count, neither does DOTA 2 because they weren't Valve-centric ideas but mods they bought the rights to and monetized.
I actually did catch that, Valve's been making most of their recent fame via online multiplayer games so it's not entirely surprising they're shifting their focus. I completely disagree with not attributing both TF2 and Counter-Strike to them as TF2 is completely different from the original Team Fortress mod (it was originally a realistic shooter, look how that changed) and Counter-Strike has gone through multiple iterations with different dev teams. And even DOTA 2 despite hiring the initial devs and funding them they did apply their F2P business model they pioneered from TF2 to it and added it's own inhouse developers to the team. It's disingenuous to entirely ignore their contributions to the franchises they purchased.
I completely agree with 3, this is ironically one of the reasons why Valve is so successful. The reason (they claimed) that set in motion them purchasing DOTA was some of the lead devs sending them fanmail.
amaranth_dru said:
So what does this all mean? Gabe Newell in my view has tunnel vision. Blind by his success (or maybe diabetes) he doesn't see that his company isn't producing anything of worth beyond the occasional Portal or Half-Life, and his other successes in gaming are due to smart buyouts of popular mods along with STEAM.
See above, although Steam is still a huge part of their success admittedly.
I kind of agree the big problem of Valve's setup is it leads to really poor community management, the whole Diretide fiasco was born entirely of Valve ignoring the communities demands for information despite having something in the pipeline that would have soothed them. I would say hiring a dedicated PR manager would be a wise investment, although Valve's general sincerity with public affairs (most of the time *cough*L4D2*cough*) is kind of endearing when they aren't being unnecessarily secretive.
EDIT: Also, Valve games by year starting at 2004:
2004: HL2, Counter-Strike Source
2005: Day of Defeat: Source
2006: HL2 Episode 1
2007: HL2 Episode 2, Portal, TF2
2008: Left 4 Dead
2009: Left 4 Dead 2
2010: Alien Swarm, Mac OSX ports (alright I'm kinda pulling out of my ass for this year)
2011: Portal 2
2012: Counter-Strike GO
2013: DOTA 2
Damn, Valve sure doesn't make any games.