I just noticed that this wasn't talked about.
The market that the 2DS is aiming for - Toddlers with tablets - are primarily centered around the touch mechanic, along with a few other sensors the tablets may possess such as the tiltometer, with all the action happening on one screen. However, the 2DS uses two screens, and has two primary input mechanics - Buttons and touch. I'm wondering if they realized that the complexity of the 2DS might actually frustrate this intended audience. Also, seeing the lack of flexibility the 2DS is as a device, going against tablets in general is a very daring task - Either Nintendo is going to look like a fool and utterly fail in getting people who are on the fence, or somehow succeed and prove that handhelds and their limited purpose are still viable in a time where many devices are expected to do as much as possible.
The market that the 2DS is aiming for - Toddlers with tablets - are primarily centered around the touch mechanic, along with a few other sensors the tablets may possess such as the tiltometer, with all the action happening on one screen. However, the 2DS uses two screens, and has two primary input mechanics - Buttons and touch. I'm wondering if they realized that the complexity of the 2DS might actually frustrate this intended audience. Also, seeing the lack of flexibility the 2DS is as a device, going against tablets in general is a very daring task - Either Nintendo is going to look like a fool and utterly fail in getting people who are on the fence, or somehow succeed and prove that handhelds and their limited purpose are still viable in a time where many devices are expected to do as much as possible.