Nintendo Praises Independents, Devalues "Garage Developers"

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Plucky

Enthusiast Magician
Jan 16, 2011
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I think the market and viewpoints of games ingeneral isshifting slightly, inadvertedly allthough with such breakthroughs such as the Internet and such, Developers can keep in contact and produce games at a more reapid rate indirectly. (such as websites looking for translators, or simply sending data instead of manually shipping carts*1)


Though with the emerging of the internet, it does have its own inheirantly good sides and bad sides too, seriously the internet has given birth to alot of titles that started off as a labor of love and became dedicated games in their own right, just look at Minecraft, Runescape and Cave Story, the latter of which was singlehandedly made by a Japanese man for over four years, it's popularity sparked when he even shown a gesture of good faith of allowing people to translate it so people outside of Japan could witness the game too.

Fast forwards a few years and it's been picked up by a developer to produce for the Wii and DSiWare services...with somewhat debatable changes that either didn't add much value, or just simply annoying, like swapping the main character with another main character with only a few lines of different dialogue, compared to the boss rush, id have to say that the Boss Rush was the better adition. Also the original creator didn't have much involvement, but the good thing is that it's being remade for the 3DS by Nippon Ichi and he'll have a more prominant involvment this time.....though i wonder why they're avoiding Japan...do they think he's sold out his original product or somthing?


Back to the internet, the Apple iStore accepts productions basically ANYONE and can practically set theirown prices as they see fit, coupled with the financial crisis, it makes games alot more widespread...though like diamonds, theyre so rare in the rougth.

I think what they mean with garage and indy producers is 2 different lines of thought, a Garage producer is a single person in a faceless mass with a small chance of succeeding either with low production values or a severely limited idea that would look smart if executed properly.

Whereas Indy producers would devote months building up their games, perhaps composing their own jingles and sounds, physics and such, then finding a prospective company who will stand behind it and help act as a funnel to provide it to the customers.

1* - How did developers make games, debug them and translated them before the internet came? specialised devices? cracking open a Japanese game then copying it a hundred fold after tinkering with it? pretty curious.

Nintendo pretty much has full reign on their WiiWare/DSiWare services since they have to go through PEGI/ESRB first, then accepted by nintendo after checking file sizes, whereas Steam, the PSN network and the XBL Market places has less restrictive methods on the games they sell...it probally doesn't help Nintendo that their downloaded games are non-transferable except for a few incompatibally inclusive games that isnt allowed to be sent to a 3DS.
 

cfehunter

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Oct 5, 2010
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Where to do they draw the line? If it's just stuff like the majority of iPhone apps then I agree completely.

If they're disregarding great stuff like minecraft though they need to wakeup, they may of not moved forward (much) with their games but that doesn't mean everybody else wants to re-release the same games until the end of time.
The small developer is the only kind of developer willing to take a risk and do something exiciting these days, while the bloated "AAA" companies just pump out generic garbage for the most part.
 

smartengine

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Mar 23, 2010
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Nintendo's making no sense.If you become a programmer, you ether get a job in a big studio, or you get a "serious" programming job, and do games as a hobby.

The best example is Minecraft. Notch just wondered whether he could live by making games, so he made minecraft. Also some of the most inspired games are "just" hobbies.
 

Mr. GameBrain

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Aug 10, 2009
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I find it an utter hipocracy that the companies that shun the hobbyist developer were likely to have been formed by the very same people.

Hobbyists have always been the lifeblood of the industry.
Its only more notable now since the nature of the industry has changed.
Via the internet and social networking, Hobbyists have more widespread and direct access to customers.

Big companies like Nintendo are scared of the Hobbyists because:

1. Hobbyists generally tend to be more flexible and adaptable.
2. Hobbyists have better distribution options. They don't need to pitch, they don't need to spend time looking for companies to sponsor them. If their good enough, then they can earn enough money to sustain their own growth.
3. There are many more tools out that make Video Game Development much easier to get into. Heck if I wasn't so lazy and easily distracted, can get a PC game out to people for about $20-50 (Game Maker + free music and graphic tools + set up a webpage with a easy payment method like paypal). It would probably be much more unique and personal than anything a committee could come up with! XD

Maybe Video Games should be cheaper overall. Gaming isn't some niche hobby anymore, its a large industry akin to other entertainment medias like film and music, and its growing fast!
 

Slaanax

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Oct 28, 2009
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I know what it is, Nintendo was to corner the market on crappy games, they care about the "garage developers" cause they want to one be the one who produce garbage.
 

FieryTrainwreck

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Apr 16, 2010
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Nintendo's attitude smacks of the old-school Japanese superiority complex. They can't seem to muster a good reason for hating on garage developers, so they shovel some bullshit about near-zero value deterioration or whatever. They just don't want to come clean and admit that they sincerely believe the unwashed garage devs are unworthy of success.

Reminds me of that lead dev from The Last Guardian trying to skate around the fact that he doesn't use female leads because he thinks little girls are too weak to navigate his gameworlds.
 

