Ignoring the obvious points about shovelware on the wii and rehashing old franchises, i think Fils-Aime may have a point. Look at it like this:
Gold is valuable because it's hard to come by. Now, imagine if gold was as easy to come by as copper. It was used in everything and you could get it anywhere. The value of gold will dramatically depreciate and it'll become just as worthless as copper.
If someone is able to make something for high sales (the value) with something extremely simplistic and cheap (the copper) then it makes sense to do so instead of spending big $$$ establishing well-known franchises and creating bombastic high profile titles. (the gold) Another way to look at it is undercutting the competition. Not because the product is better than something that has huge financial backing, but because the money in to money out ratio is so significant due to the fact there's barely any money in in the first place, and at the end of the day, it's a limited resource - you'll keep depreciating something in value until it's all that's being made. This almost feels similar to when Zynga said something along the lines of traditional gaming going the way of the dodo and social gaming taking over, because those kinds of games are stupidly cheap and easy to make and maintain, and yet you still see impressive sales figures. Even more so when you consider how little monetary investment really needs to go into it. It's not like the 6 million dollar project GTA4 was, or however much that cost to make.
Gold is valuable because it's hard to come by. Now, imagine if gold was as easy to come by as copper. It was used in everything and you could get it anywhere. The value of gold will dramatically depreciate and it'll become just as worthless as copper.
If someone is able to make something for high sales (the value) with something extremely simplistic and cheap (the copper) then it makes sense to do so instead of spending big $$$ establishing well-known franchises and creating bombastic high profile titles. (the gold) Another way to look at it is undercutting the competition. Not because the product is better than something that has huge financial backing, but because the money in to money out ratio is so significant due to the fact there's barely any money in in the first place, and at the end of the day, it's a limited resource - you'll keep depreciating something in value until it's all that's being made. This almost feels similar to when Zynga said something along the lines of traditional gaming going the way of the dodo and social gaming taking over, because those kinds of games are stupidly cheap and easy to make and maintain, and yet you still see impressive sales figures. Even more so when you consider how little monetary investment really needs to go into it. It's not like the 6 million dollar project GTA4 was, or however much that cost to make.