Nine-Minute BioShock 2 Gameplay Video Released

DeadlyYellow

New member
Jun 18, 2008
5,141
0
0
Malygris said:
"[BioShock [http://www.bioshockgame.com/]] offered hard choices to the first-person shooter player
I must have missed those somewhere.

ThePeaceFrog said:
oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.
You were afraid of the Big Daddies?
 

tendo82

Uncanny Valley Cave Dweller
Nov 30, 2007
1,283
0
0
It is of course very early and probably entirely inappropriate for me to be saying this, but Bioshock 2, so far, looks like a very competent expansion of the original Bioshock.

More interesting will be whatever Ken Levine is currently working on.
 

SomeBritishDude

New member
Nov 1, 2007
5,081
0
0
Wow, great footage. This is certainly a nice find that gives us even more incite into Bioshock 2.

It's good to see the little sister is on your shoulder most of the time, only coming to harm when she's collecting adam. The escort question in Bioshock was bearable at best, and I wasn't keen on the good side leading to great big drawn out version of that.

I'm extremely excited to be playing as a big daddy, but the talk about slicers not being as big a problem and so on brought up an interesting question in my mind. Will it be scary?

Part of the point of a horror game is to feel trapped and helpless, fighting off against impossible odds. Of coarse Bioshock stopped being very scary once you realized you couldn't die. Will this be an even greater problem in Bioshock 2?

If the vita-chambers are taken out (it makes sense *spoiler* since your not related to Andrew Ryan anymore *spoiler*) then maybe the experience will level out a little, but I can't imagine myself tremberling with fear when I know I'm one of the strongest creatures in rapture.

The underwater section looks pointless. I've heard that they're simply there as a place where you can slip away and harvest the slugs that contain Adam and a place between places. Once again, this sounds like a bad move scare wise. If you know you can simply slip away any time you want, why worry?

To be honest I'm still unsure about this game. But I loved Bioshock, and I am keen to jump into the Big Daddy's mammoth boots. I suppose we'll just have to wait and see.

EDIT:

DeadlyYellow said:
ThePeaceFrog said:
oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.
You were afraid of the Big Daddies?
If anyone was ever afraid of anything at any point in Bioshock, it was a Big Daddys. I'm with Frog, being a Big Daddy may well take all fear out of the game.

That being said, I did love them as well as fear them, and I'm interested to see what the end result will be.
 

Rhayn

Free of All Weakness
Jul 8, 2008
782
0
0
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Oh, and I do think there will be quite a bit of fear, but I'm thinking it will be more subtle. Just knowing that the Big Sister is out there, constantly watching you, is enough to keep me awake whilst playing.
 

SomeBritishDude

New member
Nov 1, 2007
5,081
0
0
Rhayn said:
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Rhayn absolutley looks forward to this.
FYI talking in the third person is not cute or funny. Just annoying. Just so you know.
 

Rhayn

Free of All Weakness
Jul 8, 2008
782
0
0
SomeBritishDude said:
Rhayn said:
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Rhayn absolutley looks forward to this.
FYI talking in the third person is not cute or funny. Just annoying. Just so you know.
I wanted to pull an obvious joke, but I best not.

Noted for future reference.

Sir.
 

CrafterMan

New member
Aug 3, 2008
920
0
0
Rhayn said:
SomeBritishDude said:
Rhayn said:
Rhayn is looking forward to this.

It may not be in the same 'style' as Bioshock 1, but it sure as hell looks fun.

Rhayn absolutley looks forward to this.
FYI talking in the third person is not cute or funny. Just annoying. Just so you know.
I wanted to pull an obvious joke, but I best not.

Noted for future reference.

Sir.
Its ok Rhayn, some people are more on edge than a crack dealers razor blade :)

xD

-Joe
 
Mar 26, 2008
3,429
0
0
Man I am so psyched for this now. Great narration by the developer too; he actually sounded excited about his own work.

It looks like you are a combination of Jack, a Bouncer and a Rosie. Obviously you are more human and less tinkered with than the other big daddies. You're also the reason they don't make them like you anymore.

It seemed to me that the rivet gun was very underpowered, but no doubt you can level it up as well as chuck pineapples like a Rosie. It would be awesome if you could combo with the drill too.
 

Corven

Forever Gonzo
Sep 10, 2008
2,022
0
0
I'm looking forward to this, and I like to think that this game isn't a direct sequel of the first game, just a new game in the same world with a new story to tell, I don't see how this will "ruin" bioshock, the first game still exists, and it stands by it's own achievements in storytelling and gameplay, it won't be wiped away from history just because another game comes along with Bioshock in the title.
 

Liverandbacon

New member
Nov 27, 2008
507
0
0
Susan Arendt said:
PayNSprayBandit said:
Well, I really liked it, but... um...

http://www.escapistmagazine.com/forums/read/9.113231
As I've already stated elsewhere, not everyone who visits this site is a member of the forums. They access our content in a number of ways: the front page, RSS feeds, cross posting from other news sites, and so forth. So really, comments like this are pointless and disrespectful to our very hard working news team. If you see a story of interest in the forum, and find that it's yet to reach our news feed, be proactive and tip off one of our newsies.
I think many people don't realize that the news items are automatically posted to this forum section from the main news page. The news room forum is really a comment system that makes use of the forums' existing architecture.

OT: I'm not really sure about this one. It smells of uncreative sequelitis to me, but I'm not going to pass judgment before I see it in RL.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
0
0
I have to admit, that part where you end up in the ocean looked incredible. At least for someone like me.
 

DaxStrife

Late Reviewer
Nov 29, 2007
657
0
0
So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?
They threw that escort/guard job into the end of the last game, and it was horrible (in my opinion). If this is the major way you get experience points... er, Adam, in the sequel, I don't think I'll make it past the first level.

And how does this constitute new "hard choices" when they're the same as the last one? (IE, eat babies or save them).
 

T'Generalissimo

New member
Nov 9, 2008
317
0
0
ThePeaceFrog said:
oh, God! They've ruined Bioshock
In what way did the idea of making the player character the one thing you truly feared in the last game seem like a good one? They've just turned you into some invulnerable killing machine and removed any aspect of fear from the game, its just plain lazy.
That's pretty much what they did in the first one though. Actually, that's exactly what they did in the first one. Besides, after the first couple of Big Daddys, they weren't scary in the least because they didn't attack you, so there was no element of suprise and you could just surround them with traps and just watch them kill themselves. I really do hope they ramp up the diffiuclty on this one.

Edit: Maybe if they made the splicers more cunning and able to set traps and stuff, that would make it more worrying when you see them. Also:

DaxStrife said:
So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?
I think that as long as you don't have to worry about them when you're wandering around and you only have to protect them when they're harvesting, which you can prepare for, it won't be so bad. I agree that the escort mission in the first game was a massive waste of time though.
 

oliveira8

New member
Feb 2, 2009
4,726
0
0
T said:
DaxStrife said:
So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?
I think that as long as you don't have to worry about them when you're wandering around and you only have to protect them when they're harvesting, which you can prepare for, it won't be so bad. I agree that the escort mission in the first game was a massive waste of time though.
Bah....after the second time doing that harvest mini game, everyone!(belive me in this) will say how much better the "good" option was done in BS1.

It will happen, if, this "protect while harvesting" goes into the final build.
 

GodsOneMistake

New member
Jan 31, 2009
2,250
0
0
This game looks like it will be great, but they do seem to be trying a little too hard with the little sisters creepy factor
 

Beffudled Sheep

New member
Jan 23, 2009
2,029
0
0
Country
Texas
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?