I rather enjoyed Bioshock Infinite's ending but then again I'm an easy mark for alternate reality stories, specifically ones that explore the idea of one universe inadvertently influencing the other.
The only real problem I had with this game is that because of it's reliance on alternate realities, the twists becomes entirely too easy to predict.
As for the argument that Bioshock isn't a horror game, I would say that's a matter of perspective.
Living in Utah the idea of a religious zealot leading his people to a promised land of delusional glory is...well it's an interesting parallel and one that I know some of my LDS friends have raised an eyebrow at.
Being an American Indian myself the entire wounded knee museum segment was hard to sit through and the idea that DeWitt was seen as a hero of that conflict precisely because of his savagery was hard to swallow.
As for the Racism. That's a hard argument to counter. I suppose to me it's only cartoonish and outlandish because it's also very out dated...that's not to say they are that far removed from reality. Good taste and the general message board rules forbid providing examples but a quick GIS for racism in advertising provides more than enough examples that mirror the presentation in Bioshock: Infinite too closely for the latter to be considered inaccurate.
So I guess my argument would be that it's not "scary" in that there's no big monsters or mutants coming after me but it's still horrifying in the subject matter being presented.
The only real problem I had with this game is that because of it's reliance on alternate realities, the twists becomes entirely too easy to predict.
Once it's introduced that an alternate reality can be brought into this one then the puzzle pieces start falling into place almost before there is a puzzle to be solved.
Within the first 45 minutes of game play I was operating under the assumption that
Elizabeth was an alternate version of Anna, and with that assumption made it wasn't too far to assume that the man in New York and Comstock were both alternate reality versions of Dewitt who were essentially using him as a third party to play tug of war with the girl.
I also operated on the assumption that at some point it would be revealed that the inspiration for Columbia would end up being the result of a glimpse at Rapture through a tear...or vice versa.
Were my assumptions 100% correct? Of course not, but close enough that when the reality of the situation came to light I wasn't nearly as surprised as I should have been.
That's not to say I hated the ending, quite the opposite really. It raises a lot of questions that may or may not have been intentional.
If there is always a lighthouse and always a man and always a city... is there then always a girl? Is there always a sympathetic scientist to take care of her (them?) is there always a corruptible working class hero?
If there is always a man, is there always a mirror image working against him and how do they relate to each other across realities? (Why can DeWitt use the Bathysphere?)
Within the first 45 minutes of game play I was operating under the assumption that
Elizabeth was an alternate version of Anna, and with that assumption made it wasn't too far to assume that the man in New York and Comstock were both alternate reality versions of Dewitt who were essentially using him as a third party to play tug of war with the girl.
I also operated on the assumption that at some point it would be revealed that the inspiration for Columbia would end up being the result of a glimpse at Rapture through a tear...or vice versa.
Were my assumptions 100% correct? Of course not, but close enough that when the reality of the situation came to light I wasn't nearly as surprised as I should have been.
That's not to say I hated the ending, quite the opposite really. It raises a lot of questions that may or may not have been intentional.
If there is always a lighthouse and always a man and always a city... is there then always a girl? Is there always a sympathetic scientist to take care of her (them?) is there always a corruptible working class hero?
If there is always a man, is there always a mirror image working against him and how do they relate to each other across realities? (Why can DeWitt use the Bathysphere?)
As for the argument that Bioshock isn't a horror game, I would say that's a matter of perspective.
Living in Utah the idea of a religious zealot leading his people to a promised land of delusional glory is...well it's an interesting parallel and one that I know some of my LDS friends have raised an eyebrow at.
Being an American Indian myself the entire wounded knee museum segment was hard to sit through and the idea that DeWitt was seen as a hero of that conflict precisely because of his savagery was hard to swallow.
As for the Racism. That's a hard argument to counter. I suppose to me it's only cartoonish and outlandish because it's also very out dated...that's not to say they are that far removed from reality. Good taste and the general message board rules forbid providing examples but a quick GIS for racism in advertising provides more than enough examples that mirror the presentation in Bioshock: Infinite too closely for the latter to be considered inaccurate.
So I guess my argument would be that it's not "scary" in that there's no big monsters or mutants coming after me but it's still horrifying in the subject matter being presented.