experiment0789 said:
First I want to congratulate Nintendo for FINILY admitting this; of course this is like a(an) alcoholic telling you that he/she is not drunk when you are both at a bar,at 1:00pm,Its now 8:00pm, and there is enough empty glass bottles at/around your table that you could make a stain glass window.
So lets give Nin?ten...do a @#$#en medal for all there??what ever.
Now that?s out of the way, I agree with Woodsey some gamers might have a problem with that
(I know I do). I don?t know if I?m a hardcore gamer, but I?m getting a little deterred from anything Nintendo. It?s like what Yahtzee say's a in his Left-4-Dead-2 and New-Super-Mario-Bros-Wii video (from 2:52 on), ?WHAT REALLY HAS BEEN THE POINT OF THE LAST 15 YEARS IF YOUR GOING TO MAKE MARIO 3 AGAIN COMPLETE WITH CHERPY NEW SOUND EFFECTS STILL INTACT,IN WHAT IS SOUPOSALLY A NEXT-GEN CONCEL NO LESS?
There really needs to be a "Yahtzee's Law", which is basically Godwin's Law only it brings Yahtzee into an argument. First off, he is wrong about calling Mario 3 and NSMBW the same exact game. They are not. The only things the two have in common is the base powerups (mushroom, fire flower, star), the Koopalings as world bosses, and the map screen mechanics. To imply otherwise is to say that Super Mario 3 had any of the following: Yoshi, Wall Kicks, Ground Pounds, Four-Player Simultaneous co-op, A penguin suit. Ice Flowers, Helicopter Suit powerups, Occasional Airship Levels instead of one every world, and many many many many other differences that separate it from Mario 3. Secondly, to parrot what he says without having any sort of other information on the subject is just lazy. I'm not saying it's bad to agree with Yahtzee but I am saying it's bad to agree with such an obvious fanboy statement that he is wont to make whenever the Wii is being talked about. I can directly attack this statement because I actually played the game to completion, found it exponentially harder than Mario 3 (which I have beaten in one sitting before without continues) and therefore can easily say the two games are different.
Where was I going with this? Oh nowhere, except to point out that the point of "re-releasing Mario 3" was to make money, and money it did make. Even though it's a lot harder than most typical Mario platformers (there is a reason that there's a term called "Nintendo Hard" after all) Even though it still isn't the same thing as Mario 3 no matter how badly someone may try to tell you it is. Just like the point of any sequel that adds to existing base concepts is made to cash in and turn a profit. There are bad sequels and good sequels, and New Super Mario Bros. Wii definetely falls into the latter category, in my opinion. I don't see why Mario needs to be anything other than a platformer in most iterations. After all the adventure game forays with Mario were pretty bad other than Luigi's Mansion
And once again this topic continues to point out that these are the true definitions of Hardcore and Casual now
Hardcore: What a gamer likes
Casual: What they don't like.
And that is not how either of those words should be used.