Nine-Minute BioShock 2 Gameplay Video Released

Asehujiko

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Tenmar said:
I don't want to be attached to some little girl that creeped me out for the entire game! Makes me regret saving them all. Also yes I was afraid when I saw the first big daddy and Rosie. Rosie was more of a pain though.
Rosies are patheticly easy if you keep your distance, the rivet gun is fairly innacurate and you have more then enough time to telekines their bombs back at them, which takes off 40% of their health even on hard. Don't try to melee them though, the buttstock of their gun is just as damaging as a drill.
 

jamesworkshop

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Jester Lord said:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?
I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.
 

TaborMallory

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I really hope this turns out good. There's just so many ways it can go down the toilet...

On the flip side, this footage looks awesome.

One of the main things I'm concerned about is that this could very well turn into the game where you're the unstoppable bad-ass against a million expendable goons. Now, I'm not saying that Bioshock 1 wasn't guilty of this, but I'll lose a ton of respect for Bethesda if Bioshock 2 is like this from the very beginning of the game.
 

Bigfatstupid

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Only two words come to mind when you see the "Big Sister."

Oooh. . .Shit. 0o0

I especially screamed that part out when she slices through the glass.
 

JC175

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DaxStrife said:
So is anyone else apprehensive about the whole "protecting Little Sisters" part of the game?
They threw that escort/guard job into the end of the last game, and it was horrible (in my opinion). If this is the major way you get experience points... er, Adam, in the sequel, I don't think I'll make it past the first level.

And how does this constitute new "hard choices" when they're the same as the last one? (IE, eat babies or save them).
See, I'm feeling this as well. It can be done well, but it's mightily close to the horrors brought by escort missions. Only time will tell I suppose.

EDIT:
TaborMallory said:
I really hope this turns out good. There's just so many ways it can go down the toilet...

On the flip side, this footage looks awesome.

One of the main things I'm concerned about is that this could very well turn into the game where you're the unstoppable bad-ass against a million expendable goons. Now, I'm not saying that Bioshock 1 wasn't guilty of this, but I'll lose a ton of respect for Bethesda if Bioshock 2 is like this from the very beginning of the game.
Bethesda? Bioshock 2 is being developed by 2K Marin.
 

Yassen

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I love the look of it, and I adored the music while he was walking outside in the water, it really suits the scene and pulled me right in, and I wasn't even playing. I like the prototype big daddy idea because there's a lot they can do with that in terms of plot, it's just the start of this video that worries me.

The beginning of Bioshock 1 had you eased into Rapture in a very terrifying way. Making you feel completely helpless and alien in this city, while also preparing you for the gameplay in a tutorial manner. In this video however, you are just placed in this room and it seems randomly called into action by tenanbaum. Next thing you know, you're disecting splicers and chasing the big sister.

I'm hoping this is only because this is a preview video designed to show off aspects of the game and the real beginning won't be like this. Perhaps you start off as a normal person before Rapture's fall and the tutorial is you being trained as a Big Daddy. You're then knocked out and tossed into that room where you're woken up decades later. At least, that's what I would do if I was working on this game. Just hope these guys know what they're doing.
 

SomeBritishDude

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Yassen said:
The beginning of Bioshock 1 had you eased into Rapture in a very terrifying way. Making you feel completely helpless and alien in this city, while also preparing you for the gameplay in a tutorial manner. In this video however, you are just placed in this room and it seems randomly called into action by tenanbaum. Next thing you know, you're disecting splicers and chasing the big sister.

I'm hoping this is only because this is a preview video designed to show off aspects of the game and the real beginning won't be like this. Perhaps you start off as a normal person before Rapture's fall and the tutorial is you being trained as a Big Daddy. You're then knocked out and tossed into that room where you're woken up decades later. At least, that's what I would do if I was working on this game. Just hope these guys know what they're doing.
I don't personally think that'll be the real beginning to the game. It looks like he's just been knocked to the ground, maybe by the Big Sister, so I'm guessing this is quite far in.

This does bring up the question though of, if this is the Big Daddy Prototype, where has it been the last 20 years? We didn't see any mention or sight of it in the first game. Where has it been, was it trapped or sleeping?
 

herr.Didi

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The part when the glass broke was pretty amazing, with the hole swimming underwater. Yeah the seaweed looked kinda odd, maybe they will change that.
I hope they can come up with a nice story behind it, because the gameplay looks interesting.
 

