Thing is that customers don't just jump ship for no reason. There needs to be game there for them to buy or some other selling point barring that. I seem to recall that the first few years of the Playstations life weren't really all that impressive. It had the benefit of coming out first and being 3D, so maybe some people switched because of that, but it was also known to suffer from technical issues and long load times. Luckily for Sony, it wasn't long before heavy hitters like Square were making their biggest franchises for it. That brought a lot of gamers. And yeah, some developers may not have been 100% behind it until FFVII came and blew everyone away, but they were still developing some big titles for it. Let's face it, the Playstation didn't really take off until companies like Capcom and Square were releasing titles like Resident Evil and FFVII. Gamers weren't flocking to it en masse until the games were there, and there were some big names showing a lot of support because Sony was simply offering the better development environment for them.JediMB said:Well, both of those things happened, I would say, and the one fed into the other. Licensing and hardware issues were a motivator for some developers, but largely it was a matter of seeing the growth of the PS1 user base.Vivi22 said:Um, I'm sorry, but that's not the way things actually happened. Gamers didn't abandon Nintendo. Third party developers did. And they abandoned them because Nintendo thought they were untouchable, stuck with expensive cartridges lacking in storage space, and still charged hefty licensing fees to use them, not to mention spending years censoring games on their system.
It just so happens that that support, combined with things like cheaper games for the end consumer, resulted in a runaway success that I don't think anyone could have predicted.