faefrost said:
Olas said:
I think Nintendo needs to try and seek out and recruit indie developers and try to market itself as the indie console the Ouya tried to be, backed up of course by it's own high quality first party titles. It can't compete with the other consoles in power or performance and thus has already failed the triple-A scene that it seemed to be shooting for, but it can try to market itself as a different kind of console, one less expensive and more focused on creative low budget titles. Nintendo's sensibilities have always been more in line with an indie developer anyway, just with a much higher budget.
why would an Indie Developer go within a thousand feet of a WiiU? They get far better return everywhere else. They either develop for the tablet and phone market, which gives them an potential installed user base of hundreds of millions (granted with low per sale numbers being made up for in volume)
Tablets and iphones are great if your game only needs touchscreen controls and you don't feel the need to charge much, or any, money for it. However not many people who own these devices intend to use them for serious gaming and it's reflected in their libraries. While exceptions always exist, the majority of ios games are simple time-killers meant to keep you entertained for brief periods during your day. If these were in direct competition with Nintendo's game library the 3DS wouldn't have picked up the steam that it has.
or they target the other two consoles and PC's. Given the new gen architectures for XBox and PS it is pretty much a 3'fer. Do core development for one and fairly easily port into the other two. Far more bang for the buck of development time.
Assuming that the people who buy those consoles will be interested in them. Triple A titles are clearly a big part of those consoles' focus and the people who buy them might not be the same people who seek out lots of indie games.
Of course Nintendo could also just pay third party developers to make games exclusive to the WiiU, it's not like Microsoft and Sony aren't doing that.
Whereas the WiiU fails in every way possible for attracting Indie or small scale developers. Strange system architecture and specs.
Not really, from what I've heard it's basically just a maxed out version of last gen system architecture, which is why the system is backwards compatible with the Wii. Years down the line it may seem bizarre and antiquated, but I have trouble believing it's that big of an issue right now.
Odd unique tablet interface controller.
Odd? It's got the touchscreen of a tablet device and the buttons of a traditional controller, both of which are commonly used for playing games. Plus it also supports Wiimotes and classic controllers as well, so there's really no issue here.
Disturbingly small installed user base.
Something that would start to change once the system gets more games. Also it's current user base is still larger than the Xbox One, it's had a year's head start on the competition remember.
Historically uncooperative 3rd party support history.
Hence the point of my entire post being about how they should be MORE cooperative and friendly to third parties.
Lousy and comparatively unrefined online mechanism for delivery and play.
While this is a valid issue with the console, I can't see it being a dealbreaker, plus it's something Nintendo can improve with updates in the future.
I'm not sure Nintendo could throw enough money at a developer at this point to get them to take up the challenge.
Of course they could. Who do you think we're talking about here? Remember we're talking about indie developers, not big companies that require billions of dollars to make games. They've bought third parties before (such as Retro Studios) with considerable success. This would be even easier.
And even if they did, good luck finding that 1 in a million killer app that would actually cause people to buy a WiiU.
They don't need "that one in a million killer app", they just need a healthy selection of good games, the same as every other console. Nintendo isn't special in this regard.
Because thats the root problem right now. People who own Nintendo Consoles will buy lots of Nintendo's A list product. But that product is not enough in and of itself to drive the sales of the Consoles. So people who have 3dS's will buy Mario and Zelda. But at this point the general public is not buying a 3dS or WiiU just to play Mario and Zelda. They are buying an XBox to play Call of Duty.
Which is the entire reason I'm saying they need to get more indie games, so that people have more to choose from than just the staples.