Clashero

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DeadlyYellow said:
Malygris said:
"[BioShock [http://www.bioshockgame.com/]] offered hard choices to the first-person shooter player
I must have missed those somewhere.
Of course, there is nothing difficult about looking straight in the face of the Fucking Queen of the Uncanny Valley, the Little Sister, while she's crying her heart out, and deciding whether you'll harvest her and become more like the Splicers, powerful but inhuman, or save her and risk diminishing your survivavility in a hostile environment.
Masterstuffing said:
Hopefully shodan wont betray you...
I'm just hoping it will be harder then what he made it seem, because although the vita chambers were there being more or less human in the first game made you more vulnerable and thus made the game scarier. I hope that the environment will react more to your damage now with the increased size of the character.
It seems easy, but notice how he already has Incinerate! level 3, his health at nearly maximum and the special ammo for the Rivet Gun.
 

ItsAChiaotzu

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DeadlyYellow said:
Malygris said:
"[BioShock [http://www.bioshockgame.com/]] offered hard choices to the first-person shooter player
I must have missed those somewhere.
You know, hard choices like, shall i murder this splicer with a crossbow without him seeing me, or just burn him alive and watch him scream,
Those kind of hard choices lol.
 

ItsAChiaotzu

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jamesworkshop said:
Jester Lord said:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?
I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.
The big sister is one of the little sisters Tenenbaum saved in the first one.
 

jamesworkshop

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ShredHead said:
jamesworkshop said:
Jester Lord said:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?
I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.
The big sister is one of the little sisters Tenenbaum saved in the first one.
When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.
 

Ironic

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There are people saying that "becoming a big daddy will remove all the fear".

Am i right in remembering the part in Bioshock where...

YOU HAD TO TRUDGE AROUND BECOMING A BIG DADDY EXCEPT FOR THE CRAAAZY DRILLFINGER.
Also, how the hell do you switch between Drill and Rivet-Gun? I thought the drill was surgically attached.
 

ItsAChiaotzu

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jamesworkshop said:
ShredHead said:
jamesworkshop said:
Jester Lord said:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?
I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.
The big sister is one of the little sisters Tenenbaum saved in the first one.
When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.

When you're in her little sister safe house, its one of those.
 

jamesworkshop

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ShredHead said:
jamesworkshop said:
ShredHead said:
jamesworkshop said:
Jester Lord said:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?
I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.
The big sister is one of the little sisters Tenenbaum saved in the first one.
When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.

When you're in her little sister safe house, its one of those.
Surely those are just the group you saved
 

The Rogue Wolf

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I dunno. It looks faithful to the first BioShock... which is both a good thing and bad thing to me. Good in that, though I was disappointed in BS because I wanted a real "sequel" to the System Shock line and got something far easier, the game itself had a fair number of good qualities to it; bad in that... well, honestly, it looks like an expansion of the "dress up like a Big Daddy" section of the first game, with nothing terribly new (aside from going outside for a walk). I'm not getting a feel of evolution at all. Granted, this is simply a crammed-together experience, and it's never good to form hard opinions of a game from a nine-minute demo reel, but still.

Also, am I the only one who finds the Little Sisters to be the creepiest entites in the game?

Glowy yellow eyes at man height- "Euughhh, kinda creepy."
Glowy yellow eyes at 2 1/2 feet off the ground- "ARRAGHRAGHAGH GET THEE AWAY FROM ME SATAN"
 

ItsAChiaotzu

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jamesworkshop said:
ShredHead said:
jamesworkshop said:
ShredHead said:
jamesworkshop said:
Jester Lord said:
Wait, didn't the main character you know in the good ending. The one with the little sisters and fresh air. Is this game going by any of the (2) endings from the first?
I would say the good ending is the most probably because big sister is an adult now which could only happen by having the sea slugs removed which jack did to get the good ending.
The big sister is one of the little sisters Tenenbaum saved in the first one.
When did Tenenbaum save any sisters I only remember her giving Jack the ability to besides the Big sis has clearly left Rapture and spent time on the surface the basic idea seeming to be that you can take a little sister out of rapture but you can't take the rapture out of her.
Big sis motivation is to restore rapture to how she remembers it with the whole big daddy/sister relationship that is why she captures girls from the lands above to repopulate the little sisters shortage because Jack killed the sea slugs.

When you're in her little sister safe house, its one of those.
Surely those are just the group you saved

Nope, i never saved any and i still saw them.