Wesley Brannock said:
While I do note that as an important part of HISTORY my biggest complaint is the fact they REFUSE to change with the times which is the death of ANY company.
So remind me, how is creating a new form of control input for handheld consoles and creating a new form of controller
twice for consoles not changing with the times? Because as far as I can tell, the DS is a radically different beast from the Gameboy, and the Wii/Wii U controllers are radically different from the SNES controller.
AzrealMaximillion said:
Meanwhile a game like Demon's Souls turns into a triple A franchise with just word of mouth. Word of mouth caused by having enough of an audience on the PS3 and enough of a want for a game like Demon's Souls on the 360 and PC.
Demon's Souls was always a AAA franchise. It was published by Sony exclusively for the PS3, making it a second-party AAA PS3 exclusive. It wasn't just word of mouth that got the game attention, it was Sony giving it the sort of marketing that only a AAA game can get.
AzrealMaximillion said:
No, Nintendo was trotting out games like Mario, Zelda, Metroid, DK, and Kirby to cater towards GAMERS.
People are not born gamers. They have to have games to get them into the hobby. For millions of people in the 80s and 90s, games like Mario and Zelda were what got them into gaming in the first place. Mario was not targeted at people who were already into the likes of Pong or Tetris, it was targeted at kids who wanted a new, exciting way to spend their Saturday mornings. Kids do not become gamers without having games to get them into gaming, which is where Nintendo has always shined. Releasing Wii Sports and Super Mario Galaxy to get kids itno gaming now is no different to how they released Mario Bros and Legend Of Zelda to get kids into gaming back in the day.
The NES/SNES/N64 era was back when games were looked down upon as nerd stuff instead of the way its look at as today. The gaming industry today is making billions more than the movie industry. There are more gamers now then there have ever by a massive margin and Nintendo chose to market to the smallest and most narrow market of gamers.
You mean the market that outnumbers 'core' gamers by a factor of about 10:1. When people talk about the ludicrous amounts of money being made by gaming, believe it or not, they're not talking about Gears Of War or Fallout 3. They're talking about games that have managed to ensnare a casual audience: Wii Sports, World Of Warcraft, Angry Birds... hell, even
Call Of Duty has managed to get a casual fanbase of its own. People who otherwise wouldn't pick up an FPS for love nor money still pick up the latest COD in order to shoot each other online.
Nintendo came out of the last generation battered and bruised, and made the smartest business decision in their history by targeting casual gamers. That 'small and narrow' market you're talking about has been buying Nintendo products in droves, and saved the company from going the way of SEGA after the commercial failures that were the Gamecube and the N64.
Yes they sold the most units, but realistically the Wiis price helped A LOT. The Wii U doesn't have that advantage because of when its coming out.
The Wii U is a next-gen console that is going to be priced very competitively against the consoles already available. Nintendo have been very sensible, and made sure that they're not going to repeat the $600 fiasco that was the PS3 launch. If the PS3 could overcome that debacle of a launch and sell over 50 million units, there's no reason Nintendo can't do the same with a next-gen console that's priced far more reasonably.