00slash00

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Dec 29, 2009
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nintendo: "all these crappy and gimmicky iphone games and pulling attention away from our crappy and gimmicky wii games. wahhh"
 

Awexsome

Were it so easy
Mar 25, 2009
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I get where they're coming from... but they're definetly overreacting to saying they're ruining the industry. I don't think youtube and all its low quality/no cost content is going to ruin Hollywood anytime soon, to draw an analogy.
 

Michael826

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Aug 17, 2009
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Well, I have to disagree with Nintendo on this one. As most people have already expressed, the amount of ludicrous shovelware which gets released for Nintendo's own Wii is just absurd; if anyone is hurting the gaming industry, it's them.
 

CrystalShadow

don't upset the insane catgirl
Apr 11, 2009
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Kevlar Eater said:
Nintendo is just as badly hurting the industry by allowing so much shovelware to come to the Wii as well as slinging rehashed titles.
You know, as much as I lean towards being a Nintendo fan, I'd have to agree on this. At what point did Nintendo forget it's own history exactly?

The 'Nintendo Seal of Approval' used to mean something. It wasn't a guarantee of a brilliant game, but most of the time it guaranteed at least a vaguely decent one...

And they introduced it, (along with a lot of draconian rules for devs) because of how Atari managed to flood the market with crap, and almost killed the industry in the process.

Meanwhile, the commentary made here by Nintendo pisses me off too.
(But then, that's probably because I am for all intents and purposes a garage developer.)
 

bader0

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Dec 7, 2010
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so from reading this thread i basically gleaned that nintendo is the devil only on a slightly less evil level than activision
 

VincentX3

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Jun 30, 2009
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Blitzwing said:
VincentX3 said:
Tuqui said:
Sir Broccoli said:
They're just grumpy because Mojang kicked their asses in the march mayhem.
And I though only Nintendo fans would talk about this kind of things.
I lol'd
but yea basically this, there just upset and BWAAAAA'ING over losing to a "Garage Developer"

I doubt they care about some worthless competition.
Companies always have to care about competition and I dought they are worthless.
Plus if they really didn't care, they wouldn't say "Garage Developers" are a bad thing.
 

Corkydog

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Aug 16, 2009
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Sir Broccoli said:
They're just grumpy because Mojang kicked their asses in the march mayhem.
Literally exactly what I was thinking.

Garage developers give the industry fresh ideas.
 

Sonic Doctor

Time Lord / Whack-A-Newbie!
Jan 9, 2010
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Kevlar Eater said:
Nintendo is just as badly hurting the industry by allowing so much shovelware to come to the Wii as well as slinging rehashed titles.
This whole rehash titles thing needs to stop because it isn't true. I haven't seen anything that can be called a rehash. Yes they re-released Mario All-Stars without changing it, but that can easily be let go because it was a 25th anniversary thing. Other than that no rehashes here. Every Mario, Zelda, Metroid, etc, etc, game I have played and seen has been unique. Just because they have the same main character or have some of the same mechanics or usable items, doesn't make the game a rehash. A rehash would be a clone copy of a game that is exactly the same as the original in every detail except the graphics have been updated. Every detail, if a bit of story is changed or there is a new usable item or new playable levels, the game isn't a rehash.
------

I agree with Nintendo.
 

OldNewNewOld

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Mar 2, 2011
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I'm a Nintendo fanboy (so to speak, not really but can't find better words), but what I just read here really hurt me.
I'm disappointed in them. :'(

Those "garage developers" are usually people that love games from the bottom of their hearts, but unfortunately couldn't find a job in a development team, nor could they actually form one.
Huge resources are needed for that and most people don't have them. Many of those "Garage Developers" could be real geniuses, could make a game revolution, bring gaming on a whole new level. They can't simply generalize them.

Although, Nintendo does have a point. Selling games, that are truly bad for a low price hurts the industry. People will start thinking that games aren't worth and that development of games costs nothing. They won't buy games from real developer teams. Even a bad game that was developed by a whole development team will have many expenses, therefore, the game won't be sellable under a set prices. But since people "got used" to low prices, they won't buy it. And as we all know, even the best developer teams can and will have a total flop of a game. It can happen to anyone. But... if people start thinking that games aren't worth and that they take no cash to develop, they won't buy it unless the game is incredible. Therefore, a single game could mean the ruin of a good developer team.
 

Lead Herring

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Mar 14, 2011
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Nintendo has only really been "rehashing" its flagship titles this gen really. I mean those titles have pretty much had at least one title every system, but there was clear innovation in each new release. The way I see it, Nintendo has pretty much stopped taking chances this generation, taking a "more of the same" approach to their game development, that targets the nostalgia of die hard Nintendo fans.

As for the "Garage" games vs "Indie" games, I don't think they understand what they are talking about. Their statement reeks of either a lack of research or just plain ignorance. I mean their definition of Indie encompasses most of the shovelware developers on the market, but not those willing to develop entire projects for free? Seems to me like their just justifying playing it safe.

Also whats the bet that following this announcement a company called "Garage Games" is formed?